alacritty/alacritty_terminal/src/vi_mode.rs

800 lines
29 KiB
Rust

use std::cmp::{max, min};
use serde::Deserialize;
use crate::event::EventListener;
use crate::grid::{GridCell, Scroll};
use crate::index::{Column, Line, Point};
use crate::term::cell::Flags;
use crate::term::{Search, Term};
/// Possible vi mode motion movements.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Deserialize)]
pub enum ViMotion {
/// Move up.
Up,
/// Move down.
Down,
/// Move left.
Left,
/// Move right.
Right,
/// Move to start of line.
First,
/// Move to end of line.
Last,
/// Move to the first non-empty cell.
FirstOccupied,
/// Move to top of screen.
High,
/// Move to center of screen.
Middle,
/// Move to bottom of screen.
Low,
/// Move to start of semantically separated word.
SemanticLeft,
/// Move to start of next semantically separated word.
SemanticRight,
/// Move to end of previous semantically separated word.
SemanticLeftEnd,
/// Move to end of semantically separated word.
SemanticRightEnd,
/// Move to start of whitespace separated word.
WordLeft,
/// Move to start of next whitespace separated word.
WordRight,
/// Move to end of previous whitespace separated word.
WordLeftEnd,
/// Move to end of whitespace separated word.
WordRightEnd,
/// Move to opposing bracket.
Bracket,
}
/// Cursor tracking vi mode position.
#[derive(Default, Copy, Clone)]
pub struct ViModeCursor {
pub point: Point,
}
impl ViModeCursor {
pub fn new(point: Point) -> Self {
Self { point }
}
/// Move vi mode cursor.
#[must_use = "this returns the result of the operation, without modifying the original"]
pub fn motion<T: EventListener>(mut self, term: &mut Term<T>, motion: ViMotion) -> Self {
let display_offset = term.grid().display_offset();
let lines = term.grid().num_lines();
let cols = term.grid().num_cols();
let mut buffer_point = term.visible_to_buffer(self.point);
match motion {
ViMotion::Up => {
if buffer_point.line + 1 < term.grid().len() {
buffer_point.line += 1;
}
},
ViMotion::Down => buffer_point.line = buffer_point.line.saturating_sub(1),
ViMotion::Left => {
buffer_point = expand_wide(term, buffer_point, true);
let wrap_point = Point::new(buffer_point.line + 1, cols - 1);
if buffer_point.col.0 == 0
&& buffer_point.line + 1 < term.grid().len()
&& is_wrap(term, wrap_point)
{
buffer_point = wrap_point;
} else {
buffer_point.col = Column(buffer_point.col.saturating_sub(1));
}
},
ViMotion::Right => {
buffer_point = expand_wide(term, buffer_point, false);
if is_wrap(term, buffer_point) {
buffer_point = Point::new(buffer_point.line - 1, Column(0));
} else {
buffer_point.col = min(buffer_point.col + 1, cols - 1);
}
},
ViMotion::First => {
buffer_point = expand_wide(term, buffer_point, true);
while buffer_point.col.0 == 0
&& buffer_point.line + 1 < term.grid().len()
&& is_wrap(term, Point::new(buffer_point.line + 1, cols - 1))
{
buffer_point.line += 1;
}
buffer_point.col = Column(0);
},
ViMotion::Last => buffer_point = last(term, buffer_point),
ViMotion::FirstOccupied => buffer_point = first_occupied(term, buffer_point),
ViMotion::High => {
let line = display_offset + lines.0 - 1;
let col = first_occupied_in_line(term, line).unwrap_or_default().col;
buffer_point = Point::new(line, col);
},
ViMotion::Middle => {
let line = display_offset + lines.0 / 2;
let col = first_occupied_in_line(term, line).unwrap_or_default().col;
buffer_point = Point::new(line, col);
},
ViMotion::Low => {
let line = display_offset;
let col = first_occupied_in_line(term, line).unwrap_or_default().col;
buffer_point = Point::new(line, col);
},
ViMotion::SemanticLeft => buffer_point = semantic(term, buffer_point, true, true),
ViMotion::SemanticRight => buffer_point = semantic(term, buffer_point, false, true),
ViMotion::SemanticLeftEnd => buffer_point = semantic(term, buffer_point, true, false),
ViMotion::SemanticRightEnd => buffer_point = semantic(term, buffer_point, false, false),
ViMotion::WordLeft => buffer_point = word(term, buffer_point, true, true),
ViMotion::WordRight => buffer_point = word(term, buffer_point, false, true),
ViMotion::WordLeftEnd => buffer_point = word(term, buffer_point, true, false),
ViMotion::WordRightEnd => buffer_point = word(term, buffer_point, false, false),
ViMotion::Bracket => {
buffer_point = term.bracket_search(buffer_point).unwrap_or(buffer_point);
},
}
scroll_to_point(term, buffer_point);
self.point = term.grid().clamp_buffer_to_visible(buffer_point);
self
}
/// Get target cursor point for vim-like page movement.
#[must_use = "this returns the result of the operation, without modifying the original"]
pub fn scroll<T: EventListener>(mut self, term: &Term<T>, lines: isize) -> Self {
// Check number of lines the cursor needs to be moved.
let overscroll = if lines > 0 {
let max_scroll = term.grid().history_size() - term.grid().display_offset();
max(0, lines - max_scroll as isize)
} else {
let max_scroll = term.grid().display_offset();
min(0, lines + max_scroll as isize)
};
// Clamp movement to within visible region.
let mut line = self.point.line.0 as isize;
line -= overscroll;
line = max(0, min(term.grid().num_lines().0 as isize - 1, line));
// Find the first occupied cell after scrolling has been performed.
let buffer_point = term.visible_to_buffer(self.point);
let mut target_line = buffer_point.line as isize + lines;
target_line = max(0, min(term.grid().len() as isize - 1, target_line));
let col = first_occupied_in_line(term, target_line as usize).unwrap_or_default().col;
// Move cursor.
self.point = Point::new(Line(line as usize), col);
self
}
}
/// Scroll display if point is outside of viewport.
fn scroll_to_point<T: EventListener>(term: &mut Term<T>, point: Point<usize>) {
let display_offset = term.grid().display_offset();
let lines = term.grid().num_lines();
// Scroll once the top/bottom has been reached.
if point.line >= display_offset + lines.0 {
let lines = point.line.saturating_sub(display_offset + lines.0 - 1);
term.scroll_display(Scroll::Lines(lines as isize));
} else if point.line < display_offset {
let lines = display_offset.saturating_sub(point.line);
term.scroll_display(Scroll::Lines(-(lines as isize)));
};
}
/// Find next end of line to move to.
fn last<T>(term: &Term<T>, mut point: Point<usize>) -> Point<usize> {
let cols = term.grid().num_cols();
// Expand across wide cells.
point = expand_wide(term, point, false);
// Find last non-empty cell in the current line.
let occupied = last_occupied_in_line(term, point.line).unwrap_or_default();
if point.col < occupied.col {
// Jump to last occupied cell when not already at or beyond it.
occupied
} else if is_wrap(term, point) {
// Jump to last occupied cell across linewraps.
while point.line > 0 && is_wrap(term, point) {
point.line -= 1;
}
last_occupied_in_line(term, point.line).unwrap_or(point)
} else {
// Jump to last column when beyond the last occupied cell.
Point::new(point.line, cols - 1)
}
}
/// Find next non-empty cell to move to.
fn first_occupied<T>(term: &Term<T>, mut point: Point<usize>) -> Point<usize> {
let cols = term.grid().num_cols();
// Expand left across wide chars, since we're searching lines left to right.
point = expand_wide(term, point, true);
// Find first non-empty cell in current line.
let occupied = first_occupied_in_line(term, point.line)
.unwrap_or_else(|| Point::new(point.line, cols - 1));
// Jump across wrapped lines if we're already at this line's first occupied cell.
if point == occupied {
let mut occupied = None;
// Search for non-empty cell in previous lines.
for line in (point.line + 1)..term.grid().len() {
if !is_wrap(term, Point::new(line, cols - 1)) {
break;
}
occupied = first_occupied_in_line(term, line).or(occupied);
}
// Fallback to the next non-empty cell.
let mut line = point.line;
occupied.unwrap_or_else(|| loop {
if let Some(occupied) = first_occupied_in_line(term, line) {
break occupied;
}
let last_cell = Point::new(line, cols - 1);
if line == 0 || !is_wrap(term, last_cell) {
break last_cell;
}
line -= 1;
})
} else {
occupied
}
}
/// Move by semantically separated word, like w/b/e/ge in vi.
fn semantic<T: EventListener>(
term: &mut Term<T>,
mut point: Point<usize>,
left: bool,
start: bool,
) -> Point<usize> {
// Expand semantically based on movement direction.
let expand_semantic = |point: Point<usize>| {
// Do not expand when currently on a semantic escape char.
let cell = term.grid()[point.line][point.col];
if term.semantic_escape_chars().contains(cell.c)
&& !cell.flags.contains(Flags::WIDE_CHAR_SPACER)
{
point
} else if left {
term.semantic_search_left(point)
} else {
term.semantic_search_right(point)
}
};
// Make sure we jump above wide chars.
point = expand_wide(term, point, left);
// Move to word boundary.
if left != start && !is_boundary(term, point, left) {
point = expand_semantic(point);
}
// Skip whitespace.
let mut next_point = advance(term, point, left);
while !is_boundary(term, point, left) && is_space(term, next_point) {
point = next_point;
next_point = advance(term, point, left);
}
// Assure minimum movement of one cell.
if !is_boundary(term, point, left) {
point = advance(term, point, left);
}
// Move to word boundary.
if left == start && !is_boundary(term, point, left) {
point = expand_semantic(point);
}
point
}
/// Move by whitespace separated word, like W/B/E/gE in vi.
fn word<T: EventListener>(
term: &mut Term<T>,
mut point: Point<usize>,
left: bool,
start: bool,
) -> Point<usize> {
// Make sure we jump above wide chars.
point = expand_wide(term, point, left);
if left == start {
// Skip whitespace until right before a word.
let mut next_point = advance(term, point, left);
while !is_boundary(term, point, left) && is_space(term, next_point) {
point = next_point;
next_point = advance(term, point, left);
}
// Skip non-whitespace until right inside word boundary.
let mut next_point = advance(term, point, left);
while !is_boundary(term, point, left) && !is_space(term, next_point) {
point = next_point;
next_point = advance(term, point, left);
}
}
if left != start {
// Skip non-whitespace until just beyond word.
while !is_boundary(term, point, left) && !is_space(term, point) {
point = advance(term, point, left);
}
// Skip whitespace until right inside word boundary.
while !is_boundary(term, point, left) && is_space(term, point) {
point = advance(term, point, left);
}
}
point
}
/// Jump to the end of a wide cell.
fn expand_wide<T, P>(term: &Term<T>, point: P, left: bool) -> Point<usize>
where
P: Into<Point<usize>>,
{
let mut point = point.into();
let cell = term.grid()[point.line][point.col];
if cell.flags.contains(Flags::WIDE_CHAR) && !left {
point.col += 1;
} else if cell.flags.contains(Flags::WIDE_CHAR_SPACER)
&& term.grid()[point.line][point.col - 1].flags.contains(Flags::WIDE_CHAR)
&& left
{
point.col -= 1;
}
point
}
/// Find first non-empty cell in line.
fn first_occupied_in_line<T>(term: &Term<T>, line: usize) -> Option<Point<usize>> {
(0..term.grid().num_cols().0)
.map(|col| Point::new(line, Column(col)))
.find(|&point| !is_space(term, point))
}
/// Find last non-empty cell in line.
fn last_occupied_in_line<T>(term: &Term<T>, line: usize) -> Option<Point<usize>> {
(0..term.grid().num_cols().0)
.map(|col| Point::new(line, Column(col)))
.rfind(|&point| !is_space(term, point))
}
/// Advance point based on direction.
fn advance<T>(term: &Term<T>, point: Point<usize>, left: bool) -> Point<usize> {
let cols = term.grid().num_cols();
if left {
point.sub_absolute(cols.0, 1)
} else {
point.add_absolute(cols.0, 1)
}
}
/// Check if cell at point contains whitespace.
fn is_space<T>(term: &Term<T>, point: Point<usize>) -> bool {
let cell = term.grid()[point.line][point.col];
cell.c == ' ' || cell.c == '\t' && !cell.flags().contains(Flags::WIDE_CHAR_SPACER)
}
fn is_wrap<T>(term: &Term<T>, point: Point<usize>) -> bool {
term.grid()[point.line][point.col].flags.contains(Flags::WRAPLINE)
}
/// Check if point is at screen boundary.
fn is_boundary<T>(term: &Term<T>, point: Point<usize>, left: bool) -> bool {
(point.line == 0 && point.col + 1 >= term.grid().num_cols() && !left)
|| (point.line + 1 >= term.grid().len() && point.col.0 == 0 && left)
}
#[cfg(test)]
mod tests {
use super::*;
use crate::clipboard::Clipboard;
use crate::config::MockConfig;
use crate::event::Event;
use crate::index::{Column, Line};
use crate::term::{SizeInfo, Term};
struct Mock;
impl EventListener for Mock {
fn send_event(&self, _event: Event) {}
}
fn term() -> Term<Mock> {
let size = SizeInfo {
width: 20.,
height: 20.,
cell_width: 1.0,
cell_height: 1.0,
padding_x: 0.0,
padding_y: 0.0,
dpr: 1.0,
};
Term::new(&MockConfig::default(), &size, Clipboard::new_nop(), Mock)
}
#[test]
fn motion_simple() {
let mut term = term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Right);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::Left);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Down);
assert_eq!(cursor.point, Point::new(Line(1), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Up);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn simple_wide() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = '汉';
term.grid_mut()[Line(0)][Column(1)].flags.insert(Flags::WIDE_CHAR);
term.grid_mut()[Line(0)][Column(2)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR_SPACER);
term.grid_mut()[Line(0)][Column(3)].c = 'a';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::Right);
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::Left);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_start_end() {
let mut term = term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Last);
assert_eq!(cursor.point, Point::new(Line(0), Column(19)));
cursor = cursor.motion(&mut term, ViMotion::First);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_first_occupied() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = ' ';
term.grid_mut()[Line(0)][Column(1)].c = 'x';
term.grid_mut()[Line(0)][Column(2)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].c = 'y';
term.grid_mut()[Line(0)][Column(19)].flags.insert(Flags::WRAPLINE);
term.grid_mut()[Line(1)][Column(19)].flags.insert(Flags::WRAPLINE);
term.grid_mut()[Line(2)][Column(0)].c = 'z';
term.grid_mut()[Line(2)][Column(1)].c = ' ';
let mut cursor = ViModeCursor::new(Point::new(Line(2), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::FirstOccupied);
assert_eq!(cursor.point, Point::new(Line(2), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::FirstOccupied);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
}
#[test]
fn motion_high_middle_low() {
let mut term = term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::High);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Middle);
assert_eq!(cursor.point, Point::new(Line(9), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Low);
assert_eq!(cursor.point, Point::new(Line(19), Column(0)));
}
#[test]
fn motion_bracket() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = '(';
term.grid_mut()[Line(0)][Column(1)].c = 'x';
term.grid_mut()[Line(0)][Column(2)].c = ')';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Bracket);
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::Bracket);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
fn motion_semantic_term() -> Term<Mock> {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'x';
term.grid_mut()[Line(0)][Column(1)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].c = 'x';
term.grid_mut()[Line(0)][Column(3)].c = 'x';
term.grid_mut()[Line(0)][Column(4)].c = ' ';
term.grid_mut()[Line(0)][Column(5)].c = ' ';
term.grid_mut()[Line(0)][Column(6)].c = ':';
term.grid_mut()[Line(0)][Column(7)].c = ' ';
term.grid_mut()[Line(0)][Column(8)].c = 'x';
term.grid_mut()[Line(0)][Column(9)].c = ':';
term.grid_mut()[Line(0)][Column(10)].c = 'x';
term.grid_mut()[Line(0)][Column(11)].c = ' ';
term.grid_mut()[Line(0)][Column(12)].c = ' ';
term.grid_mut()[Line(0)][Column(13)].c = ':';
term.grid_mut()[Line(0)][Column(14)].c = ' ';
term.grid_mut()[Line(0)][Column(15)].c = 'x';
term
}
#[test]
fn motion_semantic_right_end() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(15)));
}
#[test]
fn motion_semantic_left_start() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(15)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_semantic_right_start() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(15)));
}
#[test]
fn motion_semantic_left_end() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(15)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn scroll_semantic() {
let mut term = term();
term.grid_mut().scroll_up(&(Line(0)..Line(20)), Line(5), &Default::default());
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
}
#[test]
fn semantic_wide() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].c = '汉';
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR);
term.grid_mut()[Line(0)][Column(3)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].flags.insert(Flags::WIDE_CHAR_SPACER);
term.grid_mut()[Line(0)][Column(4)].c = ' ';
term.grid_mut()[Line(0)][Column(5)].c = 'a';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_word() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = ';';
term.grid_mut()[Line(0)][Column(2)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].c = ' ';
term.grid_mut()[Line(0)][Column(4)].c = 'a';
term.grid_mut()[Line(0)][Column(5)].c = ';';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(4)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::WordRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(4)));
cursor = cursor.motion(&mut term, ViMotion::WordLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
}
#[test]
fn scroll_word() {
let mut term = term();
term.grid_mut().scroll_up(&(Line(0)..Line(20)), Line(5), &Default::default());
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::WordRight);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
cursor = cursor.motion(&mut term, ViMotion::WordLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
}
#[test]
fn word_wide() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].c = '汉';
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR);
term.grid_mut()[Line(0)][Column(3)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].flags.insert(Flags::WIDE_CHAR_SPACER);
term.grid_mut()[Line(0)][Column(4)].c = ' ';
term.grid_mut()[Line(0)][Column(5)].c = 'a';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::WordRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
}