alacritty/res
Joe Wilm cda4952145 Bit of cleanup
- Commend vertex slice
- Add helper for binding mask texture (and specify that it's a mask)
- Prefix uniform members of ShaderProgram with u_. This makes it easy to
  identify in the rest of code.
2016-02-24 20:37:17 -08:00
..
text.f.glsl Bit of cleanup 2016-02-24 20:37:17 -08:00
text.v.glsl Render the letter J 2016-02-23 20:42:58 -08:00