621 lines
20 KiB
Rust
621 lines
20 KiB
Rust
#[rustfmt::skip]
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#[cfg(not(any(target_os = "macos", windows)))]
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use {
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std::sync::atomic::AtomicBool,
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std::sync::Arc,
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glutin::platform::unix::{WindowBuilderExtUnix, WindowExtUnix},
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};
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#[rustfmt::skip]
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#[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))]
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use {
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wayland_client::protocol::wl_surface::WlSurface,
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wayland_client::{Attached, EventQueue, Proxy},
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glutin::platform::unix::EventLoopWindowTargetExtUnix,
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glutin::window::Theme,
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};
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#[rustfmt::skip]
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#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
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use {
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std::io::Cursor,
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x11_dl::xlib::{Display as XDisplay, PropModeReplace, XErrorEvent, Xlib},
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glutin::window::Icon,
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png::Decoder,
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};
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use std::fmt::{self, Display, Formatter};
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use std::ops::{Deref, DerefMut};
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use std::sync::atomic::{AtomicU8, Ordering};
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use bitflags::bitflags;
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#[cfg(target_os = "macos")]
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use cocoa::base::{id, NO, YES};
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use glutin::dpi::{PhysicalPosition, PhysicalSize};
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use glutin::event_loop::EventLoopWindowTarget;
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#[cfg(target_os = "macos")]
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use glutin::platform::macos::{WindowBuilderExtMacOS, WindowExtMacOS};
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#[cfg(windows)]
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use glutin::platform::windows::IconExtWindows;
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use glutin::window::{
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CursorIcon, Fullscreen, UserAttentionType, Window as GlutinWindow, WindowBuilder, WindowId,
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};
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use glutin::{self, ContextBuilder, PossiblyCurrent, Rect, WindowedContext};
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#[cfg(target_os = "macos")]
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use objc::{msg_send, sel, sel_impl};
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#[cfg(target_os = "macos")]
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use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
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#[cfg(windows)]
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use winapi::shared::minwindef::WORD;
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use alacritty_terminal::index::Point;
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use crate::config::window::{Decorations, Identity, WindowConfig};
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use crate::config::UiConfig;
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use crate::display::SizeInfo;
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use crate::gl;
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/// Window icon for `_NET_WM_ICON` property.
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#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
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static WINDOW_ICON: &[u8] = include_bytes!("../../extra/logo/compat/alacritty-term.png");
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/// This should match the definition of IDI_ICON from `alacritty.rc`.
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#[cfg(windows)]
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const IDI_ICON: WORD = 0x101;
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/// Context creation flags from probing config.
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static GL_CONTEXT_CREATION_FLAGS: AtomicU8 = AtomicU8::new(GlContextFlags::SRGB.bits);
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bitflags! {
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pub struct GlContextFlags: u8 {
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const EMPTY = 0b000000000;
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const SRGB = 0b0000_0001;
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const DEEP_COLOR = 0b0000_0010;
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}
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}
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/// Window errors.
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#[derive(Debug)]
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pub enum Error {
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/// Error creating the window.
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ContextCreation(glutin::CreationError),
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/// Error dealing with fonts.
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Font(crossfont::Error),
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/// Error manipulating the rendering context.
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Context(glutin::ContextError),
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}
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/// Result of fallible operations concerning a Window.
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type Result<T> = std::result::Result<T, Error>;
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impl std::error::Error for Error {
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fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
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match self {
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Error::ContextCreation(err) => err.source(),
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Error::Context(err) => err.source(),
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Error::Font(err) => err.source(),
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}
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}
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}
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impl Display for Error {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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match self {
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Error::ContextCreation(err) => write!(f, "Error creating GL context; {}", err),
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Error::Context(err) => write!(f, "Error operating on render context; {}", err),
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Error::Font(err) => err.fmt(f),
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}
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}
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}
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impl From<glutin::CreationError> for Error {
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fn from(val: glutin::CreationError) -> Self {
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Error::ContextCreation(val)
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}
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}
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impl From<glutin::ContextError> for Error {
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fn from(val: glutin::ContextError) -> Self {
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Error::Context(val)
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}
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}
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impl From<crossfont::Error> for Error {
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fn from(val: crossfont::Error) -> Self {
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Error::Font(val)
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}
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}
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fn create_gl_window<E>(
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mut window: WindowBuilder,
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event_loop: &EventLoopWindowTarget<E>,
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flags: GlContextFlags,
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vsync: bool,
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dimensions: Option<PhysicalSize<u32>>,
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) -> Result<WindowedContext<PossiblyCurrent>> {
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if let Some(dimensions) = dimensions {
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window = window.with_inner_size(dimensions);
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}
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let mut windowed_context_builder = ContextBuilder::new()
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.with_srgb(flags.contains(GlContextFlags::SRGB))
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.with_vsync(vsync)
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.with_hardware_acceleration(None);
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if flags.contains(GlContextFlags::DEEP_COLOR) {
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windowed_context_builder = windowed_context_builder.with_pixel_format(30, 2);
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}
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let windowed_context = windowed_context_builder.build_windowed(window, event_loop)?;
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// Make the context current so OpenGL operations can run.
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let windowed_context = unsafe { windowed_context.make_current().map_err(|(_, err)| err)? };
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Ok(windowed_context)
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}
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/// A window which can be used for displaying the terminal.
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///
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/// Wraps the underlying windowing library to provide a stable API in Alacritty.
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pub struct Window {
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/// Flag tracking frame redraw requests from Wayland compositor.
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#[cfg(not(any(target_os = "macos", windows)))]
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pub should_draw: Arc<AtomicBool>,
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/// Attached Wayland surface to request new frame events.
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#[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))]
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pub wayland_surface: Option<Attached<WlSurface>>,
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/// Cached scale factor for quickly scaling pixel sizes.
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pub scale_factor: f64,
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/// Current window title.
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title: String,
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windowed_context: Replaceable<WindowedContext<PossiblyCurrent>>,
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current_mouse_cursor: CursorIcon,
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mouse_visible: bool,
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}
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impl Window {
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/// Create a new window.
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///
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/// This creates a window and fully initializes a window.
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pub fn new<E>(
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event_loop: &EventLoopWindowTarget<E>,
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config: &UiConfig,
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identity: &Identity,
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size: Option<PhysicalSize<u32>>,
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#[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))]
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wayland_event_queue: Option<&EventQueue>,
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) -> Result<Window> {
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let identity = identity.clone();
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let mut window_builder = Window::get_platform_window(&identity, &config.window);
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if let Some(position) = config.window.position {
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window_builder = window_builder
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.with_position(PhysicalPosition::<i32>::from((position.x, position.y)));
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}
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// Check if we're running Wayland to disable vsync.
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#[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))]
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let is_wayland = event_loop.is_wayland();
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#[cfg(any(not(feature = "wayland"), target_os = "macos", windows))]
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let is_wayland = false;
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let mut windowed_context = None;
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let current_flags =
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GlContextFlags::from_bits_truncate(GL_CONTEXT_CREATION_FLAGS.load(Ordering::Relaxed));
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for flags in [
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current_flags,
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GlContextFlags::EMPTY,
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GlContextFlags::SRGB | GlContextFlags::DEEP_COLOR,
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GlContextFlags::DEEP_COLOR,
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] {
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windowed_context = Some(create_gl_window(
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window_builder.clone(),
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event_loop,
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flags,
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!is_wayland,
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size,
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));
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if windowed_context.as_ref().unwrap().is_ok() {
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GL_CONTEXT_CREATION_FLAGS.store(flags.bits, Ordering::Relaxed);
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break;
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}
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}
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let windowed_context = windowed_context.unwrap()?;
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// Text cursor.
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let current_mouse_cursor = CursorIcon::Text;
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windowed_context.window().set_cursor_icon(current_mouse_cursor);
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// Enable IME.
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windowed_context.window().set_ime_allowed(true);
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// Set OpenGL symbol loader. This call MUST be after window.make_current on windows.
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gl::load_with(|symbol| windowed_context.get_proc_address(symbol) as *const _);
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#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
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if !is_wayland {
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// On X11, embed the window inside another if the parent ID has been set.
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if let Some(parent_window_id) = config.window.embed {
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x_embed_window(windowed_context.window(), parent_window_id);
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}
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}
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#[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))]
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let wayland_surface = if is_wayland {
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// Attach surface to Alacritty's internal wayland queue to handle frame callbacks.
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let surface = windowed_context.window().wayland_surface().unwrap();
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let proxy: Proxy<WlSurface> = unsafe { Proxy::from_c_ptr(surface as _) };
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Some(proxy.attach(wayland_event_queue.as_ref().unwrap().token()))
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} else {
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None
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};
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let scale_factor = windowed_context.window().scale_factor();
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Ok(Self {
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current_mouse_cursor,
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mouse_visible: true,
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windowed_context: Replaceable::new(windowed_context),
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title: identity.title,
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#[cfg(not(any(target_os = "macos", windows)))]
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should_draw: Arc::new(AtomicBool::new(true)),
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#[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))]
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wayland_surface,
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scale_factor,
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})
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}
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#[inline]
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pub fn set_inner_size(&self, size: PhysicalSize<u32>) {
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self.window().set_inner_size(size);
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}
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#[inline]
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pub fn inner_size(&self) -> PhysicalSize<u32> {
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self.window().inner_size()
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}
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#[inline]
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pub fn set_visible(&self, visibility: bool) {
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self.window().set_visible(visibility);
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}
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/// Set the window title.
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#[inline]
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pub fn set_title(&mut self, title: String) {
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self.title = title;
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self.window().set_title(&self.title);
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}
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/// Get the window title.
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#[inline]
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pub fn title(&self) -> &str {
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&self.title
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}
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#[inline]
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pub fn request_redraw(&self) {
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self.window().request_redraw();
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}
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#[inline]
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pub fn set_mouse_cursor(&mut self, cursor: CursorIcon) {
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if cursor != self.current_mouse_cursor {
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self.current_mouse_cursor = cursor;
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self.window().set_cursor_icon(cursor);
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}
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}
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/// Set mouse cursor visible.
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pub fn set_mouse_visible(&mut self, visible: bool) {
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if visible != self.mouse_visible {
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self.mouse_visible = visible;
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self.window().set_cursor_visible(visible);
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}
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}
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#[cfg(not(any(target_os = "macos", windows)))]
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pub fn get_platform_window(identity: &Identity, window_config: &WindowConfig) -> WindowBuilder {
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#[cfg(feature = "x11")]
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let icon = {
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let decoder = Decoder::new(Cursor::new(WINDOW_ICON));
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let mut reader = decoder.read_info().expect("invalid embedded icon");
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let mut buf = vec![0; reader.output_buffer_size()];
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let _ = reader.next_frame(&mut buf);
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Icon::from_rgba(buf, reader.info().width, reader.info().height)
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};
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let builder = WindowBuilder::new()
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.with_title(&identity.title)
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.with_name(&identity.class.general, &identity.class.instance)
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.with_visible(false)
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.with_transparent(true)
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.with_decorations(window_config.decorations != Decorations::None)
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.with_maximized(window_config.maximized())
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.with_fullscreen(window_config.fullscreen());
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#[cfg(feature = "x11")]
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let builder = builder.with_window_icon(icon.ok());
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#[cfg(feature = "x11")]
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let builder = match window_config.decorations_theme_variant() {
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Some(val) => builder.with_gtk_theme_variant(val.to_string()),
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None => builder,
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};
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#[cfg(feature = "wayland")]
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let builder = match window_config.decorations_theme_variant() {
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Some("light") => builder.with_wayland_csd_theme(Theme::Light),
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// Prefer dark theme by default, since default alacritty theme is dark.
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_ => builder.with_wayland_csd_theme(Theme::Dark),
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};
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builder
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}
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#[cfg(windows)]
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pub fn get_platform_window(identity: &Identity, window_config: &WindowConfig) -> WindowBuilder {
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let icon = glutin::window::Icon::from_resource(IDI_ICON, None);
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WindowBuilder::new()
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.with_title(&identity.title)
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.with_visible(false)
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.with_decorations(window_config.decorations != Decorations::None)
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.with_transparent(true)
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.with_maximized(window_config.maximized())
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.with_fullscreen(window_config.fullscreen())
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.with_window_icon(icon.ok())
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}
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#[cfg(target_os = "macos")]
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pub fn get_platform_window(identity: &Identity, window_config: &WindowConfig) -> WindowBuilder {
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let window = WindowBuilder::new()
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.with_title(&identity.title)
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.with_visible(false)
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.with_transparent(true)
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.with_maximized(window_config.maximized())
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.with_fullscreen(window_config.fullscreen());
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match window_config.decorations {
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Decorations::Full => window,
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Decorations::Transparent => window
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.with_title_hidden(true)
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.with_titlebar_transparent(true)
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.with_fullsize_content_view(true),
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Decorations::Buttonless => window
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.with_title_hidden(true)
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.with_titlebar_buttons_hidden(true)
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.with_titlebar_transparent(true)
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.with_fullsize_content_view(true),
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Decorations::None => window.with_titlebar_hidden(true),
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}
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}
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pub fn set_urgent(&self, is_urgent: bool) {
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let attention = if is_urgent { Some(UserAttentionType::Critical) } else { None };
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self.window().request_user_attention(attention);
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}
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#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
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pub fn x11_window_id(&self) -> Option<usize> {
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self.window().xlib_window().map(|xlib_window| xlib_window as usize)
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}
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#[cfg(any(not(feature = "x11"), target_os = "macos", windows))]
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pub fn x11_window_id(&self) -> Option<usize> {
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None
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}
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pub fn id(&self) -> WindowId {
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self.window().id()
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}
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pub fn set_maximized(&self, maximized: bool) {
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self.window().set_maximized(maximized);
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}
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|
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pub fn set_minimized(&self, minimized: bool) {
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self.window().set_minimized(minimized);
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}
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|
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/// Toggle the window's fullscreen state.
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pub fn toggle_fullscreen(&self) {
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self.set_fullscreen(self.window().fullscreen().is_none());
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}
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|
|
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/// Toggle the window's maximized state.
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pub fn toggle_maximized(&self) {
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self.set_maximized(!self.window().is_maximized());
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}
|
|
|
|
#[cfg(target_os = "macos")]
|
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pub fn toggle_simple_fullscreen(&self) {
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self.set_simple_fullscreen(!self.window().simple_fullscreen());
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}
|
|
|
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pub fn set_fullscreen(&self, fullscreen: bool) {
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if fullscreen {
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self.window().set_fullscreen(Some(Fullscreen::Borderless(None)));
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|
} else {
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self.window().set_fullscreen(None);
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|
}
|
|
}
|
|
|
|
#[cfg(target_os = "macos")]
|
|
pub fn set_simple_fullscreen(&self, simple_fullscreen: bool) {
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self.window().set_simple_fullscreen(simple_fullscreen);
|
|
}
|
|
|
|
#[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))]
|
|
pub fn wayland_surface(&self) -> Option<&Attached<WlSurface>> {
|
|
self.wayland_surface.as_ref()
|
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}
|
|
|
|
/// Adjust the IME editor position according to the new location of the cursor.
|
|
pub fn update_ime_position(&self, point: Point, size: &SizeInfo) {
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let nspot_x = f64::from(size.padding_x() + point.column.0 as f32 * size.cell_width());
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let nspot_y = f64::from(size.padding_y() + (point.line.0 + 1) as f32 * size.cell_height());
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|
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self.window().set_ime_position(PhysicalPosition::new(nspot_x, nspot_y));
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}
|
|
|
|
pub fn swap_buffers(&self) {
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self.windowed_context.swap_buffers().expect("swap buffers");
|
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}
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|
|
|
pub fn swap_buffers_with_damage(&self, damage: &[Rect]) {
|
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self.windowed_context.swap_buffers_with_damage(damage).expect("swap buffes with damage");
|
|
}
|
|
|
|
#[cfg(any(target_os = "macos", windows))]
|
|
pub fn swap_buffers_with_damage_supported(&self) -> bool {
|
|
// Disable damage tracking on macOS/Windows since there's no observation of it working.
|
|
false
|
|
}
|
|
|
|
#[cfg(not(any(target_os = "macos", windows)))]
|
|
pub fn swap_buffers_with_damage_supported(&self) -> bool {
|
|
// On X11 damage tracking is behaving in unexpected ways on some NVIDIA systems. Since
|
|
// there's no compositor supporting it, damage tracking is disabled on X11.
|
|
//
|
|
// For more see https://github.com/alacritty/alacritty/issues/6051.
|
|
#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
|
|
if self.window().xlib_window().is_some() {
|
|
return false;
|
|
}
|
|
|
|
self.windowed_context.swap_buffers_with_damage_supported()
|
|
}
|
|
|
|
pub fn resize(&self, size: PhysicalSize<u32>) {
|
|
self.windowed_context.resize(size);
|
|
}
|
|
|
|
pub fn make_not_current(&mut self) {
|
|
if self.windowed_context.is_current() {
|
|
self.windowed_context.replace_with(|context| unsafe {
|
|
// We do ensure that context is current before any rendering operation due to multi
|
|
// window support, so we don't need extra "type aid" from glutin here.
|
|
context.make_not_current().expect("context swap").treat_as_current()
|
|
});
|
|
}
|
|
}
|
|
|
|
pub fn make_current(&mut self) {
|
|
if !self.windowed_context.is_current() {
|
|
self.windowed_context
|
|
.replace_with(|context| unsafe { context.make_current().expect("context swap") });
|
|
}
|
|
}
|
|
|
|
/// Disable macOS window shadows.
|
|
///
|
|
/// This prevents rendering artifacts from showing up when the window is transparent.
|
|
#[cfg(target_os = "macos")]
|
|
pub fn set_has_shadow(&self, has_shadows: bool) {
|
|
let raw_window = match self.window().raw_window_handle() {
|
|
RawWindowHandle::AppKit(handle) => handle.ns_window as id,
|
|
_ => return,
|
|
};
|
|
|
|
let value = if has_shadows { YES } else { NO };
|
|
unsafe {
|
|
let _: id = msg_send![raw_window, setHasShadow: value];
|
|
}
|
|
}
|
|
|
|
fn window(&self) -> &GlutinWindow {
|
|
self.windowed_context.window()
|
|
}
|
|
}
|
|
|
|
#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
|
|
fn x_embed_window(window: &GlutinWindow, parent_id: std::os::raw::c_ulong) {
|
|
let (xlib_display, xlib_window) = match (window.xlib_display(), window.xlib_window()) {
|
|
(Some(display), Some(window)) => (display, window),
|
|
_ => return,
|
|
};
|
|
|
|
let xlib = Xlib::open().expect("get xlib");
|
|
|
|
unsafe {
|
|
let atom = (xlib.XInternAtom)(xlib_display as *mut _, "_XEMBED".as_ptr() as *const _, 0);
|
|
(xlib.XChangeProperty)(
|
|
xlib_display as _,
|
|
xlib_window as _,
|
|
atom,
|
|
atom,
|
|
32,
|
|
PropModeReplace,
|
|
[0, 1].as_ptr(),
|
|
2,
|
|
);
|
|
|
|
// Register new error handler.
|
|
let old_handler = (xlib.XSetErrorHandler)(Some(xembed_error_handler));
|
|
|
|
// Check for the existence of the target before attempting reparenting.
|
|
(xlib.XReparentWindow)(xlib_display as _, xlib_window as _, parent_id, 0, 0);
|
|
|
|
// Drain errors and restore original error handler.
|
|
(xlib.XSync)(xlib_display as _, 0);
|
|
(xlib.XSetErrorHandler)(old_handler);
|
|
}
|
|
}
|
|
|
|
#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
|
|
unsafe extern "C" fn xembed_error_handler(_: *mut XDisplay, _: *mut XErrorEvent) -> i32 {
|
|
log::error!("Could not embed into specified window.");
|
|
std::process::exit(1);
|
|
}
|
|
|
|
/// Struct for safe in-place replacement.
|
|
///
|
|
/// This struct allows easily replacing struct fields that provide `self -> Self` methods in-place,
|
|
/// without having to deal with constantly unwrapping the underlying [`Option`].
|
|
struct Replaceable<T>(Option<T>);
|
|
|
|
impl<T> Replaceable<T> {
|
|
pub fn new(inner: T) -> Self {
|
|
Self(Some(inner))
|
|
}
|
|
|
|
/// Replace the contents of the container.
|
|
pub fn replace_with<F: FnMut(T) -> T>(&mut self, f: F) {
|
|
self.0 = self.0.take().map(f);
|
|
}
|
|
|
|
/// Get immutable access to the wrapped value.
|
|
pub fn get(&self) -> &T {
|
|
self.0.as_ref().unwrap()
|
|
}
|
|
|
|
/// Get mutable access to the wrapped value.
|
|
pub fn get_mut(&mut self) -> &mut T {
|
|
self.0.as_mut().unwrap()
|
|
}
|
|
}
|
|
|
|
impl<T> Deref for Replaceable<T> {
|
|
type Target = T;
|
|
|
|
fn deref(&self) -> &Self::Target {
|
|
self.get()
|
|
}
|
|
}
|
|
|
|
impl<T> DerefMut for Replaceable<T> {
|
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
self.get_mut()
|
|
}
|
|
}
|