mirror of
https://github.com/alacritty/alacritty.git
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56773fe7e7
Add "shell" option to config
199 lines
7.1 KiB
YAML
199 lines
7.1 KiB
YAML
# Configuration for Alacritty, the GPU enhanced terminal emulator
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# The FreeType rasterizer needs to know the device DPI for best results
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# (changes require restart)
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dpi:
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x: 96.0
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y: 96.0
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# Display tabs using this many cells (changes require restart)
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tabspaces: 8
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# When true, bold text is drawn using the bright variant of colors.
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draw_bold_text_with_bright_colors: true
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# Font configuration (changes require restart)
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font:
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# The normal (roman) font face to use.
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normal:
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family: Menlo
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# Style can be specified to pick a specific face.
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# style: Regular
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# The bold font face
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bold:
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family: Menlo
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# Style can be specified to pick a specific face.
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# style: Bold
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# The italic font face
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italic:
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family: Menlo
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# Style can be specified to pick a specific face.
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# style: Italic
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# Point size of the font
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size: 12.0
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# Offset is the extra space around each character. offset.y can be thought of
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# as modifying the linespacing, and offset.x as modifying the letter spacing.
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offset:
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x: 0.0
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y: 0.0
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# Should display the render timer
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render_timer: false
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# Colors (Tomorrow Night Bright)
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colors:
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# Default colors
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primary:
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background: '0x000000'
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foreground: '0xeaeaea'
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# Normal colors
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normal:
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black: '0x000000'
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red: '0xd54e53'
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green: '0xb9ca4a'
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yellow: '0xe6c547'
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blue: '0x7aa6da'
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magenta: '0xc397d8'
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cyan: '0x70c0ba'
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white: '0x424242'
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# Bright colors
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bright:
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black: '0x666666'
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red: '0xff3334'
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green: '0x9ec400'
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yellow: '0xe7c547'
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blue: '0x7aa6da'
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magenta: '0xb77ee0'
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cyan: '0x54ced6'
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white: '0x2a2a2a'
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# Colors (Solarized Dark)
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# colors:
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# # Default colors
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# primary:
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# background: '0x002b36'
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# foreground: '0x839496'
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#
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# # Normal colors
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# normal:
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# black: '0x073642'
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# red: '0xdc322f'
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# green: '0x859900'
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# yellow: '0xb58900'
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# blue: '0x268bd2'
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# magenta: '0xd33682'
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# cyan: '0x2aa198'
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# white: '0xeee8d5'
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#
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# # Bright colors
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# bright:
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# black: '0x002b36'
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# red: '0xcb4b16'
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# green: '0x586e75'
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# yellow: '0x657b83'
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# blue: '0x839496'
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# magenta: '0x6c71c4'
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# cyan: '0x93a1a1'
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# white: '0xfdf6e3'
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# Key bindings
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#
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# Each binding is defined as an object with some properties. Most of the
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# properties are optional. All of the alphabetical keys should have a letter for
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# the `key` value such as `V`. Function keys are probably what you would expect
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# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
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# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
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# etc. These all match the glutin::VirtualKeyCode variants.
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#
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# Possible values for `mods`
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# `Command`, `Super` refer to the super/command/windows key
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# `Control` for the control key
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# `Shift` for the Shift key
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# `Alt` and `Option` refer to alt/option
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#
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# mods may be combined with a `|`. For example, requiring control and shift
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# looks like:
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#
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# mods: Control|Shift
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#
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# The parser is currently quite sensitive to whitespace and capitalization -
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# capitalization must match exactly, and piped items must not have whitespace
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# around them.
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#
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# Either an `action` or `chars` field must be present. `chars` writes the
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# specified string every time that binding is activated. These should generally
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# be escape sequences, but they can be configured to send arbitrary strings of
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# bytes. Possible values of `action` include `Paste` and `PasteSelection`.
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key_bindings:
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- { key: V, mods: Command, action: Paste }
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- { key: C, mods: Command, action: Copy }
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- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
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- { key: Home, chars: "\x1b[1~", mode: AppCursor }
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- { key: End, chars: "\x1b[F", mode: ~AppCursor }
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- { key: End, chars: "\x1b[4~", mode: AppCursor }
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- { key: PageUp, chars: "\x1b[5~" }
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- { key: PageDown, chars: "\x1b[6~" }
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- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
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- { key: Left, mods: Control, chars: "\x1b[1;5D" }
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- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
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- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
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- { key: Left, chars: "\x1bOD", mode: AppCursor }
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- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
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- { key: Right, mods: Control, chars: "\x1b[1;5C" }
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- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
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- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
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- { key: Right, chars: "\x1bOC", mode: AppCursor }
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- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
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- { key: Up, mods: Control, chars: "\x1b[1;5A" }
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- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
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- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
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- { key: Up, chars: "\x1bOA", mode: AppCursor }
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- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
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- { key: Down, mods: Control, chars: "\x1b[1;5B" }
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- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
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- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
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- { key: Down, chars: "\x1bOB", mode: AppCursor }
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- { key: Tab, mods: Shift, chars: "\x1b[Z" }
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- { key: F1, chars: "\x1bOP" }
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- { key: F2, chars: "\x1bOQ" }
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- { key: F3, chars: "\x1bOR" }
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- { key: F4, chars: "\x1bOS" }
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- { key: F5, chars: "\x1b[15~" }
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- { key: F6, chars: "\x1b[17~" }
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- { key: F7, chars: "\x1b[18~" }
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- { key: F8, chars: "\x1b[19~" }
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- { key: F9, chars: "\x1b[20~" }
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- { key: F10, chars: "\x1b[21~" }
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- { key: F11, chars: "\x1b[23~" }
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- { key: F12, chars: "\x1b[24~" }
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- { key: Back, chars: "\x7f" }
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- { key: Delete, chars: "\x1b[3~", mode: AppKeypad }
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- { key: Delete, chars: "\x1b[P", mode: ~AppKeypad }
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# Mouse bindings
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#
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# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
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# be specified.
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#
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# Values for `mouse`:
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# - Middle
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# - Left
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# - Right
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# - Numeric identifier such as `5`
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#
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# Values for `action`:
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# - Paste
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# - PasteSelection
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# - Copy (TODO)
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mouse_bindings:
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- { mouse: Middle, action: PasteSelection }
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# Shell
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#
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# You can set this to a path to your favorite shell, e.g. /bin/fish
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shell:
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