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i3lock-color/unlock_indicator.h
Pandora 59cdccb3e5
make render thread optional
theoretical potential security concerns; no use unless using bar and you care... I hammered pretty hard on my kb for a while to try and see if it's possible to configure it poorly and get the render thread to crash, but to no avail.
2017-12-08 02:29:05 -05:00

56 lines
1.5 KiB
C

#ifndef _UNLOCK_INDICATOR_H
#define _UNLOCK_INDICATOR_H
#include <ev.h>
typedef struct rgb {
double red;
double green;
double blue;
} rgb_t;
typedef struct rgb_str {
char red[3];
char green[3];
char blue[3];
} rgb_str_t;
typedef struct rgba {
double red;
double green;
double blue;
double alpha;
} rgba_t;
typedef struct rgba_str {
char red[3];
char green[3];
char blue[3];
char alpha[3];
} rgba_str_t;
typedef enum {
STATE_STARTED = 0, /* default state */
STATE_KEY_PRESSED = 1, /* key was pressed, show unlock indicator */
STATE_KEY_ACTIVE = 2, /* a key was pressed recently, highlight part
of the unlock indicator. */
STATE_BACKSPACE_ACTIVE = 3 /* backspace was pressed recently, highlight
part of the unlock indicator in red. */
} unlock_state_t;
typedef enum {
STATE_AUTH_IDLE = 0, /* no authenticator interaction at the moment */
STATE_AUTH_VERIFY = 1, /* currently verifying the password via authenticator */
STATE_AUTH_LOCK = 2, /* currently locking the screen */
STATE_AUTH_WRONG = 3, /* the password was wrong */
STATE_I3LOCK_LOCK_FAILED = 4 /* i3lock failed to load */
} auth_state_t;
xcb_pixmap_t draw_image(uint32_t* resolution);
void init_colors_once(void);
void redraw_screen(void);
void clear_indicator(void);
void start_time_redraw_timeout(void);
void* start_time_redraw_tick_pthread(void* arg);
void start_time_redraw_tick(struct ev_loop* main_loop);
#endif