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cf9d94eb12
This adds the option to specify the color of the visual bell using the `visual_bell.color` configuration setting. This is done by rendering a big quad over the entire screen, which also opens up options to draw other arbitrary rectangles on the screen in the future.
25 lines
798 B
GLSL
25 lines
798 B
GLSL
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#version 330 core
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layout (location = 0) in vec3 aPos;
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out vec4 color;
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uniform vec4 col;
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void main()
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{
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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color = col;
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}
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