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alacritty/src/selection.rs
Joe Wilm 8018dee181 Support selections with scrolling buffer
Selections now *mostly* work. They move as the buffer scrolls, copying
works as it should, and it looks like the different selection modes
behave properly as well.

The new Selection implementation uses buffer coordinates instead of
screen coordinates. This leads to doing a transform from mouse input to
update the selection, and back to screen coordinates when displaying the
selection. Scrolling the selection is fast because the grid is already
operating in buffer coordinates.

There are several bugs to address:

* A _partially_ visible selection will lead to a crash since the drawing
  routine converts selection coordinates to screen coordinates. The
  solution will be to clip the coordinates at draw time.
* A selection scrolling off the buffer in either direction leads to
  indexing out-of-bounds. The solution again is to clip, but this needs
  to be done within Selection::rotate by passing a max limit. It may
  also need a return type to indicate that the selection is no longer
  visible and should be discarded.
* A selection scrolling out of a logical scrolling region is not
  clipped. A temporary and robust workaround is to simply discard the
  selection in the case of scrolling in a region.

wip selections

fix issue with line selection

selection mostly working

need to support selection not being on the screen at draw time

Fix selection_to_string

Uncomment tests
2018-06-02 09:34:28 -07:00

543 lines
18 KiB
Rust

// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! State management for a selection in the grid
//!
//! A selection should start when the mouse is clicked, and it should be
//! finalized when the button is released. The selection should be cleared
//! when text is added/removed/scrolled on the screen. The selection should
//! also be cleared if the user clicks off of the selection.
use std::cmp::{min, max};
use std::ops::Range;
use index::{Point, Column, Side};
/// Describes a region of a 2-dimensional area
///
/// Used to track a text selection. There are three supported modes, each with its own constructor:
/// [`simple`], [`semantic`], and [`lines`]. The [`simple`] mode precisely tracks which cells are
/// selected without any expansion. [`semantic`] mode expands the initial selection to the nearest
/// semantic escape char in either direction. [`lines`] will always select entire lines.
///
/// Calls to [`update`] operate different based on the selection kind. The [`simple`] mode does
/// nothing special, simply tracks points and sides. [`semantic`] will continue to expand out to
/// semantic boundaries as the selection point changes. Similarly, [`lines`] will always expand the
/// new point to encompass entire lines.
///
/// [`simple`]: enum.Selection.html#method.simple
/// [`semantic`]: enum.Selection.html#method.semantic
/// [`lines`]: enum.Selection.html#method.lines
#[derive(Debug, Clone)]
pub enum Selection {
Simple {
/// The region representing start and end of cursor movement
region: Range<Anchor>,
},
Semantic {
/// The region representing start and end of cursor movement
region: Range<Point<usize>>,
/// When beginning a semantic selection, the grid is searched around the
/// initial point to find semantic escapes, and this initial expansion
/// marks those points.
initial_expansion: Range<Point<usize>>
},
Lines {
/// The region representing start and end of cursor movement
region: Range<Point<usize>>,
/// The line under the initial point. This is always selected regardless
/// of which way the cursor is moved.
initial_line: usize
}
}
/// A Point and side within that point.
#[derive(Debug, Clone)]
pub struct Anchor {
point: Point<usize>,
side: Side,
}
impl Anchor {
fn new(point: Point<usize>, side: Side) -> Anchor {
Anchor { point, side }
}
}
/// A type that can expand a given point to a region
///
/// Usually this is implemented for some 2-D array type since
/// points are two dimensional indices.
pub trait SemanticSearch {
/// Find the nearest semantic boundary _to the left_ of provided point.
fn semantic_search_left(&self, _: Point<usize>) -> Point<usize>;
/// Find the nearest semantic boundary _to the point_ of provided point.
fn semantic_search_right(&self, _: Point<usize>) -> Point<usize>;
}
/// A type that has 2-dimensional boundaries
pub trait Dimensions {
/// Get the size of the area
fn dimensions(&self) -> Point;
}
impl Selection {
pub fn simple(location: Point<usize>, side: Side) -> Selection {
Selection::Simple {
region: Range {
start: Anchor::new(location, side),
end: Anchor::new(location, side)
}
}
}
pub fn rotate(&mut self, offset: isize) {
match *self {
Selection::Simple { ref mut region } => {
region.start.point.line = (region.start.point.line as isize + offset) as usize;
region.end.point.line = (region.end.point.line as isize + offset) as usize;
},
Selection::Semantic { ref mut region, ref mut initial_expansion } => {
region.start.line = (region.start.line as isize + offset) as usize;
region.end.line = (region.end.line as isize + offset) as usize;
initial_expansion.start.line = (initial_expansion.start.line as isize + offset) as usize;
initial_expansion.end.line = (initial_expansion.end.line as isize + offset) as usize;
},
Selection::Lines { ref mut region, ref mut initial_line } => {
region.start.line = (region.start.line as isize + offset) as usize;
region.end.line = (region.end.line as isize + offset) as usize;
*initial_line = (*initial_line as isize + offset) as usize;
}
}
}
pub fn semantic<G: SemanticSearch>(point: Point<usize>, grid: &G) -> Selection {
let (start, end) = (grid.semantic_search_left(point), grid.semantic_search_right(point));
Selection::Semantic {
region: Range {
start: point,
end: point,
},
initial_expansion: Range {
start: start,
end: end
}
}
}
pub fn lines(point: Point<usize>) -> Selection {
Selection::Lines {
region: Range {
start: point,
end: point
},
initial_line: point.line
}
}
pub fn update(&mut self, location: Point<usize>, side: Side) {
// Always update the `end`; can normalize later during span generation.
match *self {
Selection::Simple { ref mut region } => {
region.end = Anchor::new(location, side);
},
Selection::Semantic { ref mut region, .. } |
Selection::Lines { ref mut region, .. } =>
{
region.end = location;
},
}
}
pub fn to_span<G: SemanticSearch + Dimensions>(&self, grid: &G) -> Option<Span> {
match *self {
Selection::Simple { ref region } => {
Selection::span_simple(grid, region)
},
Selection::Semantic { ref region, ref initial_expansion } => {
Selection::span_semantic(grid, region, initial_expansion)
},
Selection::Lines { ref region, ref initial_line } => {
Selection::span_lines(grid, region, *initial_line)
}
}
}
fn span_semantic<G>(
grid: &G,
region: &Range<Point<usize>>,
initial_expansion: &Range<Point<usize>>
) -> Option<Span>
where G: SemanticSearch + Dimensions
{
let mut start = initial_expansion.start;
let mut end = initial_expansion.end;
// Normalize ordering of selected cells
let (front, tail) = if region.start < region.end {
(region.start, region.end)
} else {
(region.end, region.start)
};
println!("BEFORE front={:?}, start={:?}, tail={:?}, end={:?}", front, start, tail, end);
if front < tail && front.line == tail.line {
start = grid.semantic_search_left(front);
end = grid.semantic_search_right(tail);
} else {
start = grid.semantic_search_right(front);
end = grid.semantic_search_left(tail);
}
println!("AFTER front={:?}, start={:?}, tail={:?}, end={:?}", front, start, tail, end);
if start > end {
::std::mem::swap(&mut start, &mut end);
}
Some(Span {
cols: grid.dimensions().col,
front: start,
tail: end,
ty: SpanType::Inclusive,
})
}
fn span_lines<G>(grid: &G, region: &Range<Point<usize>>, initial_line: usize) -> Option<Span>
where G: Dimensions
{
// First, create start and end points based on initial line and the grid
// dimensions.
let mut start = Point {
col: grid.dimensions().col - 1,
line: initial_line
};
let mut end = Point {
col: Column(0),
line: initial_line
};
// Now, expand lines based on where cursor started and ended.
if region.start.line < region.end.line {
// Start is below end
start.line = min(start.line, region.start.line);
end.line = max(end.line, region.end.line);
} else {
// Start is above end
start.line = min(start.line, region.end.line);
end.line = max(end.line, region.start.line);
}
Some(Span {
cols: grid.dimensions().col,
front: start,
tail: end,
ty: SpanType::Inclusive
})
}
fn span_simple<G: Dimensions>(grid: &G, region: &Range<Anchor>) -> Option<Span> {
let start = region.start.point;
let start_side = region.start.side;
let end = region.end.point;
let end_side = region.end.side;
let cols = grid.dimensions().col;
let (front, tail, front_side, tail_side) = if start > end {
// Selected upward; start/end are swapped
(end, start, end_side, start_side)
} else {
// Selected downward; no swapping
(start, end, start_side, end_side)
};
debug_assert!(!(tail < front));
// Single-cell selections are a special case
if start == end {
if start_side == end_side {
return None;
} else {
return Some(Span {
cols,
ty: SpanType::Inclusive,
front,
tail,
});
}
}
// The other special case is two adjacent cells with no
// selection: [ B][E ] or [ E][B ]
let adjacent = tail.line == front.line && tail.col - front.col == Column(1);
if adjacent && front_side == Side::Right && tail_side == Side::Left {
return None;
}
Some(match (front_side, tail_side) {
// [FX][XX][XT]
(Side::Left, Side::Right) => Span {
cols,
front,
tail,
ty: SpanType::Inclusive
},
// [ F][XX][T ]
(Side::Right, Side::Left) => Span {
cols,
front,
tail,
ty: SpanType::Exclusive
},
// [FX][XX][T ]
(Side::Left, Side::Left) => Span {
cols,
front,
tail,
ty: SpanType::ExcludeTail
},
// [ F][XX][XT]
(Side::Right, Side::Right) => Span {
cols,
front,
tail,
ty: SpanType::ExcludeFront
},
})
}
}
/// How to interpret the locations of a Span.
#[derive(Debug, Eq, PartialEq)]
pub enum SpanType {
/// Includes the beginning and end locations
Inclusive,
/// Exclude both beginning and end
Exclusive,
/// Excludes last cell of selection
ExcludeTail,
/// Excludes first cell of selection
ExcludeFront,
}
/// Represents a span of selected cells
#[derive(Debug, Eq, PartialEq)]
pub struct Span {
front: Point<usize>,
tail: Point<usize>,
cols: Column,
/// The type says whether ends are included or not.
ty: SpanType,
}
#[derive(Debug)]
pub struct Locations {
/// Start point from bottom of buffer
pub start: Point<usize>,
/// End point towards top of buffer
pub end: Point<usize>,
}
impl Span {
pub fn to_locations(&self) -> Locations {
let (start, end) = match self.ty {
SpanType::Inclusive => (self.front, self.tail),
SpanType::Exclusive => {
(Span::wrap_start(self.front, self.cols), Span::wrap_end(self.tail, self.cols))
},
SpanType::ExcludeFront => (Span::wrap_start(self.front, self.cols), self.tail),
SpanType::ExcludeTail => (self.front, Span::wrap_end(self.tail, self.cols))
};
Locations { start, end }
}
fn wrap_start(mut start: Point<usize>, cols: Column) -> Point<usize> {
if start.col == cols - 1 {
Point {
line: start.line + 1,
col: Column(0),
}
} else {
start.col += 1;
start
}
}
fn wrap_end(end: Point<usize>, cols: Column) -> Point<usize> {
if end.col == Column(0) && end.line != 0 {
Point {
line: end.line - 1,
col: cols
}
} else {
Point {
line: end.line,
col: end.col - 1
}
}
}
}
/// Tests for selection
///
/// There are comments on all of the tests describing the selection. Pictograms
/// are used to avoid ambiguity. Grid cells are represented by a [ ]. Only
/// cells that are completely covered are counted in a selection. Ends are
/// represented by `B` and `E` for begin and end, respectively. A selected cell
/// looks like [XX], [BX] (at the start), [XB] (at the end), [XE] (at the end),
/// and [EX] (at the start), or [BE] for a single cell. Partially selected cells
/// look like [ B] and [E ].
#[cfg(test)]
mod test {
use index::{Line, Column, Side, Point};
use super::{Selection, Span, SpanType};
struct Dimensions(Point);
impl super::Dimensions for Dimensions {
fn dimensions(&self) -> Point {
self.0
}
}
impl Dimensions {
pub fn new(line: usize, col: usize) -> Self {
Dimensions(Point {
line: Line(line),
col: Column(col)
})
}
}
impl super::SemanticSearch for Dimensions {
fn semantic_search_left(&self, _: Point<usize>) -> Point<usize> { unimplemented!(); }
fn semantic_search_right(&self, _: Point<usize>) -> Point<usize> { unimplemented!(); }
}
/// Test case of single cell selection
///
/// 1. [ ]
/// 2. [B ]
/// 3. [BE]
#[test]
fn single_cell_left_to_right() {
let location = Point { line: 0, col: Column(0) };
let mut selection = Selection::simple(location, Side::Left);
selection.update(location, Side::Right);
assert_eq!(selection.to_span(&Dimensions::new(1, 1)).unwrap(), Span {
cols: Column(1),
ty: SpanType::Inclusive,
front: location,
tail: location
});
}
/// Test case of single cell selection
///
/// 1. [ ]
/// 2. [ B]
/// 3. [EB]
#[test]
fn single_cell_right_to_left() {
let location = Point { line: 0, col: Column(0) };
let mut selection = Selection::simple(location, Side::Right);
selection.update(location, Side::Left);
assert_eq!(selection.to_span(&Dimensions::new(1, 1)).unwrap(), Span {
cols: Column(1),
ty: SpanType::Inclusive,
front: location,
tail: location
});
}
/// Test adjacent cell selection from left to right
///
/// 1. [ ][ ]
/// 2. [ B][ ]
/// 3. [ B][E ]
#[test]
fn between_adjacent_cells_left_to_right() {
let mut selection = Selection::simple(Point::new(0, Column(0)), Side::Right);
selection.update(Point::new(0, Column(1)), Side::Left);
assert_eq!(selection.to_span(&Dimensions::new(1, 2)), None);
}
/// Test adjacent cell selection from right to left
///
/// 1. [ ][ ]
/// 2. [ ][B ]
/// 3. [ E][B ]
#[test]
fn between_adjacent_cells_right_to_left() {
let mut selection = Selection::simple(Point::new(0, Column(1)), Side::Left);
selection.update(Point::new(0, Column(0)), Side::Right);
assert_eq!(selection.to_span(&Dimensions::new(1, 2)), None);
}
/// Test selection across adjacent lines
///
///
/// 1. [ ][ ][ ][ ][ ]
/// [ ][ ][ ][ ][ ]
/// 2. [ ][ ][ ][ ][ ]
/// [ ][ B][ ][ ][ ]
/// 3. [ ][ E][XX][XX][XX]
/// [XX][XB][ ][ ][ ]
#[test]
fn across_adjacent_lines_upward_final_cell_exclusive() {
let mut selection = Selection::simple(Point::new(1, Column(1)), Side::Right);
selection.update(Point::new(0, Column(1)), Side::Right);
assert_eq!(selection.to_span(&Dimensions::new(2, 5)).unwrap(), Span {
cols: Column(5),
front: Point::new(0, Column(1)),
tail: Point::new(1, Column(1)),
ty: SpanType::ExcludeFront
});
}
/// Test selection across adjacent lines
///
///
/// 1. [ ][ ][ ][ ][ ]
/// [ ][ ][ ][ ][ ]
/// 2. [ ][ B][ ][ ][ ]
/// [ ][ ][ ][ ][ ]
/// 3. [ ][ B][XX][XX][XX]
/// [XX][XE][ ][ ][ ]
/// 4. [ ][ B][XX][XX][XX]
/// [XE][ ][ ][ ][ ]
#[test]
fn selection_bigger_then_smaller() {
let mut selection = Selection::simple(Point::new(0, Column(1)), Side::Right);
selection.update(Point::new(1, Column(1)), Side::Right);
selection.update(Point::new(1, Column(0)), Side::Right);
assert_eq!(selection.to_span(&Dimensions::new(2, 5)).unwrap(), Span {
cols: Column(5),
front: Point::new(0, Column(1)),
tail: Point::new(1, Column(0)),
ty: SpanType::ExcludeFront
});
}
}