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22 lines
444 B
GLSL
22 lines
444 B
GLSL
#version 330 core
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in vec2 TexCoords;
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in vec3 fg;
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in vec3 bg;
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flat in int background;
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layout(location = 0, index = 0) out vec4 color;
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layout(location = 0, index = 1) out vec4 alphaMask;
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uniform sampler2D mask;
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void main()
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{
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if (background != 0) {
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alphaMask = vec4(1.0, 1.0, 1.0, 1.0);
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color = vec4(bg, 1.0);
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} else {
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alphaMask = vec4(texture(mask, TexCoords).rgb, 1.0);
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color = vec4(fg, 1.0);
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}
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}
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