mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-03 04:34:21 -05:00
92e1cec088
Fix tests and add line select Refactor BidirectionalIter to remove if blocks Allow for cells tagged with WRAPLINE to continue expanding the selection Reorganize config into structs Add test coverage that callbacks are called Cleanup mouse config - Uses Duration type for ClickHandler::threshold - Removes `action` property from ClickHandler--this can be added in a backwards compatible way later on - Renames ClickState::DblClick to DoubleClick fixup! Cleanup mouse config
230 lines
8.2 KiB
YAML
230 lines
8.2 KiB
YAML
# Configuration for Alacritty, the GPU enhanced terminal emulator
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# Window dimensions in character columns and lines
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# (changes require restart)
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dimensions:
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columns: 80
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lines: 40
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# The FreeType rasterizer needs to know the device DPI for best results
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# (changes require restart)
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dpi:
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x: 96.0
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y: 96.0
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# Display tabs using this many cells (changes require restart)
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tabspaces: 8
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# When true, bold text is drawn using the bright variant of colors.
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draw_bold_text_with_bright_colors: true
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# Font configuration (changes require restart)
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font:
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# The normal (roman) font face to use.
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normal:
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family: monospace # should be "Menlo" or something on macOS.
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# Style can be specified to pick a specific face.
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# style: Regular
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# The bold font face
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bold:
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family: monospace # should be "Menlo" or something on macOS.
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# Style can be specified to pick a specific face.
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# style: Bold
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# The italic font face
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italic:
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family: monospace # should be "Menlo" or something on macOS.
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# Style can be specified to pick a specific face.
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# style: Italic
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# Point size of the font
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size: 11.0
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# Offset is the extra space around each character. offset.y can be thought of
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# as modifying the linespacing, and offset.x as modifying the letter spacing.
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offset:
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x: 2.0
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y: -7.0
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# OS X only: use thin stroke font rendering. Thin strokes are suitable
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# for retina displays, but for non-retina you probably want this set to
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# false.
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use_thin_strokes: true
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# Should display the render timer
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render_timer: false
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# Use custom cursor colors. If true, display the cursor in the cursor.foreground
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# and cursor.background colors, otherwise invert the colors of the cursor.
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custom_cursor_colors: false
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# Colors (Tomorrow Night Bright)
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colors:
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# Default colors
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primary:
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background: '0x000000'
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foreground: '0xeaeaea'
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cursor:
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background: '0xffffff'
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foreground: '0x000000'
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# Normal colors
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normal:
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black: '0x000000'
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red: '0xd54e53'
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green: '0xb9ca4a'
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yellow: '0xe6c547'
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blue: '0x7aa6da'
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magenta: '0xc397d8'
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cyan: '0x70c0ba'
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white: '0x424242'
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# Bright colors
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bright:
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black: '0x666666'
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red: '0xff3334'
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green: '0x9ec400'
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yellow: '0xe7c547'
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blue: '0x7aa6da'
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magenta: '0xb77ee0'
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cyan: '0x54ced6'
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white: '0x2a2a2a'
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# Colors (Solarized Dark)
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# colors:
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# # Default colors
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# primary:
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# background: '0x002b36'
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# foreground: '0x839496'
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#
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# # Normal colors
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# normal:
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# black: '0x073642'
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# red: '0xdc322f'
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# green: '0x859900'
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# yellow: '0xb58900'
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# blue: '0x268bd2'
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# magenta: '0xd33682'
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# cyan: '0x2aa198'
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# white: '0xeee8d5'
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#
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# # Bright colors
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# bright:
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# black: '0x002b36'
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# red: '0xcb4b16'
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# green: '0x586e75'
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# yellow: '0x657b83'
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# blue: '0x839496'
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# magenta: '0x6c71c4'
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# cyan: '0x93a1a1'
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# white: '0xfdf6e3'
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# Key bindings
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#
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# Each binding is defined as an object with some properties. Most of the
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# properties are optional. All of the alphabetical keys should have a letter for
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# the `key` value such as `V`. Function keys are probably what you would expect
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# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
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# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
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# etc. These all match the glutin::VirtualKeyCode variants.
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#
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# Possible values for `mods`
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# `Command`, `Super` refer to the super/command/windows key
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# `Control` for the control key
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# `Shift` for the Shift key
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# `Alt` and `Option` refer to alt/option
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#
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# mods may be combined with a `|`. For example, requiring control and shift
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# looks like:
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#
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# mods: Control|Shift
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#
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# The parser is currently quite sensitive to whitespace and capitalization -
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# capitalization must match exactly, and piped items must not have whitespace
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# around them.
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#
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# Either an `action` or `chars` field must be present. `chars` writes the
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# specified string every time that binding is activated. These should generally
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# be escape sequences, but they can be configured to send arbitrary strings of
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# bytes. Possible values of `action` include `Paste` and `PasteSelection`.
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key_bindings:
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- { key: V, mods: Command, action: Paste }
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- { key: C, mods: Command, action: Copy }
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- { key: Q, mods: Command, action: Quit }
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- { key: W, mods: Command, action: Quit }
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- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
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- { key: Home, chars: "\x1b[1~", mode: AppCursor }
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- { key: End, chars: "\x1b[F", mode: ~AppCursor }
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- { key: End, chars: "\x1b[4~", mode: AppCursor }
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- { key: PageUp, chars: "\x1b[5~" }
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- { key: PageDown, chars: "\x1b[6~" }
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- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
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- { key: Left, mods: Control, chars: "\x1b[1;5D" }
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- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
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- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
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- { key: Left, chars: "\x1bOD", mode: AppCursor }
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- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
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- { key: Right, mods: Control, chars: "\x1b[1;5C" }
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- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
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- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
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- { key: Right, chars: "\x1bOC", mode: AppCursor }
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- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
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- { key: Up, mods: Control, chars: "\x1b[1;5A" }
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- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
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- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
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- { key: Up, chars: "\x1bOA", mode: AppCursor }
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- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
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- { key: Down, mods: Control, chars: "\x1b[1;5B" }
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- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
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- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
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- { key: Down, chars: "\x1bOB", mode: AppCursor }
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- { key: Tab, mods: Shift, chars: "\x1b[Z" }
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- { key: F1, chars: "\x1bOP" }
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- { key: F2, chars: "\x1bOQ" }
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- { key: F3, chars: "\x1bOR" }
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- { key: F4, chars: "\x1bOS" }
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- { key: F5, chars: "\x1b[15~" }
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- { key: F6, chars: "\x1b[17~" }
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- { key: F7, chars: "\x1b[18~" }
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- { key: F8, chars: "\x1b[19~" }
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- { key: F9, chars: "\x1b[20~" }
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- { key: F10, chars: "\x1b[21~" }
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- { key: F11, chars: "\x1b[23~" }
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- { key: F12, chars: "\x1b[24~" }
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- { key: Back, chars: "\x7f" }
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- { key: Delete, chars: "\x1b[3~", mode: AppKeypad }
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- { key: Delete, chars: "\x1b[P", mode: ~AppKeypad }
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# Mouse bindings
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#
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# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
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# be specified.
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#
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# Values for `mouse`:
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# - Middle
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# - Left
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# - Right
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# - Numeric identifier such as `5`
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#
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# Values for `action`:
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# - Paste
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# - PasteSelection
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# - Copy (TODO)
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mouse_bindings:
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- { mouse: Middle, action: PasteSelection }
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mouse:
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double_click: { threshold: 300 }
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triple_click: { threshold: 300 }
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selection:
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semantic_escape_chars: ",│`|:\"' ()[]{}<>"
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# Shell
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#
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# You can set shell.program to the path of your favorite shell, e.g. /bin/fish.
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# Entries in shell.args are passed unmodified as arguments to the shell.
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#
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#shell:
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# program: /bin/bash
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# args:
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# - --login
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