alacritty/alacritty/src/display/content.rs

505 lines
17 KiB
Rust

use std::borrow::Cow;
use std::ops::Deref;
use std::{cmp, mem};
use alacritty_terminal::ansi::{Color, CursorShape, NamedColor};
use alacritty_terminal::event::EventListener;
use alacritty_terminal::grid::Indexed;
use alacritty_terminal::index::{Column, Line, Point};
use alacritty_terminal::selection::SelectionRange;
use alacritty_terminal::term::cell::{Cell, Flags, Hyperlink};
use alacritty_terminal::term::color::{CellRgb, Rgb};
use alacritty_terminal::term::search::{Match, RegexSearch};
use alacritty_terminal::term::{self, RenderableContent as TerminalContent, Term, TermMode};
use crate::config::UiConfig;
use crate::display::color::{List, DIM_FACTOR};
use crate::display::hint::{self, HintState};
use crate::display::Display;
use crate::event::SearchState;
/// Minimum contrast between a fixed cursor color and the cell's background.
pub const MIN_CURSOR_CONTRAST: f64 = 1.5;
/// Renderable terminal content.
///
/// This provides the terminal cursor and an iterator over all non-empty cells.
pub struct RenderableContent<'a> {
terminal_content: TerminalContent<'a>,
cursor: RenderableCursor,
cursor_shape: CursorShape,
cursor_point: Point<usize>,
search: Option<HintMatches<'a>>,
hint: Option<Hint<'a>>,
config: &'a UiConfig,
colors: &'a List,
focused_match: Option<&'a Match>,
}
impl<'a> RenderableContent<'a> {
pub fn new<T: EventListener>(
config: &'a UiConfig,
display: &'a mut Display,
term: &'a Term<T>,
search_state: &'a SearchState,
) -> Self {
let search = search_state.dfas().map(|dfas| HintMatches::visible_regex_matches(term, dfas));
let focused_match = search_state.focused_match();
let terminal_content = term.renderable_content();
// Find terminal cursor shape.
let cursor_shape = if terminal_content.cursor.shape == CursorShape::Hidden
|| display.cursor_hidden
|| search_state.regex().is_some()
{
CursorShape::Hidden
} else if !term.is_focused && config.terminal_config.cursor.unfocused_hollow {
CursorShape::HollowBlock
} else {
terminal_content.cursor.shape
};
// Convert terminal cursor point to viewport position.
let cursor_point = terminal_content.cursor.point;
let display_offset = terminal_content.display_offset;
let cursor_point = term::point_to_viewport(display_offset, cursor_point).unwrap();
let hint = if display.hint_state.active() {
display.hint_state.update_matches(term);
Some(Hint::from(&display.hint_state))
} else {
None
};
Self {
colors: &display.colors,
cursor: RenderableCursor::new_hidden(),
terminal_content,
focused_match,
cursor_shape,
cursor_point,
search,
config,
hint,
}
}
/// Viewport offset.
pub fn display_offset(&self) -> usize {
self.terminal_content.display_offset
}
/// Get the terminal cursor.
pub fn cursor(mut self) -> RenderableCursor {
// Assure this function is only called after the iterator has been drained.
debug_assert!(self.next().is_none());
self.cursor
}
/// Get the RGB value for a color index.
pub fn color(&self, color: usize) -> Rgb {
self.terminal_content.colors[color].unwrap_or(self.colors[color])
}
pub fn selection_range(&self) -> Option<SelectionRange> {
self.terminal_content.selection
}
/// Assemble the information required to render the terminal cursor.
fn renderable_cursor(&mut self, cell: &RenderableCell) -> RenderableCursor {
// Cursor colors.
let color = if self.terminal_content.mode.contains(TermMode::VI) {
self.config.colors.vi_mode_cursor
} else {
self.config.colors.cursor
};
let cursor_color =
self.terminal_content.colors[NamedColor::Cursor].map_or(color.background, CellRgb::Rgb);
let text_color = color.foreground;
let insufficient_contrast = (!matches!(cursor_color, CellRgb::Rgb(_))
|| !matches!(text_color, CellRgb::Rgb(_)))
&& cell.fg.contrast(cell.bg) < MIN_CURSOR_CONTRAST;
// Convert from cell colors to RGB.
let mut text_color = text_color.color(cell.fg, cell.bg);
let mut cursor_color = cursor_color.color(cell.fg, cell.bg);
// Invert cursor color with insufficient contrast to prevent invisible cursors.
if insufficient_contrast {
cursor_color = self.config.colors.primary.foreground;
text_color = self.config.colors.primary.background;
}
RenderableCursor {
is_wide: cell.flags.contains(Flags::WIDE_CHAR),
shape: self.cursor_shape,
point: self.cursor_point,
cursor_color,
text_color,
}
}
}
impl<'a> Iterator for RenderableContent<'a> {
type Item = RenderableCell;
/// Gets the next renderable cell.
///
/// Skips empty (background) cells and applies any flags to the cell state
/// (eg. invert fg and bg colors).
#[inline]
fn next(&mut self) -> Option<Self::Item> {
loop {
let cell = self.terminal_content.display_iter.next()?;
let mut cell = RenderableCell::new(self, cell);
if self.cursor_point == cell.point {
// Store the cursor which should be rendered.
self.cursor = self.renderable_cursor(&cell);
if self.cursor.shape == CursorShape::Block {
cell.fg = self.cursor.text_color;
cell.bg = self.cursor.cursor_color;
// Since we draw Block cursor by drawing cell below it with a proper color,
// we must adjust alpha to make it visible.
cell.bg_alpha = 1.;
}
return Some(cell);
} else if !cell.is_empty() && !cell.flags.contains(Flags::WIDE_CHAR_SPACER) {
// Skip empty cells and wide char spacers.
return Some(cell);
}
}
}
}
/// Cell ready for rendering.
#[derive(Clone, Debug)]
pub struct RenderableCell {
pub character: char,
pub point: Point<usize>,
pub fg: Rgb,
pub bg: Rgb,
pub bg_alpha: f32,
pub underline: Rgb,
pub flags: Flags,
pub extra: Option<Box<RenderableCellExtra>>,
}
/// Extra storage with rarely present fields for [`RenderableCell`], to reduce the cell size we
/// pass around.
#[derive(Clone, Debug)]
pub struct RenderableCellExtra {
pub zerowidth: Option<Vec<char>>,
pub hyperlink: Option<Hyperlink>,
}
impl RenderableCell {
fn new<'a>(content: &mut RenderableContent<'a>, cell: Indexed<&Cell>) -> Self {
// Lookup RGB values.
let mut fg = Self::compute_fg_rgb(content, cell.fg, cell.flags);
let mut bg = Self::compute_bg_rgb(content, cell.bg);
let mut bg_alpha = if cell.flags.contains(Flags::INVERSE) {
mem::swap(&mut fg, &mut bg);
1.0
} else {
Self::compute_bg_alpha(content.config, cell.bg)
};
let is_selected = content.terminal_content.selection.map_or(false, |selection| {
selection.contains_cell(
&cell,
content.terminal_content.cursor.point,
content.cursor_shape,
)
});
let display_offset = content.terminal_content.display_offset;
let viewport_start = Point::new(Line(-(display_offset as i32)), Column(0));
let colors = &content.config.colors;
let mut character = cell.c;
if let Some((c, is_first)) =
content.hint.as_mut().and_then(|hint| hint.advance(viewport_start, cell.point))
{
let (config_fg, config_bg) = if is_first {
(colors.hints.start.foreground, colors.hints.start.background)
} else {
(colors.hints.end.foreground, colors.hints.end.background)
};
Self::compute_cell_rgb(&mut fg, &mut bg, &mut bg_alpha, config_fg, config_bg);
character = c;
} else if is_selected {
let config_fg = colors.selection.foreground;
let config_bg = colors.selection.background;
Self::compute_cell_rgb(&mut fg, &mut bg, &mut bg_alpha, config_fg, config_bg);
if fg == bg && !cell.flags.contains(Flags::HIDDEN) {
// Reveal inversed text when fg/bg is the same.
fg = content.color(NamedColor::Background as usize);
bg = content.color(NamedColor::Foreground as usize);
bg_alpha = 1.0;
}
} else if content.search.as_mut().map_or(false, |search| search.advance(cell.point)) {
let focused = content.focused_match.map_or(false, |fm| fm.contains(&cell.point));
let (config_fg, config_bg) = if focused {
(colors.search.focused_match.foreground, colors.search.focused_match.background)
} else {
(colors.search.matches.foreground, colors.search.matches.background)
};
Self::compute_cell_rgb(&mut fg, &mut bg, &mut bg_alpha, config_fg, config_bg);
}
// Convert cell point to viewport position.
let cell_point = cell.point;
let point = term::point_to_viewport(display_offset, cell_point).unwrap();
let flags = cell.flags;
let underline = cell
.underline_color()
.map_or(fg, |underline| Self::compute_fg_rgb(content, underline, flags));
let zerowidth = cell.zerowidth();
let hyperlink = cell.hyperlink();
let extra = (zerowidth.is_some() || hyperlink.is_some()).then(|| {
Box::new(RenderableCellExtra {
zerowidth: zerowidth.map(|zerowidth| zerowidth.to_vec()),
hyperlink,
})
});
RenderableCell { flags, character, bg_alpha, point, fg, bg, underline, extra }
}
/// Check if cell contains any renderable content.
fn is_empty(&self) -> bool {
self.bg_alpha == 0.
&& self.character == ' '
&& self.extra.is_none()
&& !self.flags.intersects(Flags::ALL_UNDERLINES | Flags::STRIKEOUT)
}
/// Apply [`CellRgb`] colors to the cell's colors.
fn compute_cell_rgb(
cell_fg: &mut Rgb,
cell_bg: &mut Rgb,
bg_alpha: &mut f32,
fg: CellRgb,
bg: CellRgb,
) {
let old_fg = mem::replace(cell_fg, fg.color(*cell_fg, *cell_bg));
*cell_bg = bg.color(old_fg, *cell_bg);
if bg != CellRgb::CellBackground {
*bg_alpha = 1.0;
}
}
/// Get the RGB color from a cell's foreground color.
fn compute_fg_rgb(content: &mut RenderableContent<'_>, fg: Color, flags: Flags) -> Rgb {
let config = &content.config;
match fg {
Color::Spec(rgb) => match flags & Flags::DIM {
Flags::DIM => rgb * DIM_FACTOR,
_ => rgb,
},
Color::Named(ansi) => {
match (config.draw_bold_text_with_bright_colors, flags & Flags::DIM_BOLD) {
// If no bright foreground is set, treat it like the BOLD flag doesn't exist.
(_, Flags::DIM_BOLD)
if ansi == NamedColor::Foreground
&& config.colors.primary.bright_foreground.is_none() =>
{
content.color(NamedColor::DimForeground as usize)
},
// Draw bold text in bright colors *and* contains bold flag.
(true, Flags::BOLD) => content.color(ansi.to_bright() as usize),
// Cell is marked as dim and not bold.
(_, Flags::DIM) | (false, Flags::DIM_BOLD) => {
content.color(ansi.to_dim() as usize)
},
// None of the above, keep original color..
_ => content.color(ansi as usize),
}
},
Color::Indexed(idx) => {
let idx = match (
config.draw_bold_text_with_bright_colors,
flags & Flags::DIM_BOLD,
idx,
) {
(true, Flags::BOLD, 0..=7) => idx as usize + 8,
(false, Flags::DIM, 8..=15) => idx as usize - 8,
(false, Flags::DIM, 0..=7) => NamedColor::DimBlack as usize + idx as usize,
_ => idx as usize,
};
content.color(idx)
},
}
}
/// Get the RGB color from a cell's background color.
#[inline]
fn compute_bg_rgb(content: &mut RenderableContent<'_>, bg: Color) -> Rgb {
match bg {
Color::Spec(rgb) => rgb,
Color::Named(ansi) => content.color(ansi as usize),
Color::Indexed(idx) => content.color(idx as usize),
}
}
/// Compute background alpha based on cell's original color.
///
/// Since an RGB color matching the background should not be transparent, this is computed
/// using the named input color, rather than checking the RGB of the background after its color
/// is computed.
#[inline]
fn compute_bg_alpha(config: &UiConfig, bg: Color) -> f32 {
if bg == Color::Named(NamedColor::Background) {
0.
} else if config.colors.transparent_background_colors {
config.window_opacity()
} else {
1.
}
}
}
/// Cursor storing all information relevant for rendering.
#[derive(Debug, Eq, PartialEq, Copy, Clone)]
pub struct RenderableCursor {
shape: CursorShape,
cursor_color: Rgb,
text_color: Rgb,
is_wide: bool,
point: Point<usize>,
}
impl RenderableCursor {
fn new_hidden() -> Self {
let shape = CursorShape::Hidden;
let cursor_color = Rgb::default();
let text_color = Rgb::default();
let is_wide = false;
let point = Point::default();
Self { shape, cursor_color, text_color, is_wide, point }
}
}
impl RenderableCursor {
pub fn color(&self) -> Rgb {
self.cursor_color
}
pub fn shape(&self) -> CursorShape {
self.shape
}
pub fn is_wide(&self) -> bool {
self.is_wide
}
pub fn point(&self) -> Point<usize> {
self.point
}
}
/// Regex hints for keyboard shortcuts.
struct Hint<'a> {
/// Hint matches and position.
matches: HintMatches<'a>,
/// Last match checked against current cell position.
labels: &'a Vec<Vec<char>>,
}
impl<'a> Hint<'a> {
/// Advance the hint iterator.
///
/// If the point is within a hint, the keyboard shortcut character that should be displayed at
/// this position will be returned.
///
/// The tuple's [`bool`] will be `true` when the character is the first for this hint.
fn advance(&mut self, viewport_start: Point, point: Point) -> Option<(char, bool)> {
// Check if we're within a match at all.
if !self.matches.advance(point) {
return None;
}
// Match starting position on this line; linebreaks interrupt the hint labels.
let start = self
.matches
.get(self.matches.index)
.map(|bounds| cmp::max(*bounds.start(), viewport_start))
.filter(|start| start.line == point.line)?;
// Position within the hint label.
let label_position = point.column.0 - start.column.0;
let is_first = label_position == 0;
// Hint label character.
self.labels[self.matches.index].get(label_position).copied().map(|c| (c, is_first))
}
}
impl<'a> From<&'a HintState> for Hint<'a> {
fn from(hint_state: &'a HintState) -> Self {
let matches = HintMatches::new(hint_state.matches());
Self { labels: hint_state.labels(), matches }
}
}
/// Visible hint match tracking.
#[derive(Default)]
struct HintMatches<'a> {
/// All visible matches.
matches: Cow<'a, [Match]>,
/// Index of the last match checked.
index: usize,
}
impl<'a> HintMatches<'a> {
/// Create new renderable matches iterator..
fn new(matches: impl Into<Cow<'a, [Match]>>) -> Self {
Self { matches: matches.into(), index: 0 }
}
/// Create from regex matches on term visable part.
fn visible_regex_matches<T>(term: &Term<T>, dfas: &RegexSearch) -> Self {
let matches = hint::visible_regex_match_iter(term, dfas).collect::<Vec<_>>();
Self::new(matches)
}
/// Advance the regex tracker to the next point.
///
/// This will return `true` if the point passed is part of a regex match.
fn advance(&mut self, point: Point) -> bool {
while let Some(bounds) = self.get(self.index) {
if bounds.start() > &point {
break;
} else if bounds.end() < &point {
self.index += 1;
} else {
return true;
}
}
false
}
}
impl<'a> Deref for HintMatches<'a> {
type Target = [Match];
fn deref(&self) -> &Self::Target {
self.matches.deref()
}
}