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https://github.com/Raymo111/i3lock-color.git
synced 2024-11-11 13:50:52 -05:00
Clean up a bit.
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020af692e6
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2 changed files with 24 additions and 20 deletions
2
blur.h
2
blur.h
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@ -8,7 +8,7 @@ void blur_image_surface (cairo_surface_t *surface, int radius);
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void blur_impl_naive(uint32_t* src, uint32_t* dst, int width, int height, int src_stride, int dst_stride, int radius);
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void blur_impl_sse2(uint32_t* src, uint32_t* dst, int width, int height, float sigma);
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void blur_impl_horizontal_pass_sse2(uint32_t *src, uint32_t *dst, float *kernel, int width, int height);
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void blur_impl_horizontal_pass_sse2(uint32_t *src, uint32_t *dst, int width, int height);
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#endif
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42
blur_simd.c
42
blur_simd.c
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@ -13,6 +13,7 @@
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#define ALIGN16 __attribute__((aligned(16)))
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#define KERNEL_SIZE 7
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#define SIGMA_AV 2
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#define HALF_KERNEL KERNEL_SIZE / 2
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// number of xmm registers needed to store
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@ -20,29 +21,31 @@
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#define REGISTERS_CNT (KERNEL_SIZE + 4/2) / 4
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void blur_impl_sse2(uint32_t *src, uint32_t *dst, int width, int height, float sigma) {
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// prepare kernel
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float kernel[KERNEL_SIZE];
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float coeff = 1.0 / sqrtf(2 * M_PI * sigma * sigma), sum = 0;
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// according to a paper by Peter Kovesi [1], box filter of width w, equals to Gaussian blur of following sigma:
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// σ_av = sqrt((w*w-1)/12)
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// for our 7x7 filter we have σ_av = 2.0.
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// applying the same Gaussian filter n times results in σ_n = sqrt(n*σ_av*σ_av) [2]
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// after some trivial math, we arrive at n = ((σ_d)/(σ_av))^2
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// since it's a box blur filter, n >= 3
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//
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// [1]: http://www.peterkovesi.com/papers/FastGaussianSmoothing.pdf
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// [2]: https://en.wikipedia.org/wiki/Gaussian_blur#Mathematics
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int n = lrintf((sigma*sigma)/(SIGMA_AV*SIGMA_AV));
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if (n < 3) n = 3;
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for (int i = 0; i < KERNEL_SIZE; i++) {
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float x = HALF_KERNEL - i;
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kernel[i] = coeff * expf(-x * x / (2.0 * sigma * sigma));
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sum += kernel[i];
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for (int i = 0; i < n; i++)
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{
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// horizontal pass includes image transposition:
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// instead of writing pixel src[x] to dst[x],
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// we write it to transposed location.
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// (to be exact: dst[height * current_column + current_row])
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blur_impl_horizontal_pass_sse2(src, dst, width, height);
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blur_impl_horizontal_pass_sse2(dst, src, height, width);
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}
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// normalize kernel
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for (int i = 0; i < KERNEL_SIZE; i++)
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kernel[i] /= sum;
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// horizontal pass includes image transposition:
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// instead of writing pixel src[x] to dst[x],
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// we write it to transposed location.
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// (to be exact: dst[height * current_column + current_row])
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blur_impl_horizontal_pass_sse2(src, dst, kernel, width, height);
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blur_impl_horizontal_pass_sse2(dst, src, kernel, height, width);
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}
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void blur_impl_horizontal_pass_sse2(uint32_t *src, uint32_t *dst, float *kernel, int width, int height) {
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void blur_impl_horizontal_pass_sse2(uint32_t *src, uint32_t *dst, int width, int height) {
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for (int row = 0; row < height; row++) {
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for (int column = 0; column < width; column++, src++) {
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__m128i rgbaIn[REGISTERS_CNT];
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@ -91,6 +94,7 @@ void blur_impl_horizontal_pass_sse2(uint32_t *src, uint32_t *dst, float *kernel,
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acc = _mm_add_epi32(_mm_unpacklo_epi16(acc, zero),
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_mm_unpackhi_epi16(acc, zero));
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// multiplication is significantly faster than division
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acc = _mm_cvtps_epi32(_mm_mul_ps(_mm_cvtepi32_ps(acc),
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_mm_set1_ps(1/((float)KERNEL_SIZE))));
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