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alacritty/res/text.f.glsl
Christian Dürr d40f3b04f0
Make visual bell flash color customizable
This addresses the main feedback in jwilm/alacritty/pull/430. I've
decided to go from scratch instead of basing my work on top of what
markandrus has already implemented to keep it as simple as possible.

If there's any stuff that I should take from the other PR, please let me
know. I can also try to send a PR to markandrus.
2018-02-16 22:41:55 +01:00

45 lines
1.3 KiB
GLSL

// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
in vec2 TexCoords;
in vec3 fg;
in vec4 bg;
in vec3 vbc;
flat in float vb;
flat in int background;
layout(location = 0, index = 0) out vec4 color;
layout(location = 0, index = 1) out vec4 alphaMask;
uniform float bgOpacity;
uniform sampler2D mask;
void main()
{
if (background != 0) {
if (bg.a == 0.0)
discard;
alphaMask = vec4(1.0);
if (vb == 0) {
color = vec4(bg.rgb, 1.0);
} else {
color = vec4(vbc, vb);
}
} else {
vec3 textColor = texture(mask, TexCoords).rgb;
alphaMask = vec4(textColor, textColor.r);
color = vec4(fg, 1.0);
}
}