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https://github.com/alacritty/alacritty.git
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8630185639
This work started because we wanted to be able to simply say "monospace" on Linux and have it give us some sort of font. The config format for fonts changed to accomodate this new paradigm. As a result, italic and bold can have different families from the normal (roman) face. The fontconfig based font resolution probably works a lot better than the CoreText version at this point. With CoreText, we simply iterate over fonts and check it they match the requested properties. What's worse is that the CoreText version requires a valid family. With fontconfig, it will just provide the closest matching thing and use it (unless a specific style is requested).
194 lines
7.1 KiB
YAML
194 lines
7.1 KiB
YAML
# Configuration for Alacritty, the GPU enhanced terminal emulator
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# The FreeType rasterizer needs to know the device DPI for best results
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# (changes require restart)
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dpi:
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x: 96.0
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y: 96.0
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# Display tabs using this many cells (changes require restart)
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tabspaces: 8
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# When true, bold text is drawn using the bright variant of colors.
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draw_bold_text_with_bright_colors: true
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# Font configuration (changes require restart)
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font:
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# The normal (roman) font face to use.
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normal:
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family: monospace # should be "Menlo" or something on macOS.
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# Style can be specified to pick a specific face.
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# style: Regular
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# The bold font face
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bold:
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family: monospace # should be "Menlo" or something on macOS.
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# Style can be specified to pick a specific face.
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# style: Bold
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# The italic font face
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italic:
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family: monospace # should be "Menlo" or something on macOS.
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# Style can be specified to pick a specific face.
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# style: Italic
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# Point size of the font
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size: 11.0
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# Offset is the extra space around each character. offset.y can be thought of
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# as modifying the linespacing, and offset.x as modifying the letter spacing.
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offset:
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x: 2.0
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y: -7.0
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# Should display the render timer
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render_timer: false
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# Colors (Tomorrow Night Bright)
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colors:
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# Default colors
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primary:
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background: '0x000000'
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foreground: '0xeaeaea'
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# Normal colors
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normal:
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black: '0x000000'
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red: '0xd54e53'
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green: '0xb9ca4a'
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yellow: '0xe6c547'
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blue: '0x7aa6da'
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magenta: '0xc397d8'
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cyan: '0x70c0ba'
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white: '0x424242'
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# Bright colors
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bright:
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black: '0x666666'
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red: '0xff3334'
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green: '0x9ec400'
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yellow: '0xe7c547'
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blue: '0x7aa6da'
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magenta: '0xb77ee0'
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cyan: '0x54ced6'
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white: '0x2a2a2a'
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# Colors (Solarized Dark)
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# colors:
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# # Default colors
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# primary:
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# background: '0x002b36'
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# foreground: '0x839496'
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#
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# # Normal colors
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# normal:
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# black: '0x073642'
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# red: '0xdc322f'
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# green: '0x859900'
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# yellow: '0xb58900'
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# blue: '0x268bd2'
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# magenta: '0xd33682'
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# cyan: '0x2aa198'
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# white: '0xeee8d5'
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#
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# # Bright colors
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# bright:
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# black: '0x002b36'
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# red: '0xcb4b16'
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# green: '0x586e75'
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# yellow: '0x657b83'
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# blue: '0x839496'
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# magenta: '0x6c71c4'
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# cyan: '0x93a1a1'
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# white: '0xfdf6e3'
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# Key bindings
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#
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# Each binding is defined as an object with some properties. Most of the
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# properties are optional. All of the alphabetical keys should have a letter for
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# the `key` value such as `V`. Function keys are probably what you would expect
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# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
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# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
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# etc. These all match the glutin::VirtualKeyCode variants.
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#
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# Possible values for `mods`
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# `Command`, `Super` refer to the super/command/windows key
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# `Control` for the control key
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# `Shift` for the Shift key
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# `Alt` and `Option` refer to alt/option
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#
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# mods may be combined with a `|`. For example, requiring control and shift
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# looks like:
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#
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# mods: Control|Shift
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#
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# The parser is currently quite sensitive to whitespace and capitalization -
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# capitalization must match exactly, and piped items must not have whitespace
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# around them.
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#
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# Either an `action` or `chars` field must be present. `chars` writes the
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# specified string every time that binding is activated. These should generally
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# be escape sequences, but they can be configured to send arbitrary strings of
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# bytes. Possible values of `action` include `Paste` and `PasteSelection`.
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key_bindings:
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- { key: V, mods: Command, action: Paste }
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- { key: C, mods: Command, action: Copy }
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- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
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- { key: Home, chars: "\x1b[1~", mode: AppCursor }
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- { key: End, chars: "\x1b[F", mode: ~AppCursor }
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- { key: End, chars: "\x1b[4~", mode: AppCursor }
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- { key: PageUp, chars: "\x1b[5~" }
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- { key: PageDown, chars: "\x1b[6~" }
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- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
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- { key: Left, mods: Control, chars: "\x1b[1;5D" }
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- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
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- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
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- { key: Left, chars: "\x1bOD", mode: AppCursor }
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- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
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- { key: Right, mods: Control, chars: "\x1b[1;5C" }
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- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
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- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
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- { key: Right, chars: "\x1bOC", mode: AppCursor }
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- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
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- { key: Up, mods: Control, chars: "\x1b[1;5A" }
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- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
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- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
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- { key: Up, chars: "\x1bOA", mode: AppCursor }
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- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
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- { key: Down, mods: Control, chars: "\x1b[1;5B" }
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- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
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- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
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- { key: Down, chars: "\x1bOB", mode: AppCursor }
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- { key: F1, chars: "\x1bOP" }
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- { key: F2, chars: "\x1bOQ" }
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- { key: F3, chars: "\x1bOR" }
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- { key: F4, chars: "\x1bOS" }
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- { key: F5, chars: "\x1b[15~" }
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- { key: F6, chars: "\x1b[17~" }
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- { key: F7, chars: "\x1b[18~" }
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- { key: F8, chars: "\x1b[19~" }
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- { key: F9, chars: "\x1b[20~" }
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- { key: F10, chars: "\x1b[21~" }
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- { key: F11, chars: "\x1b[23~" }
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- { key: F12, chars: "\x1b[24~" }
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- { key: Back, chars: "\x7f" }
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- { key: Delete, chars: "\x1b[3~", mode: AppKeypad }
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- { key: Delete, chars: "\x1b[P", mode: ~AppKeypad }
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# Mouse bindings
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#
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# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
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# be specified.
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#
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# Values for `mouse`:
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# - Middle
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# - Left
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# - Right
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# - Numeric identifier such as `5`
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#
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# Values for `action`:
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# - Paste
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# - PasteSelection
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# - Copy (TODO)
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mouse_bindings:
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- { mouse: Middle, action: PasteSelection }
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