Chris Guillott
29251d61cd
fix naive blur
2017-12-06 14:20:04 -05:00
Pandora
2040285ce9
revert back to better blurring behaviour
2017-12-06 13:57:07 -05:00
Pandora
613e9cb66d
fix SSE version check
2017-12-06 12:26:37 -05:00
Chris Guillott
9f8496441c
blurring stuff should work perfectly fine now
2017-12-05 22:07:38 -05:00
Chris Guillott
0fe47c14e8
comment out (seemingly?) unused code to remove warnings
2016-11-01 20:43:25 -04:00
Sebastian Frysztak
72aec87047
Add SSSE3-based blur implementation.
...
Calculations are done on integer, rather than floating point numbers,
so this implementation is not as accurate (but when scale factor is
reasonable enough, no artifacs are visible).
It is, however, faster by a factor of ~3.
2016-10-29 14:32:49 +02:00
Sebastian Frysztak
afe41c5754
Extend kernel size to 15x15.
2016-10-28 17:35:33 +02:00
Sebastian Frysztak
fb5dbbe661
Add SSE2-optimized blur.
...
About 4-6 times faster than naive implementation.
2016-10-22 15:30:27 +02:00
Sebastian Frysztak
ade9a20788
Isolate blur implementation to a function.
...
This will allow easier switching between naive/SSE2/AVX implementations.
2016-10-22 14:32:35 +02:00
Chris Guillott
c3a95b86d6
add initial blur support
...
thanks to https://github.com/shiver/i3lock
2016-10-14 22:06:43 -04:00