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i3lock-color/unlock_indicator.h
SuperDJY 1e284b9488
feat(control char): add basic control char support (#238)
* feat(control char): add basic control char support

* feat(control char): fix wrong x when \n after \b

* feat(control char): add `\t` support, same behavior as `\t` in c printf

* Gonna go with 4 spaces per tab to be safer

* fix(control chars): leading control chars run into 'out of bounds memory acessing', and render at wrong position

* doc(control chars): describe the control chars behavior and declare the influenced options and bump date to SEP 2021.

* update to NOV

* Bump years

* Redo manpage

Co-authored-by: Raymond Li <hi@raymond.li>
2022-01-10 12:34:12 -05:00

74 lines
2.1 KiB
C

#ifndef _UNLOCK_INDICATOR_H
#define _UNLOCK_INDICATOR_H
#include <ev.h>
#include <xcb/xcb.h>
#include <fonts.h>
typedef enum {
STATE_STARTED = 0, /* default state */
STATE_KEY_PRESSED = 1, /* key was pressed, show unlock indicator */
STATE_KEY_ACTIVE = 2, /* a key was pressed recently, highlight part
of the unlock indicator. */
STATE_BACKSPACE_ACTIVE = 3, /* backspace was pressed recently, highlight
part of the unlock indicator in red. */
STATE_NOTHING_TO_DELETE = 4, /* backspace was pressed, but there is nothing to delete. */
} unlock_state_t;
typedef enum {
STATE_AUTH_IDLE = 0, /* no authenticator interaction at the moment */
STATE_AUTH_VERIFY = 1, /* currently verifying the password via authenticator */
STATE_AUTH_LOCK = 2, /* currently locking the screen */
STATE_AUTH_WRONG = 3, /* the password was wrong */
STATE_I3LOCK_LOCK_FAILED = 4, /* i3lock failed to load */
} auth_state_t;
typedef struct {
text_t status_text;
text_t mod_text;
text_t keylayout_text;
text_t time_text;
text_t date_text;
text_t greeter_text;
double indicator_x, indicator_y;
double screen_x, screen_y;
double bar_x, bar_y, bar_width;
} DrawData;
typedef enum {
NONE,
TILE,
CENTER,
FILL,
SCALE,
MAX,
} background_type_t;
typedef enum {
CC_POS_RESET,
CC_POS_CHANGE,
CC_POS_KEEP,
CC_POS_TAB
} control_char_pos_t;
typedef struct {
char character;
control_char_pos_t x_behavior;
int x_behavior_arg;
control_char_pos_t y_behavior;
int y_behavior_arg;
} control_char_config_t;
void render_lock(uint32_t* resolution, xcb_drawable_t drawable);
void draw_image(uint32_t* resolution, cairo_surface_t* img, cairo_t* xcb_ctx);
void init_colors_once(void);
void redraw_screen(void);
void clear_indicator(void);
void start_time_redraw_timeout(void);
void* start_time_redraw_tick_pthread(void* arg);
void start_time_redraw_tick(struct ev_loop* main_loop);
#endif