compton is a compositor based on Dana Jansens' version of xcompmgr (which itself was written by Keith Packard). It includes some improvements over the original xcompmgr, like window frame opacity and inactive window transparency.
The blur radius for shadows, in pixels. (defaults to 12)
*-o* 'OPACITY'::
The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
*-l* 'OFFSET'::
The left offset for shadows, in pixels. (defaults to -15)
*-t* 'OFFSET'::
The top offset for shadows, in pixels. (defaults to -15)
*-I* 'OPACITY_STEP'::
Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
*-O* 'OPACITY_STEP'::
Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
*-D* 'MILLISECONDS'::
The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
*-m* 'OPACITY'::
Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
*-c*::
Enabled client-side shadows on windows. Note desktop windows (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow.
*-C*::
Avoid drawing shadows on dock/panel windows.
*-z*::
Zero the part of the shadow's mask behind the window. Note this may not work properly on ARGB windows with fully transparent areas.
*-f*::
Fade windows in/out when opening/closing and when opacity changes, unless *--no-fading-openclose* is used.
*-F*::
Equals *-f*. Deprecated.
*-i* 'OPACITY'::
Opacity of inactive windows. (0.1 - 1.0, disabled by default)
*-e* 'OPACITY'::
Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
*-G*::
Don't draw shadows on drag-and-drop windows.
*-b*::
Daemonize process. Fork to background after initialization.
*-S*::
Enable synchronous X operation (for debugging).
*--config* 'PATH'::
Look for configuration file at the path. See *CONFIGURATION FILES* section below for where compton looks for a configuration file by default.
*--shadow-red* 'VALUE'::
Red color value of shadow (0.0 - 1.0, defaults to 0).
*--shadow-green* 'VALUE'::
Green color value of shadow (0.0 - 1.0, defaults to 0).
*--shadow-blue* 'VALUE'::
Blue color value of shadow (0.0 - 1.0, defaults to 0).
*--inactive-opacity-override*::
Let inactive opacity set by *-i* overrides the windows' '_NET_WM_OPACITY' values.
*--inactive-dim* value::
Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
*--mark-wmwin-focused*::
Try to detect WM windows and mark them as active.
*--no-fading-openclose*::
Do not fade on window open/close.
*--shadow-ignore-shaped*::
Do not paint shadows on shaped windows. Note shaped windows here means windows setting its shape through X Shape extension. Those using ARGB background is beyond our control.
*--detect-rounded-corners*::
Try to detect windows with rounded corners and don't consider them shaped windows. The accuracy is not very high, unfortunately.
*--detect-client-opacity*::
Detect '_NET_WM_OPACITY' on client windows, useful for window managers not passing '_NET_WM_OPACITY' of client windows to frame windows.
*--refresh-rate* 'REFRESH_RATE'::
Specify refresh rate of the screen. If not specified or 0, compton will try detecting this with X RandR extension.
* 'opengl-swc': Try to VSync with 'SGI_swap_control' OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesn't have the effect of *--sw-opti* unlike other methods. Experimental.
Limit compton to repaint at most once every 1 / 'refresh_rate' second to boost performance. Experimental. This should not be used with *--vsync* as *--vsync* essentially does *--sw-opti*'s job already, unless you wish to specify a lower refresh rate than the actual value.
Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, provided that the WM supports it. Experimental.
Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows. Known to cause flickering when redirecting/unredirecting windows. *--paint-on-overlay* may make the flickering less obvious. Experimental.
Use fixed inactive dim value, instead of adjusting according to window opacity.
*--detect-transient*::
Use 'WM_TRANSIENT_FOR' to group windows, and consider windows in the same group focused at the same time.
*--detect-client-leader*::
Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if *--detect-transient* is enabled, too.
*--blur-background*::
Blur background of semi-transparent / ARGB windows. Bad in performance, with driver-dependent behavior. The name of the switch may change without prior notifications.
*--blur-background-frame*::
Blur background of windows when the window frame is not opaque. Implies *--blur-background*. Bad in performance, with driver-dependent behavior. The name may change.
*--blur-background-fixed*::
Use fixed blur strength rather than adjusting according to window opacity.
Specify the backend to use: 'xrender` or 'glx'. GLX (OpenGL) backend generally has much superior performance as far as you have a graphic card/chip and driver.
*--glx-no-stencil*::
GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. Might cause incorrect opacity when rendering transparent content and cannot work with *--blur-background*. May have a positive or negative effect on performance. (My test shows a 10% slowdown.)
*--glx-copy-from-front*::
GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, but a 20% increase when only 1/4 is. My tests on nouveau show terrible slowdown.
*--glx-use-copysubbuffermesa*::
GLX backend: Use MESA_copy_sub_buffer to do partial screen update. My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. May break VSync and is not available on some drivers. Overrides *--glx-copy-from-front*.
'TARGET' is either a predefined target name, or the name of a window property to match. Supported predefined targets are `id`, `override_redirect`, `argb` (whether the window has an ARGB visual), `focused`, `wmwin` (whether the window looks like a WM window, i.e. has no child window with `WM_STATE` and is not override-redirected), `client` (ID of client window), `window_type` (window type in string), `leader` (ID of window leader), `name`, `class_g` (= `WM_CLASS[1]`), `class_i` (= `WM_CLASS[0]`), and `role`.
'CLIENT/FRAME' is a single `@` if the window attribute should be be looked up on client window, nothing if on frame window;
'INDEX' (optional) is the index number of the property to look up. For example, `[2]` means look at the third value in the property. Do not specify it for predefined targets.
'FORMAT' (optional) specifies the format of the property, 8, 16, or 32. On absence we use format X reports. Do not specify it for predefined or string targets.
'TYPE' is a single character representing the type of the property to match for: `c` for 'CARDINAL', `a` for 'ATOM', `w` for 'WINDOW', `d` for 'DRAWABLE', `s` for 'STRING' (and any other string types, such as 'UTF8_STRING'). Do not specify it for predefined targets.
'OP QUALIFIER' (optional), applicable only for equals operator, could be `?` (ignore-case).
'MATCH TYPE' (optional), applicable only for equals operator, could be nothing (exact match), `*` (match anywhere), `^` (match from start), `%` (wildcard), or `~` (PCRE regular expression).
'OPERATOR' is one of `=` (equals), `<`, `>`, `<=`, `=>`, or nothing (exists). Exists operator checks whether a property exists on a window (but for predefined targets, exists means != 0 then).
'PATTERN' is either an integer or a string enclosed by single or double quotes. Python-3-style escape sequences and raw string are supported in the string format.
Supported logical operators are `&&` (and) and `||` (or). `&&` has higher precedence than `||`, left-to-right associativity. Use parentheses to change precedence.
Examples:
# If the window is focused
focused
focused = 1
# If the window is not override-redirected
!override_redirect
override_redirect = false
override_redirect != true
override_redirect != 1
# If the window is a menu
window_type *= "menu"
_NET_WM_WINDOW_TYPE@:a *= "MENU"
# If the window name contains "Firefox", ignore case
name *?= "Firefox"
_NET_WM_NAME@:s *?= "Firefox"
# If the window name ends with "Firefox"
name %= "*Firefox"
name ~= "Firefox$"
# If the window has a property _COMPTON_SHADOW with value 0, type CARDINAL,
# format 32, value 0, on its frame window
_COMPTON_SHADOW:32c = 0
# If the third value of _NET_FRAME_EXTENTS is less than 20, or there's no
'TYPE' is one of "e" (exact match), "a" (match anywhere), "s" (match from start), "w" (wildcard), and "p" (PCRE regular expressions, if compiled with the support).
'FLAGS' could be a series of flags. Currently the only defined flag is "i" (ignore case).
compton could read from a configuration file if libconfig support is compiled in. If *--config* is not used, compton will seek for a configuration file in `$XDG_CONFIG_HOME/compton.conf` (`~/.config/compton.conf`, usually), then `~/.compton.conf`, then `compton.conf` under `$XDG_DATA_DIRS` (often `/etc/xdg/compton.conf`).
compton uses general libconfig configurtion file format. A sample configuration file is available as `compton.sample.conf` in the source tree. Most commandline switches each could be replaced with an option in configuration file, thus documented above. Window-type-specific settings are exposed only in configuration file and has the following format:
'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: "unknown", "desktop", "dock", "toolbar", "menu", "utility", "splash", "dialog", "normal", "dropdown_menu", "popup_menu", "tooltip", "notify", "combo", and "dnd". "fade" and "shadow" controls window-type-specific shadow and fade settings. "opacity" controls default opacity of the window type. "focus" controls whether the window of this type is to be always considered focused. (By default, all window types except "normal" and "dialog" has this on.)
It's possible to control compton via D-Bus messages, by running compton with *--dbus* and send messages to `com.github.chjj.compton.<DISPLAY>`. `<DISPLAY>` is the display used by compton, with all non-alphanumeric characters transformed to underscores. For `DISPLAY=:0.0` you should use `com.github.chjj.compton._0_0`, for example.
The D-Bus methods and signals are not yet stable, thus undocumented right now.
* Run compton with client-side shadow and fading, disable shadow on dock windows and drag-and-drop windows:
+
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$ compton -cCGf
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* Same thing as above, plus making inactive windows 80% transparent, making frame 80% transparent, don't fade on window open/close, enable software optimization, and fork to background:
Please report any you find to <https://github.com/chjj/compton> .
AUTHORS
-------
xcompmgr, originally written by Keith Packard, with contributions from Matthew Allum, Eric Anholt, Dan Doel, Thomas Luebking, Matthew Hawn, Ely Levy, Phil Blundell, and Carl Worth. Compton by Christopher Jeffrey, based on Dana Jansens' original work, with contributions from Richard Grenville.