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alacritty/Cargo.toml
Christian Dürr b83a26ffe0 Enable shift+select in mouse mode
When an application takes control over the mouse, it usually disables
selection completely. However the common way to still make selection
possible is by allowing selection while the shift key is held down.

This feature is implemented here by making use of the new `modifiers`
field on mouse events with glutin/winit.

This fixes jwilm/alacritty#146.
2018-01-03 11:15:57 -08:00

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TOML

[package]
name = "alacritty"
version = "0.1.0"
authors = ["Joe Wilm <joe@jwilm.com>"]
license = "Apache-2.0"
build = "build.rs"
description = "GPU-accelerated terminal emulator"
[[bin]]
doc = false
path = "src/main.rs"
name = "alacritty"
[dependencies]
libc = "0.2"
cgmath = "0.15"
notify = "4"
bitflags = "1"
font = { path = "./font" }
errno = "0.2"
parking_lot = "0.5"
serde = "1"
serde_derive = "1"
serde_json = "1"
serde_yaml = "0.7"
vte = "0.3"
mio = "0.6"
mio-more = "0.1"
copypasta = { path = "./copypasta" }
xdg = "2"
log = "0.3"
clap = "2"
fnv = "1"
unicode-width = "0.1"
arraydeque = "0.2"
glutin = "0.12"
clippy = { version = "*", optional = true }
env_logger = "0.4"
base64 = "0.9.0"
[target.'cfg(any(target_os = "linux", target_os = "freebsd", target_os="dragonfly", target_os="openbsd"))'.dependencies]
x11-dl = "2"
[target.'cfg(target_os = "macos")'.dependencies]
objc = "0.2.2"
[features]
default = []
# Enabling this feature makes shaders automatically reload when changed
live-shader-reload = []
nightly = []
bench = []
[build-dependencies]
gl_generator = "0.7"
[profile.release]
lto = true
debug = true