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https://github.com/Raymo111/i3lock-color.git
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72aec87047
Calculations are done on integer, rather than floating point numbers, so this implementation is not as accurate (but when scale factor is reasonable enough, no artifacs are visible). It is, however, faster by a factor of ~3.
152 lines
4.8 KiB
C
152 lines
4.8 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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* Copyright © 2009 Chris Wilson
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include <math.h>
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#include "blur.h"
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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/* Performs a simple 2D Gaussian blur of radius @radius on surface @surface. */
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void
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blur_image_surface (cairo_surface_t *surface, int radius)
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{
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cairo_surface_t *tmp;
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int width, height;
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int src_stride, dst_stride;
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uint32_t *src, *dst;
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if (cairo_surface_status (surface))
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return;
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width = cairo_image_surface_get_width (surface);
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height = cairo_image_surface_get_height (surface);
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switch (cairo_image_surface_get_format (surface)) {
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case CAIRO_FORMAT_A1:
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default:
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/* Don't even think about it! */
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return;
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case CAIRO_FORMAT_A8:
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/* Handle a8 surfaces by effectively unrolling the loops by a
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* factor of 4 - this is safe since we know that stride has to be a
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* multiple of uint32_t. */
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width /= 4;
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break;
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case CAIRO_FORMAT_RGB24:
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case CAIRO_FORMAT_ARGB32:
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break;
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}
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tmp = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, width, height);
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if (cairo_surface_status (tmp))
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return;
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src = (uint32_t*)cairo_image_surface_get_data (surface);
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src_stride = cairo_image_surface_get_stride (surface);
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dst = (uint32_t*)cairo_image_surface_get_data (tmp);
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dst_stride = cairo_image_surface_get_stride (tmp);
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//blur_impl_naive(src, dst, width, height, src_stride, dst_stride, 10000);
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//blur_impl_sse2(src, dst, width, height, 4.5);
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blur_impl_ssse3(src, dst, width, height, 4.5);
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cairo_surface_destroy (tmp);
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cairo_surface_flush (surface);
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cairo_surface_mark_dirty (surface);
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}
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void blur_impl_naive(uint32_t* _src, uint32_t* _dst, int width, int height, int src_stride, int dst_stride, int radius)
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{
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int x, y, z, w;
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uint32_t *s, *d, a, p;
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int i, j, k;
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uint8_t kernel[17];
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const int size = ARRAY_LENGTH (kernel);
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const int half = size / 2;
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uint8_t *src = (uint8_t*)_src;
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uint8_t *dst = (uint8_t*)_dst;
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a = 0;
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for (i = 0; i < size; i++) {
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double f = i - half;
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a += kernel[i] = exp (- f * f / 30.0) * 80;
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}
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/* Horizontally blur from surface -> tmp */
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for (i = 0; i < height; i++) {
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s = (uint32_t *) (src + i * src_stride);
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d = (uint32_t *) (dst + i * dst_stride);
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for (j = 0; j < width; j++) {
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if (radius < j && j < width - radius) {
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d[j] = s[j];
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continue;
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}
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x = y = z = w = 0;
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for (k = 0; k < size; k++) {
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if (j - half + k < 0 || j - half + k >= width)
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continue;
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p = s[j - half + k];
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x += ((p >> 24) & 0xff) * kernel[k];
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y += ((p >> 16) & 0xff) * kernel[k];
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z += ((p >> 8) & 0xff) * kernel[k];
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w += ((p >> 0) & 0xff) * kernel[k];
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}
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d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
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}
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}
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/* Then vertically blur from tmp -> surface */
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for (i = 0; i < height; i++) {
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s = (uint32_t *) (dst + i * dst_stride);
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d = (uint32_t *) (src + i * src_stride);
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for (j = 0; j < width; j++) {
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if (radius <= i && i < height - radius) {
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d[j] = s[j];
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continue;
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}
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x = y = z = w = 0;
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for (k = 0; k < size; k++) {
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if (i - half + k < 0 || i - half + k >= height)
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continue;
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s = (uint32_t *) (dst + (i - half + k) * dst_stride);
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p = s[j];
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x += ((p >> 24) & 0xff) * kernel[k];
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y += ((p >> 16) & 0xff) * kernel[k];
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z += ((p >> 8) & 0xff) * kernel[k];
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w += ((p >> 0) & 0xff) * kernel[k];
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}
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d[j] = (x / a << 24) | (y / a << 16) | (z / a << 8) | w / a;
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}
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}
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}
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