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alacritty/build.rs
Joe Wilm 217ad9ec28 Upgrade to Rust 2018
This resolves a lot of NLL issues, however full NLL will be necessary to
handle a couple of remaining issues.
2018-12-10 17:53:56 +00:00

86 lines
2.6 KiB
Rust

// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#[cfg(windows)]
use embed_resource;
#[cfg(windows)]
use tempfile;
#[cfg(windows)]
use reqwest;
#[cfg(windows)]
use zip;
use gl_generator::{Api, Fallbacks, GlobalGenerator, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::Path;
#[cfg(windows)]
use std::io;
#[cfg(windows)]
use std::fs::OpenOptions;
#[cfg(windows)]
const WINPTY_PACKAGE_URL: &str = "https://github.com/rprichard/winpty/releases/download/0.4.3/winpty-0.4.3-msvc2015.zip";
fn main() {
let dest = env::var("OUT_DIR").unwrap();
let mut file = File::create(&Path::new(&dest).join("gl_bindings.rs")).unwrap();
Registry::new(
Api::Gl,
(4, 5),
Profile::Core,
Fallbacks::All,
["GL_ARB_blend_func_extended"],
).write_bindings(GlobalGenerator, &mut file)
.unwrap();
#[cfg(windows)]
{
embed_resource::compile("assets/windows/windows.rc");
// Path is relative to target/{profile}/build/alacritty-HASH/out
let file = Path::new(&env::var("OUT_DIR").unwrap()).join("../../../winpty-agent.exe");
if !file.exists() {
aquire_winpty_agent(&file);
}
}
}
#[cfg(windows)]
fn aquire_winpty_agent(out_path: &Path) {
let tmp_dir = tempfile::Builder::new().prefix("alacritty_build").tempdir().unwrap();
let mut response = reqwest::get(WINPTY_PACKAGE_URL).unwrap();
let mut file = OpenOptions::new()
.read(true)
.write(true)
.create(true)
.open(tmp_dir.path().join("winpty_package.zip")).unwrap();
io::copy(&mut response, &mut file).unwrap();
let mut archive = zip::ZipArchive::new(file).unwrap();
let target = match env::var("TARGET").unwrap().split("-").next().unwrap() {
"x86_64" => "x64",
"i386" => "ia32",
_ => panic!("architecture has no winpty binary")
};
let mut winpty_agent = archive.by_name(&format!("{}/bin/winpty-agent.exe", target)).unwrap();
io::copy(&mut winpty_agent, &mut File::create(out_path).unwrap()).unwrap();
}