Improve border handling for larger kernels.
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afe41c5754
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3662b8e187
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blur_simd.c
22
blur_simd.c
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@ -44,33 +44,29 @@ void blur_impl_sse2(uint32_t *src, uint32_t *dst, int width, int height, float s
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void blur_impl_horizontal_pass_sse2(uint32_t *src, uint32_t *dst, float *kernel, int width, int height) {
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for (int row = 0; row < height; row++) {
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// remember first and last pixel in a row
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// (used to handle borders)
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uint32_t firstPixel = *src;
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uint32_t lastPixel = *(src + width - 1);
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for (int column = 0; column < width; column++, src++) {
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__m128i rgbaIn[REGISTERS_CNT];
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// handle borders
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int leftBorder = column < HALF_KERNEL;
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int rightBorder = column + HALF_KERNEL >= width;
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int rightBorder = column > width - HALF_KERNEL;
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if (leftBorder || rightBorder) {
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uint32_t _rgbaIn[KERNEL_SIZE] ALIGN16;
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int i = 0;
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if (leftBorder) {
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// for kernel size 7x7 and column == 0, we have:
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// x x x P0 P1 P2 P3
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// first loop fills x's with P0, second one loads P{0..3}
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// first loop mirrors P{0..3} to fill x's,
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// second one loads P{0..3}
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for (; i < HALF_KERNEL - column; i++)
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_rgbaIn[i] = firstPixel;
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_rgbaIn[i] = *(src + (HALF_KERNEL - i));
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for (; i < KERNEL_SIZE; i++)
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_rgbaIn[i] = *(src + i - HALF_KERNEL);
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_rgbaIn[i] = *(src - (HALF_KERNEL - i));
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} else {
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for (; width < column; i++)
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_rgbaIn[i] = *(src - i - HALF_KERNEL);
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for (; i < KERNEL_SIZE; i++)
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_rgbaIn[i] = lastPixel;
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for (; i < width - column; i++)
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_rgbaIn[i] = *(src + i);
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for (int k = 0; i < KERNEL_SIZE; i++, k++)
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_rgbaIn[i] = *(src - k);
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}
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for (int k = 0; k < REGISTERS_CNT; k++)
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