2019-02-03 13:47:36 -05:00
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// SPDX-License-Identifier: MPL-2.0
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// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
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2018-10-03 17:46:18 -04:00
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#include <GL/gl.h>
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#include <GL/glext.h>
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2018-12-31 02:16:35 -05:00
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#include <locale.h>
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2019-01-20 11:53:39 -05:00
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#include <stdbool.h>
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2019-01-20 16:15:20 -05:00
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#include <stdio.h>
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#include <string.h>
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2019-01-27 18:57:43 -05:00
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#include <xcb/render.h> // for xcb_render_fixed_t, XXX
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2018-10-03 17:46:18 -04:00
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#include "common.h"
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2019-01-20 16:15:20 -05:00
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#include "compiler.h"
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#include "config.h"
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2019-03-08 20:39:18 -05:00
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#include "kernel.h"
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2018-10-03 17:46:18 -04:00
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#include "log.h"
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2019-01-20 11:53:39 -05:00
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#include "region.h"
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2018-12-31 02:16:35 -05:00
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#include "string_utils.h"
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2019-01-20 11:53:39 -05:00
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#include "utils.h"
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2018-10-03 17:46:18 -04:00
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2019-06-08 20:01:53 -04:00
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#include "backend/backend_common.h"
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2019-06-09 14:25:34 -04:00
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#include "backend/gl/gl_common.h"
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2018-10-03 17:46:18 -04:00
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2019-03-09 09:12:53 -05:00
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#define GLSL(version, ...) "#version " #version "\n" #__VA_ARGS__
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2019-03-09 20:22:38 -05:00
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#define QUOTE(...) #__VA_ARGS__
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2019-03-09 09:12:53 -05:00
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2019-06-23 20:25:21 -04:00
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static const GLuint vert_coord_loc = 0;
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static const GLuint vert_in_texcoord_loc = 1;
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2019-06-09 14:25:34 -04:00
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struct gl_blur_context {
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enum blur_method method;
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gl_blur_shader_t *blur_shader;
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2019-07-02 12:42:23 -04:00
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/// Temporary textures used for blurring. They are always the same size as the
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/// target, so they are always big enough without resizing.
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/// Turns out calling glTexImage to resize is expensive, so we avoid that.
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2019-06-09 14:25:34 -04:00
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GLuint blur_texture[2];
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2019-07-02 12:42:23 -04:00
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/// Temporary fbo used for blurring
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2019-06-09 14:25:34 -04:00
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GLuint blur_fbo;
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int texture_width, texture_height;
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2019-07-02 12:42:23 -04:00
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/// How much do we need to resize the damaged region for blurring.
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int resize_width, resize_height;
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2019-06-09 14:25:34 -04:00
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int npasses;
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};
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static GLint glGetUniformLocationChecked(GLuint p, const char *name) {
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auto ret = glGetUniformLocation(p, name);
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if (ret < 0) {
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log_error("Failed to get location of uniform '%s'. compton might not "
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"work correctly.",
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name);
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}
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return ret;
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}
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2018-10-03 17:46:18 -04:00
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GLuint gl_create_shader(GLenum shader_type, const char *shader_str) {
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log_trace("===\n%s\n===", shader_str);
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bool success = false;
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GLuint shader = glCreateShader(shader_type);
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if (!shader) {
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log_error("Failed to create shader with type %#x.", shader_type);
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goto end;
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}
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glShaderSource(shader, 1, &shader_str, NULL);
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glCompileShader(shader);
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// Get shader status
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{
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GLint status = GL_FALSE;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (GL_FALSE == status) {
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GLint log_len = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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if (log_len) {
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char log[log_len + 1];
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glGetShaderInfoLog(shader, log_len, NULL, log);
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log_error("Failed to compile shader with type %d: %s",
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shader_type, log);
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}
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goto end;
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}
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}
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success = true;
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end:
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if (shader && !success) {
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glDeleteShader(shader);
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shader = 0;
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}
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return shader;
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}
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GLuint gl_create_program(const GLuint *const shaders, int nshaders) {
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bool success = false;
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GLuint program = glCreateProgram();
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if (!program) {
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log_error("Failed to create program.");
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goto end;
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}
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for (int i = 0; i < nshaders; ++i)
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glAttachShader(program, shaders[i]);
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glLinkProgram(program);
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// Get program status
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{
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GLint status = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if (GL_FALSE == status) {
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GLint log_len = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
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if (log_len) {
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char log[log_len + 1];
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glGetProgramInfoLog(program, log_len, NULL, log);
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log_error("Failed to link program: %s", log);
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}
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goto end;
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}
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}
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success = true;
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end:
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if (program) {
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for (int i = 0; i < nshaders; ++i)
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glDetachShader(program, shaders[i]);
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}
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if (program && !success) {
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glDeleteProgram(program);
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program = 0;
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}
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return program;
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}
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/**
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* @brief Create a program from vertex and fragment shader strings.
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*/
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2018-12-30 20:32:31 -05:00
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GLuint gl_create_program_from_str(const char *vert_shader_str, const char *frag_shader_str) {
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2018-10-03 17:46:18 -04:00
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GLuint vert_shader = 0;
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GLuint frag_shader = 0;
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GLuint prog = 0;
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if (vert_shader_str)
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vert_shader = gl_create_shader(GL_VERTEX_SHADER, vert_shader_str);
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if (frag_shader_str)
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frag_shader = gl_create_shader(GL_FRAGMENT_SHADER, frag_shader_str);
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{
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GLuint shaders[2];
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int count = 0;
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if (vert_shader) {
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2018-10-03 17:46:18 -04:00
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shaders[count++] = vert_shader;
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}
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if (frag_shader) {
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shaders[count++] = frag_shader;
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}
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if (count) {
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2018-10-03 17:46:18 -04:00
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prog = gl_create_program(shaders, count);
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}
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2018-10-03 17:46:18 -04:00
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}
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if (vert_shader)
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glDeleteShader(vert_shader);
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if (frag_shader)
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glDeleteShader(frag_shader);
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return prog;
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}
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2019-03-08 20:39:18 -05:00
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static void gl_free_prog_main(gl_win_shader_t *pprogram) {
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2018-12-30 20:32:31 -05:00
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if (!pprogram)
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return;
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if (pprogram->prog) {
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glDeleteProgram(pprogram->prog);
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pprogram->prog = 0;
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}
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}
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2018-10-03 17:46:18 -04:00
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/**
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2019-03-08 20:39:18 -05:00
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* Render a region with texture data.
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*
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* @param ptex the texture
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2019-05-06 17:09:03 -04:00
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* @param target the framebuffer to render into
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* @param dst_x,dst_y the top left corner of region where this texture
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2019-05-06 17:09:03 -04:00
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* should go. In OpenGL coordinate system (important!).
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* @param reg_tgt the clip region, in Xorg coordinate system
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* @param reg_visible ignored
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2018-10-03 17:46:18 -04:00
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*/
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2019-05-06 19:31:54 -04:00
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static void _gl_compose(backend_t *base, struct gl_image *img, GLuint target,
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GLfloat *coord, GLuint *indices, int nrects) {
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struct gl_data *gd = (void *)base;
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2019-05-06 17:09:03 -04:00
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if (!img || !img->inner->texture) {
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2018-10-03 17:46:18 -04:00
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log_error("Missing texture.");
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2019-03-08 20:39:18 -05:00
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return;
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2018-10-03 17:46:18 -04:00
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}
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bool dual_texture = false;
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2019-04-01 14:55:11 -04:00
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assert(gd->win_shader.prog);
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glUseProgram(gd->win_shader.prog);
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if (gd->win_shader.unifm_opacity >= 0) {
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2019-05-06 17:09:03 -04:00
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glUniform1f(gd->win_shader.unifm_opacity, (float)img->opacity);
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2019-04-01 14:55:11 -04:00
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}
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if (gd->win_shader.unifm_invert_color >= 0) {
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2019-05-06 17:09:03 -04:00
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glUniform1i(gd->win_shader.unifm_invert_color, img->color_inverted);
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2019-04-01 14:55:11 -04:00
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}
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if (gd->win_shader.unifm_tex >= 0) {
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glUniform1i(gd->win_shader.unifm_tex, 0);
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}
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if (gd->win_shader.unifm_dim >= 0) {
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2019-05-06 17:09:03 -04:00
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glUniform1f(gd->win_shader.unifm_dim, (float)img->dim);
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2019-01-27 19:02:54 -05:00
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}
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2018-10-03 17:46:18 -04:00
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// log_trace("Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n",
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// x, y, width, height, dx, dy, ptex->width, ptex->height, z);
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// Bind texture
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2019-05-06 17:09:03 -04:00
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glBindTexture(GL_TEXTURE_2D, img->inner->texture);
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if (dual_texture) {
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, img->inner->texture);
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glActiveTexture(GL_TEXTURE0);
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}
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GLuint vao;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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GLuint bo[2];
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glGenBuffers(2, bo);
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glBindBuffer(GL_ARRAY_BUFFER, bo[0]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo[1]);
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glBufferData(GL_ARRAY_BUFFER, (long)sizeof(*coord) * nrects * 16, coord, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, (long)sizeof(*indices) * nrects * 6,
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indices, GL_STATIC_DRAW);
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2019-06-23 20:25:21 -04:00
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glEnableVertexAttribArray(vert_coord_loc);
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glEnableVertexAttribArray(vert_in_texcoord_loc);
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2019-06-23 20:51:50 -04:00
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glVertexAttribPointer(vert_coord_loc, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, NULL);
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2019-06-23 20:25:21 -04:00
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glVertexAttribPointer(vert_in_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
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2019-05-06 17:09:03 -04:00
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sizeof(GLfloat) * 4, (void *)(sizeof(GLfloat) * 2));
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target);
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glDrawElements(GL_TRIANGLES, nrects * 6, GL_UNSIGNED_INT, NULL);
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2019-06-23 20:25:21 -04:00
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glDisableVertexAttribArray(vert_coord_loc);
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glDisableVertexAttribArray(vert_in_texcoord_loc);
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2019-05-06 17:09:03 -04:00
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glBindVertexArray(0);
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glDeleteVertexArrays(1, &vao);
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// Cleanup
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glBindTexture(GL_TEXTURE_2D, 0);
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2018-10-03 17:46:18 -04:00
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if (dual_texture) {
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glActiveTexture(GL_TEXTURE1);
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2019-05-06 17:09:03 -04:00
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glBindTexture(GL_TEXTURE_2D, 0);
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2018-10-03 17:46:18 -04:00
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glActiveTexture(GL_TEXTURE0);
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}
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2019-05-06 17:09:03 -04:00
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glDeleteBuffers(2, bo);
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glUseProgram(0);
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gl_check_err();
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return;
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}
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2019-05-06 19:31:54 -04:00
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/// Convert rectangles in X coordinates to OpenGL vertex and texture coordinates
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/// @param[in] nrects, rects rectangles
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/// @param[in] dst_x, dst_y origin of the OpenGL texture, affect the calculated texture
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/// coordinates
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/// @param[in] width, height size of the OpenGL texture
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/// @param[in] root_height height of the back buffer
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/// @param[in] y_inverted whether the texture is y inverted
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/// @param[out] coord, indices output
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static void x_rect_to_coords(int nrects, const rect_t *rects, int dst_x, int dst_y,
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int width, int height, int root_height, bool y_inverted,
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GLfloat *coord, GLuint *indices) {
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dst_y = root_height - dst_y;
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if (y_inverted) {
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dst_y -= height;
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2019-05-06 17:09:03 -04:00
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}
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2019-05-06 19:31:54 -04:00
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for (int i = 0; i < nrects; i++) {
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2019-03-08 20:39:18 -05:00
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// Y-flip. Note after this, crect.y1 > crect.y2
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2019-04-01 14:55:11 -04:00
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rect_t crect = rects[i];
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2019-05-06 19:31:54 -04:00
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crect.y1 = root_height - crect.y1;
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crect.y2 = root_height - crect.y2;
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2019-03-08 20:39:18 -05:00
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2018-10-03 17:46:18 -04:00
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// Calculate texture coordinates
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2019-03-08 20:39:18 -05:00
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// (texture_x1, texture_y1), texture coord for the _bottom left_ corner
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2019-03-30 05:07:21 -04:00
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auto texture_x1 = (GLfloat)(crect.x1 - dst_x);
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2019-05-06 17:09:03 -04:00
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auto texture_y1 = (GLfloat)(crect.y2 - dst_y);
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2019-03-30 05:07:21 -04:00
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auto texture_x2 = texture_x1 + (GLfloat)(crect.x2 - crect.x1);
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auto texture_y2 = texture_y1 + (GLfloat)(crect.y1 - crect.y2);
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2019-03-08 20:39:18 -05:00
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// X pixmaps might be Y inverted, invert the texture coordinates
|
2019-05-06 19:31:54 -04:00
|
|
|
if (y_inverted) {
|
|
|
|
texture_y1 = (GLfloat)height - texture_y1;
|
|
|
|
texture_y2 = (GLfloat)height - texture_y2;
|
2019-03-08 20:39:18 -05:00
|
|
|
}
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-03-10 16:38:34 -04:00
|
|
|
// GL_TEXTURE_2D coordinates are normalized
|
|
|
|
// TODO use texelFetch
|
2019-05-06 19:31:54 -04:00
|
|
|
texture_x1 /= (GLfloat)width;
|
|
|
|
texture_y1 /= (GLfloat)height;
|
|
|
|
texture_x2 /= (GLfloat)width;
|
|
|
|
texture_y2 /= (GLfloat)height;
|
2018-10-03 17:46:18 -04:00
|
|
|
|
|
|
|
// Vertex coordinates
|
2019-04-01 14:55:11 -04:00
|
|
|
auto vx1 = (GLfloat)crect.x1;
|
|
|
|
auto vy1 = (GLfloat)crect.y2;
|
|
|
|
auto vx2 = (GLfloat)crect.x2;
|
|
|
|
auto vy2 = (GLfloat)crect.y1;
|
2018-10-03 17:46:18 -04:00
|
|
|
|
|
|
|
// log_trace("Rect %d: %f, %f, %f, %f -> %d, %d, %d, %d",
|
|
|
|
// ri, rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
|
|
|
|
|
2019-04-01 14:55:11 -04:00
|
|
|
memcpy(&coord[i * 16],
|
|
|
|
(GLfloat[][2]){
|
|
|
|
{vx1, vy1},
|
|
|
|
{texture_x1, texture_y1},
|
|
|
|
{vx2, vy1},
|
|
|
|
{texture_x2, texture_y1},
|
|
|
|
{vx2, vy2},
|
|
|
|
{texture_x2, texture_y2},
|
|
|
|
{vx1, vy2},
|
|
|
|
{texture_x1, texture_y2},
|
|
|
|
},
|
|
|
|
sizeof(GLfloat[2]) * 8);
|
|
|
|
|
|
|
|
GLuint u = (GLuint)(i * 4);
|
|
|
|
memcpy(&indices[i * 6], (GLuint[]){u + 0, u + 1, u + 2, u + 2, u + 3, u + 0},
|
|
|
|
sizeof(GLuint) * 6);
|
2018-10-03 17:46:18 -04:00
|
|
|
}
|
2019-05-06 19:31:54 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void gl_compose(backend_t *base, void *image_data, int dst_x, int dst_y,
|
|
|
|
const region_t *reg_tgt, const region_t *reg_visible) {
|
|
|
|
struct gl_data *gd = (void *)base;
|
|
|
|
struct gl_image *img = image_data;
|
|
|
|
|
|
|
|
// Painting
|
|
|
|
int nrects;
|
|
|
|
const rect_t *rects;
|
|
|
|
rects = pixman_region32_rectangles((region_t *)reg_tgt, &nrects);
|
|
|
|
if (!nrects) {
|
|
|
|
// Nothing to paint
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Until we start to use glClipControl, reg_tgt, dst_x and dst_y and
|
|
|
|
// in a different coordinate system than the one OpenGL uses.
|
|
|
|
// OpenGL window coordinate (or NDC) has the origin at the lower left of the
|
|
|
|
// screen, with y axis pointing up; Xorg has the origin at the upper left of the
|
|
|
|
// screen, with y axis pointing down. We have to do some coordinate conversion in
|
|
|
|
// this function
|
|
|
|
|
|
|
|
auto coord = ccalloc(nrects * 16, GLfloat);
|
|
|
|
auto indices = ccalloc(nrects * 6, GLuint);
|
|
|
|
x_rect_to_coords(nrects, rects, dst_x, dst_y, img->inner->width, img->inner->height,
|
|
|
|
gd->height, img->inner->y_inverted, coord, indices);
|
|
|
|
_gl_compose(base, img, 0, coord, indices, nrects);
|
2019-04-01 14:55:11 -04:00
|
|
|
|
|
|
|
free(indices);
|
|
|
|
free(coord);
|
2018-10-03 17:46:18 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Blur contents in a particular region.
|
|
|
|
*/
|
2019-06-09 14:25:34 -04:00
|
|
|
bool gl_blur(backend_t *base, double opacity, void *ctx, const region_t *reg_blur,
|
2019-03-09 20:22:38 -05:00
|
|
|
const region_t *reg_visible) {
|
2019-06-09 14:25:34 -04:00
|
|
|
struct gl_blur_context *bctx = ctx;
|
2019-03-09 20:22:38 -05:00
|
|
|
struct gl_data *gd = (void *)base;
|
2019-06-09 14:25:34 -04:00
|
|
|
|
2019-07-02 12:42:23 -04:00
|
|
|
if (gd->width + bctx->resize_width * 2 != bctx->texture_width ||
|
|
|
|
gd->height + bctx->resize_height * 2 != bctx->texture_height) {
|
2019-06-09 14:25:34 -04:00
|
|
|
// Resize the temporary textures used for blur in case the root
|
|
|
|
// size changed
|
2019-07-02 12:42:23 -04:00
|
|
|
bctx->texture_width = gd->width + bctx->resize_width * 2;
|
|
|
|
bctx->texture_height = gd->height + bctx->resize_height * 2;
|
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
glBindTexture(GL_TEXTURE_2D, bctx->blur_texture[0]);
|
2019-07-02 12:42:23 -04:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, bctx->texture_width,
|
|
|
|
bctx->texture_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
2019-06-09 14:25:34 -04:00
|
|
|
if (bctx->npasses > 1) {
|
|
|
|
glBindTexture(GL_TEXTURE_2D, bctx->blur_texture[1]);
|
2019-07-02 12:42:23 -04:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, bctx->texture_width,
|
|
|
|
bctx->texture_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
2019-06-09 14:25:34 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// XXX: do we need projection matrix for blur at all?
|
|
|
|
// Note: OpenGL matrices are column major
|
2019-07-02 12:42:23 -04:00
|
|
|
GLfloat projection_matrix[4][4] = {
|
|
|
|
{2.0f / (GLfloat)bctx->texture_width, 0, 0, 0},
|
|
|
|
{0, 2.0f / (GLfloat)bctx->texture_height, 0, 0},
|
|
|
|
{0, 0, 0, 0},
|
|
|
|
{-1, -1, 0, 1}};
|
2019-06-09 14:25:34 -04:00
|
|
|
|
|
|
|
// Update projection matrices in the blur shaders
|
2019-07-02 12:42:23 -04:00
|
|
|
for (int i = 0; i < bctx->npasses - 1; i++) {
|
2019-06-09 14:25:34 -04:00
|
|
|
assert(bctx->blur_shader[i].prog);
|
|
|
|
glUseProgram(bctx->blur_shader[i].prog);
|
|
|
|
int pml = glGetUniformLocationChecked(bctx->blur_shader[i].prog,
|
|
|
|
"projection");
|
|
|
|
glUniformMatrix4fv(pml, 1, false, projection_matrix[0]);
|
|
|
|
}
|
2019-07-02 12:42:23 -04:00
|
|
|
|
|
|
|
GLfloat projection_matrix2[4][4] = {{2.0f / (GLfloat)gd->width, 0, 0, 0},
|
|
|
|
{0, 2.0f / (GLfloat)gd->height, 0, 0},
|
|
|
|
{0, 0, 0, 0},
|
|
|
|
{-1, -1, 0, 1}};
|
|
|
|
assert(bctx->blur_shader[bctx->npasses - 1].prog);
|
|
|
|
glUseProgram(bctx->blur_shader[bctx->npasses - 1].prog);
|
|
|
|
int pml = glGetUniformLocationChecked(
|
|
|
|
bctx->blur_shader[bctx->npasses - 1].prog, "projection");
|
|
|
|
glUniformMatrix4fv(pml, 1, false, projection_matrix2[0]);
|
2019-06-09 14:25:34 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Remainder: regions are in Xorg coordinates
|
2019-07-02 12:42:23 -04:00
|
|
|
auto reg_blur_resized =
|
|
|
|
resize_region(reg_blur, bctx->resize_width, bctx->resize_height);
|
|
|
|
const rect_t *extent = pixman_region32_extents((region_t *)reg_blur),
|
|
|
|
*extent_resized = pixman_region32_extents(®_blur_resized);
|
|
|
|
int width = extent->x2 - extent->x1, height = extent->y2 - extent->y1,
|
|
|
|
width_resized = extent_resized->x2 - extent_resized->x1,
|
|
|
|
height_resized = extent_resized->y2 - extent_resized->y1;
|
|
|
|
int dst_y_resized_screen_coord = gd->height - extent_resized->y2,
|
|
|
|
dst_y_resized_fb_coord = bctx->texture_height - extent_resized->y2;
|
2019-03-09 20:22:38 -05:00
|
|
|
if (width == 0 || height == 0) {
|
|
|
|
return true;
|
|
|
|
}
|
2018-10-03 17:46:18 -04:00
|
|
|
|
|
|
|
bool ret = false;
|
2019-07-02 12:42:23 -04:00
|
|
|
int nrects, nrects_resized;
|
|
|
|
const rect_t *rects = pixman_region32_rectangles((region_t *)reg_blur, &nrects),
|
|
|
|
*rects_resized =
|
|
|
|
pixman_region32_rectangles(®_blur_resized, &nrects_resized);
|
|
|
|
if (!nrects || !nrects_resized) {
|
2019-04-01 14:43:24 -04:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto coord = ccalloc(nrects * 16, GLfloat);
|
|
|
|
auto indices = ccalloc(nrects * 6, GLuint);
|
2019-07-02 12:42:23 -04:00
|
|
|
x_rect_to_coords(nrects, rects, extent_resized->x1, extent_resized->y2,
|
|
|
|
bctx->texture_width, bctx->texture_height, gd->height, false,
|
|
|
|
coord, indices);
|
|
|
|
|
|
|
|
auto coord_resized = ccalloc(nrects_resized * 16, GLfloat);
|
|
|
|
auto indices_resized = ccalloc(nrects_resized * 6, GLuint);
|
|
|
|
x_rect_to_coords(nrects_resized, rects_resized, extent_resized->x1,
|
|
|
|
extent_resized->y2, bctx->texture_width, bctx->texture_height,
|
|
|
|
bctx->texture_height, false, coord_resized, indices_resized);
|
2019-07-07 14:09:15 -04:00
|
|
|
pixman_region32_fini(®_blur_resized);
|
2019-07-02 12:42:23 -04:00
|
|
|
|
|
|
|
GLuint vao[2];
|
|
|
|
glGenVertexArrays(2, vao);
|
|
|
|
GLuint bo[4];
|
|
|
|
glGenBuffers(4, bo);
|
|
|
|
|
|
|
|
glBindVertexArray(vao[0]);
|
2019-04-01 14:43:24 -04:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, bo[0]);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo[1]);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, (long)sizeof(*coord) * nrects * 16, coord, GL_STATIC_DRAW);
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (long)sizeof(*indices) * nrects * 6,
|
|
|
|
indices, GL_STATIC_DRAW);
|
2019-06-23 20:51:50 -04:00
|
|
|
glEnableVertexAttribArray(vert_coord_loc);
|
|
|
|
glEnableVertexAttribArray(vert_in_texcoord_loc);
|
|
|
|
glVertexAttribPointer(vert_coord_loc, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, NULL);
|
|
|
|
glVertexAttribPointer(vert_in_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
|
|
|
|
sizeof(GLfloat) * 4, (void *)(sizeof(GLfloat) * 2));
|
2019-04-01 14:43:24 -04:00
|
|
|
|
2019-07-02 12:42:23 -04:00
|
|
|
glBindVertexArray(vao[1]);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, bo[2]);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo[3]);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, (long)sizeof(*coord_resized) * nrects_resized * 16,
|
|
|
|
coord_resized, GL_STATIC_DRAW);
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
|
|
|
(long)sizeof(*indices_resized) * nrects_resized * 6, indices_resized,
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(vert_coord_loc);
|
|
|
|
glEnableVertexAttribArray(vert_in_texcoord_loc);
|
|
|
|
glVertexAttribPointer(vert_coord_loc, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, NULL);
|
|
|
|
glVertexAttribPointer(vert_in_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
|
|
|
|
sizeof(GLfloat) * 4, (void *)(sizeof(GLfloat) * 2));
|
|
|
|
|
2019-03-09 20:22:38 -05:00
|
|
|
int curr = 0;
|
|
|
|
glReadBuffer(GL_BACK);
|
2019-06-09 14:25:34 -04:00
|
|
|
glBindTexture(GL_TEXTURE_2D, bctx->blur_texture[0]);
|
2018-10-03 17:46:18 -04:00
|
|
|
// Copy the area to be blurred into tmp buffer
|
2019-07-02 12:42:23 -04:00
|
|
|
|
|
|
|
int copy_tex_xoffset = 0, copy_tex_yoffset = 0, copy_tex_x = extent_resized->x1,
|
|
|
|
copy_tex_y = dst_y_resized_screen_coord;
|
|
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, copy_tex_xoffset, copy_tex_yoffset,
|
|
|
|
copy_tex_x, copy_tex_y, width_resized, height_resized);
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
for (int i = 0; i < bctx->npasses; ++i) {
|
|
|
|
const gl_blur_shader_t *p = &bctx->blur_shader[i];
|
2019-03-09 20:22:38 -05:00
|
|
|
assert(p->prog);
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
assert(bctx->blur_texture[curr]);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, bctx->blur_texture[curr]);
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-03-09 21:04:14 -05:00
|
|
|
glUseProgram(p->prog);
|
2019-06-09 14:25:34 -04:00
|
|
|
if (i < bctx->npasses - 1) {
|
2019-07-02 12:42:23 -04:00
|
|
|
// not last pass, draw into framebuffer, with resized regions
|
|
|
|
glBindVertexArray(vao[1]);
|
2019-06-09 14:25:34 -04:00
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, bctx->blur_fbo);
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-03-09 20:22:38 -05:00
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
2019-06-09 14:25:34 -04:00
|
|
|
GL_TEXTURE_2D, bctx->blur_texture[!curr], 0);
|
2019-02-02 14:30:07 -05:00
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
2019-01-20 11:53:39 -05:00
|
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
2018-10-03 17:46:18 -04:00
|
|
|
log_error("Framebuffer attachment failed.");
|
|
|
|
goto end;
|
|
|
|
}
|
2019-03-09 21:04:14 -05:00
|
|
|
glUniform1f(p->unifm_opacity, 1.0);
|
2019-07-02 12:42:23 -04:00
|
|
|
// For other than last pass, we are drawing to a texture, we
|
|
|
|
// translate the render origin so we don't need a big texture
|
|
|
|
glUniform2f(p->orig_loc, -(GLfloat)extent_resized->x1,
|
|
|
|
-(GLfloat)dst_y_resized_fb_coord);
|
|
|
|
glViewport(0, 0, bctx->texture_width, bctx->texture_height);
|
2018-10-03 17:46:18 -04:00
|
|
|
} else {
|
2019-07-02 12:42:23 -04:00
|
|
|
// last pass, draw directly into the back buffer, with origin
|
|
|
|
// regions
|
|
|
|
glBindVertexArray(vao[0]);
|
2018-10-03 17:46:18 -04:00
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
2019-02-02 14:30:07 -05:00
|
|
|
glDrawBuffer(GL_BACK);
|
2019-03-30 05:07:21 -04:00
|
|
|
glUniform1f(p->unifm_opacity, (float)opacity);
|
2019-04-01 14:43:24 -04:00
|
|
|
glUniform2f(p->orig_loc, 0, 0);
|
2019-07-02 12:42:23 -04:00
|
|
|
glViewport(0, 0, gd->width, gd->height);
|
2019-04-01 14:43:24 -04:00
|
|
|
}
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-07-02 12:42:23 -04:00
|
|
|
if (p->unifm_offset_x >= 0) {
|
|
|
|
glUniform1f(p->unifm_offset_x, 1.0f / (GLfloat)bctx->texture_width);
|
|
|
|
}
|
|
|
|
if (p->unifm_offset_y >= 0) {
|
|
|
|
glUniform1f(p->unifm_offset_y, 1.0f / (GLfloat)bctx->texture_height);
|
|
|
|
}
|
2019-04-01 14:43:24 -04:00
|
|
|
glDrawElements(GL_TRIANGLES, nrects * 6, GL_UNSIGNED_INT, NULL);
|
|
|
|
|
2018-10-03 17:46:18 -04:00
|
|
|
// XXX use multiple draw calls is probably going to be slow than
|
|
|
|
// just simply blur the whole area.
|
|
|
|
|
2019-03-09 20:22:38 -05:00
|
|
|
curr = !curr;
|
2018-10-03 17:46:18 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
ret = true;
|
|
|
|
|
|
|
|
end:
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
2019-03-10 16:38:34 -04:00
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
2019-04-01 14:43:24 -04:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
2019-07-02 12:42:23 -04:00
|
|
|
glDeleteBuffers(4, bo);
|
2019-04-01 14:57:49 -04:00
|
|
|
glBindVertexArray(0);
|
2019-07-02 12:42:23 -04:00
|
|
|
glDeleteVertexArrays(2, vao);
|
2019-04-01 14:43:24 -04:00
|
|
|
|
|
|
|
free(indices);
|
|
|
|
free(coord);
|
2019-07-07 14:09:15 -04:00
|
|
|
free(indices_resized);
|
|
|
|
free(coord_resized);
|
2018-10-03 17:46:18 -04:00
|
|
|
|
|
|
|
gl_check_err();
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2019-03-13 19:26:24 -04:00
|
|
|
// clang-format off
|
2019-04-01 14:59:54 -04:00
|
|
|
const char *vertex_shader = GLSL(330,
|
2019-03-13 19:26:24 -04:00
|
|
|
uniform mat4 projection;
|
2019-04-01 14:43:24 -04:00
|
|
|
uniform vec2 orig;
|
2019-06-23 20:25:21 -04:00
|
|
|
layout(location = 0) in vec2 coord;
|
|
|
|
layout(location = 1) in vec2 in_texcoord;
|
2019-03-13 19:26:24 -04:00
|
|
|
out vec2 texcoord;
|
|
|
|
void main() {
|
2019-04-01 14:43:24 -04:00
|
|
|
gl_Position = projection * vec4(coord + orig, 0, 1);
|
2019-03-13 19:26:24 -04:00
|
|
|
texcoord = in_texcoord;
|
|
|
|
}
|
|
|
|
);
|
|
|
|
// clang-format on
|
|
|
|
|
2018-10-03 17:46:18 -04:00
|
|
|
/**
|
|
|
|
* Load a GLSL main program from shader strings.
|
|
|
|
*/
|
2019-03-09 09:12:53 -05:00
|
|
|
static int gl_win_shader_from_string(const char *vshader_str, const char *fshader_str,
|
|
|
|
gl_win_shader_t *ret) {
|
2018-10-03 17:46:18 -04:00
|
|
|
// Build program
|
|
|
|
ret->prog = gl_create_program_from_str(vshader_str, fshader_str);
|
|
|
|
if (!ret->prog) {
|
|
|
|
log_error("Failed to create GLSL program.");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get uniform addresses
|
|
|
|
ret->unifm_opacity = glGetUniformLocationChecked(ret->prog, "opacity");
|
|
|
|
ret->unifm_invert_color = glGetUniformLocationChecked(ret->prog, "invert_color");
|
|
|
|
ret->unifm_tex = glGetUniformLocationChecked(ret->prog, "tex");
|
2019-03-09 21:25:41 -05:00
|
|
|
ret->unifm_dim = glGetUniformLocationChecked(ret->prog, "dim");
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-04-01 14:43:24 -04:00
|
|
|
glUseProgram(ret->prog);
|
|
|
|
int orig_loc = glGetUniformLocation(ret->prog, "orig");
|
|
|
|
glUniform2f(orig_loc, 0, 0);
|
|
|
|
|
2018-10-03 17:46:18 -04:00
|
|
|
gl_check_err();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Callback to run on root window size change.
|
|
|
|
*/
|
2019-03-08 20:39:18 -05:00
|
|
|
void gl_resize(struct gl_data *gd, int width, int height) {
|
2018-10-03 17:46:18 -04:00
|
|
|
glViewport(0, 0, width, height);
|
2019-03-08 20:39:18 -05:00
|
|
|
gd->height = height;
|
|
|
|
gd->width = width;
|
2018-10-03 17:46:18 -04:00
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
// XXX: do we need projection matrix at all?
|
2019-03-13 19:26:24 -04:00
|
|
|
// Note: OpenGL matrices are column major
|
2019-03-31 13:15:14 -04:00
|
|
|
GLfloat projection_matrix[4][4] = {{2.0f / (GLfloat)width, 0, 0, 0},
|
|
|
|
{0, 2.0f / (GLfloat)height, 0, 0},
|
|
|
|
{0, 0, 0, 0},
|
|
|
|
{-1, -1, 0, 1}};
|
2019-03-13 19:26:24 -04:00
|
|
|
|
|
|
|
// Update projection matrix in the win shader
|
|
|
|
glUseProgram(gd->win_shader.prog);
|
|
|
|
int pml = glGetUniformLocationChecked(gd->win_shader.prog, "projection");
|
|
|
|
glUniformMatrix4fv(pml, 1, false, projection_matrix[0]);
|
|
|
|
|
2019-04-01 14:34:02 -04:00
|
|
|
glUseProgram(gd->fill_shader.prog);
|
|
|
|
pml = glGetUniformLocationChecked(gd->fill_shader.prog, "projection");
|
|
|
|
glUniformMatrix4fv(pml, 1, false, projection_matrix[0]);
|
|
|
|
|
2019-03-13 19:26:24 -04:00
|
|
|
gl_check_err();
|
2018-10-03 17:46:18 -04:00
|
|
|
}
|
2018-12-31 02:16:35 -05:00
|
|
|
|
2019-04-01 14:34:02 -04:00
|
|
|
// clang-format off
|
2019-04-01 14:59:54 -04:00
|
|
|
static const char fill_frag[] = GLSL(330,
|
2019-04-01 14:34:02 -04:00
|
|
|
uniform vec4 color;
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = color;
|
|
|
|
}
|
|
|
|
);
|
|
|
|
|
2019-04-01 14:59:54 -04:00
|
|
|
static const char fill_vert[] = GLSL(330,
|
2019-06-23 20:25:21 -04:00
|
|
|
layout(location = 0) in vec2 in_coord;
|
2019-04-01 14:34:02 -04:00
|
|
|
uniform mat4 projection;
|
|
|
|
void main() {
|
|
|
|
gl_Position = projection * vec4(in_coord, 0, 1);
|
|
|
|
}
|
|
|
|
);
|
|
|
|
// clang-format on
|
|
|
|
|
2019-05-10 03:34:58 -04:00
|
|
|
/// Fill a given region in bound framebuffer.
|
|
|
|
/// @param[in] y_inverted whether the y coordinates in `clip` should be inverted
|
|
|
|
static void
|
|
|
|
_gl_fill(backend_t *base, struct color c, const region_t *clip, int height, bool y_inverted) {
|
2019-06-23 20:25:21 -04:00
|
|
|
static const GLuint fill_vert_in_coord_loc = 0;
|
2019-03-09 20:51:21 -05:00
|
|
|
int nrects;
|
|
|
|
const rect_t *rect = pixman_region32_rectangles((region_t *)clip, &nrects);
|
|
|
|
struct gl_data *gd = (void *)base;
|
2019-04-01 14:57:49 -04:00
|
|
|
|
|
|
|
GLuint vao;
|
|
|
|
glGenVertexArrays(1, &vao);
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
|
2019-04-01 14:34:02 -04:00
|
|
|
GLuint bo[2];
|
|
|
|
glGenBuffers(2, bo);
|
|
|
|
glUseProgram(gd->fill_shader.prog);
|
2019-05-10 03:34:58 -04:00
|
|
|
glUniform4f(gd->fill_shader.color_loc, (GLfloat)c.red, (GLfloat)c.green,
|
|
|
|
(GLfloat)c.blue, (GLfloat)c.alpha);
|
2019-06-23 20:25:21 -04:00
|
|
|
glEnableVertexAttribArray(fill_vert_in_coord_loc);
|
2019-04-01 14:34:02 -04:00
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, bo[0]);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bo[1]);
|
|
|
|
|
|
|
|
auto coord = ccalloc(nrects * 8, GLint);
|
|
|
|
auto indices = ccalloc(nrects * 6, GLuint);
|
2019-03-09 20:51:21 -05:00
|
|
|
for (int i = 0; i < nrects; i++) {
|
2019-05-10 03:34:58 -04:00
|
|
|
GLint y1 = y_inverted ? height - rect[i].y2 : rect[i].y1,
|
|
|
|
y2 = y_inverted ? height - rect[i].y1 : rect[i].y2;
|
2019-04-01 14:34:02 -04:00
|
|
|
memcpy(&coord[i * 8],
|
2019-05-10 03:34:58 -04:00
|
|
|
(GLint[][2]){
|
|
|
|
{rect[i].x1, y1}, {rect[i].x2, y1}, {rect[i].x2, y2}, {rect[i].x1, y2}},
|
2019-04-01 14:34:02 -04:00
|
|
|
sizeof(GLint[2]) * 4);
|
|
|
|
indices[i * 6 + 0] = (GLuint)i * 4 + 0;
|
|
|
|
indices[i * 6 + 1] = (GLuint)i * 4 + 1;
|
|
|
|
indices[i * 6 + 2] = (GLuint)i * 4 + 2;
|
|
|
|
indices[i * 6 + 3] = (GLuint)i * 4 + 2;
|
|
|
|
indices[i * 6 + 4] = (GLuint)i * 4 + 3;
|
|
|
|
indices[i * 6 + 5] = (GLuint)i * 4 + 0;
|
2019-03-09 20:51:21 -05:00
|
|
|
}
|
2019-04-01 14:34:02 -04:00
|
|
|
glBufferData(GL_ARRAY_BUFFER, nrects * 8 * (long)sizeof(*coord), coord, GL_STREAM_DRAW);
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, nrects * 6 * (long)sizeof(*indices),
|
|
|
|
indices, GL_STREAM_DRAW);
|
|
|
|
|
2019-06-23 20:25:21 -04:00
|
|
|
glVertexAttribPointer(fill_vert_in_coord_loc, 2, GL_INT, GL_FALSE,
|
2019-04-01 14:34:02 -04:00
|
|
|
sizeof(*coord) * 2, (void *)0);
|
|
|
|
glDrawElements(GL_TRIANGLES, nrects * 6, GL_UNSIGNED_INT, NULL);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
2019-06-23 20:25:21 -04:00
|
|
|
glDisableVertexAttribArray(fill_vert_in_coord_loc);
|
2019-04-01 14:57:49 -04:00
|
|
|
glBindVertexArray(0);
|
|
|
|
glDeleteVertexArrays(1, &vao);
|
2019-04-01 14:34:02 -04:00
|
|
|
|
|
|
|
glDeleteBuffers(2, bo);
|
2019-03-09 20:51:21 -05:00
|
|
|
}
|
|
|
|
|
2019-05-10 03:34:58 -04:00
|
|
|
void gl_fill(backend_t *base, struct color c, const region_t *clip) {
|
|
|
|
struct gl_data *gd = (void *)base;
|
|
|
|
return _gl_fill(base, c, clip, gd->height, true);
|
|
|
|
}
|
|
|
|
|
2019-05-06 17:09:03 -04:00
|
|
|
void gl_release_image(backend_t *base, void *image_data) {
|
|
|
|
struct gl_image *wd = image_data;
|
|
|
|
struct gl_data *gl = (void *)base;
|
|
|
|
wd->inner->refcount--;
|
|
|
|
assert(wd->inner->refcount >= 0);
|
|
|
|
if (wd->inner->refcount > 0) {
|
|
|
|
free(wd);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
gl->release_user_data(base, wd->inner);
|
|
|
|
assert(wd->inner->user_data == NULL);
|
|
|
|
|
|
|
|
glDeleteTextures(1, &wd->inner->texture);
|
|
|
|
free(wd->inner);
|
|
|
|
free(wd);
|
|
|
|
gl_check_err();
|
|
|
|
}
|
|
|
|
|
|
|
|
void *gl_copy(backend_t *base, const void *image_data, const region_t *reg_visible) {
|
|
|
|
const struct gl_image *img = image_data;
|
|
|
|
auto new_img = ccalloc(1, struct gl_image);
|
|
|
|
*new_img = *img;
|
|
|
|
new_img->inner->refcount++;
|
|
|
|
return new_img;
|
|
|
|
}
|
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
static inline void gl_free_blur_shader(gl_blur_shader_t *shader) {
|
|
|
|
if (shader->prog) {
|
|
|
|
glDeleteProgram(shader->prog);
|
|
|
|
}
|
|
|
|
|
|
|
|
shader->prog = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gl_destroy_blur_context(backend_t *base, void *ctx) {
|
|
|
|
struct gl_blur_context *bctx = ctx;
|
|
|
|
// Free GLSL shaders/programs
|
|
|
|
for (int i = 0; i < bctx->npasses; ++i) {
|
|
|
|
gl_free_blur_shader(&bctx->blur_shader[i]);
|
|
|
|
}
|
|
|
|
free(bctx->blur_shader);
|
|
|
|
|
|
|
|
glDeleteTextures(bctx->npasses > 1 ? 2 : 1, bctx->blur_texture);
|
|
|
|
if (bctx->npasses > 1) {
|
|
|
|
glDeleteFramebuffers(1, &bctx->blur_fbo);
|
|
|
|
}
|
|
|
|
free(bctx);
|
|
|
|
|
|
|
|
gl_check_err();
|
|
|
|
}
|
|
|
|
|
2018-12-31 02:16:35 -05:00
|
|
|
/**
|
|
|
|
* Initialize GL blur filters.
|
|
|
|
*/
|
2019-06-09 14:25:34 -04:00
|
|
|
void *gl_create_blur_context(backend_t *base, enum blur_method method, void *args) {
|
|
|
|
bool success = true;
|
|
|
|
auto gd = (struct gl_data *)base;
|
|
|
|
|
|
|
|
struct conv **kernels;
|
2019-07-02 12:42:23 -04:00
|
|
|
auto ctx = ccalloc(1, struct gl_blur_context);
|
2019-06-09 14:25:34 -04:00
|
|
|
|
|
|
|
if (!method || method >= BLUR_METHOD_INVALID) {
|
|
|
|
ctx->method = BLUR_METHOD_NONE;
|
|
|
|
return ctx;
|
|
|
|
}
|
|
|
|
|
|
|
|
ctx->method = BLUR_METHOD_KERNEL;
|
|
|
|
if (method == BLUR_METHOD_KERNEL) {
|
|
|
|
ctx->npasses = ((struct kernel_blur_args *)args)->kernel_count;
|
|
|
|
kernels = ((struct kernel_blur_args *)args)->kernels;
|
|
|
|
} else {
|
|
|
|
kernels = generate_blur_kernel(method, args, &ctx->npasses);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!ctx->npasses) {
|
|
|
|
ctx->method = BLUR_METHOD_NONE;
|
|
|
|
return ctx;
|
2019-03-09 20:22:38 -05:00
|
|
|
}
|
2018-12-31 02:16:35 -05:00
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
ctx->blur_shader = ccalloc(ctx->npasses, gl_blur_shader_t);
|
2019-06-06 02:37:48 -04:00
|
|
|
|
2018-12-31 02:16:35 -05:00
|
|
|
char *lc_numeric_old = strdup(setlocale(LC_NUMERIC, NULL));
|
|
|
|
// Enforce LC_NUMERIC locale "C" here to make sure decimal point is sane
|
|
|
|
// Thanks to hiciu for reporting.
|
|
|
|
setlocale(LC_NUMERIC, "C");
|
|
|
|
|
2019-03-09 20:22:38 -05:00
|
|
|
// clang-format off
|
2019-04-01 14:59:54 -04:00
|
|
|
static const char *FRAG_SHADER_BLUR = GLSL(330,
|
2019-03-09 20:22:38 -05:00
|
|
|
%s\n // other extension pragmas
|
|
|
|
uniform float offset_x;
|
|
|
|
uniform float offset_y;
|
2019-03-10 16:38:34 -04:00
|
|
|
uniform sampler2D tex_scr;
|
2019-03-09 21:04:14 -05:00
|
|
|
uniform float opacity;
|
2019-03-13 19:26:24 -04:00
|
|
|
in vec2 texcoord;
|
2019-03-09 20:22:38 -05:00
|
|
|
out vec4 out_color;
|
|
|
|
void main() {
|
|
|
|
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
%s //body of the convolution
|
2019-03-09 21:04:14 -05:00
|
|
|
out_color = sum / float(%.7g) * opacity;
|
2019-03-09 20:22:38 -05:00
|
|
|
}
|
|
|
|
);
|
|
|
|
static const char *FRAG_SHADER_BLUR_ADD = QUOTE(
|
|
|
|
sum += float(%.7g) *
|
2019-03-13 19:26:24 -04:00
|
|
|
texture2D(tex_scr, vec2(texcoord.x + offset_x * float(%d),
|
|
|
|
texcoord.y + offset_y * float(%d)));
|
2019-03-09 20:22:38 -05:00
|
|
|
);
|
|
|
|
// clang-format on
|
|
|
|
|
2018-12-31 02:16:35 -05:00
|
|
|
const char *shader_add = FRAG_SHADER_BLUR_ADD;
|
|
|
|
char *extension = strdup("");
|
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
for (int i = 0; i < ctx->npasses; i++) {
|
2019-03-09 20:22:38 -05:00
|
|
|
auto kern = kernels[i];
|
2018-12-31 02:16:35 -05:00
|
|
|
// Build shader
|
2019-02-17 18:47:46 -05:00
|
|
|
int width = kern->w, height = kern->h;
|
2019-05-06 19:29:02 -04:00
|
|
|
int nele = width * height;
|
2019-03-30 05:07:21 -04:00
|
|
|
size_t body_len = (strlen(shader_add) + 42) * (uint)nele;
|
2019-03-09 20:22:38 -05:00
|
|
|
char *shader_body = ccalloc(body_len, char);
|
|
|
|
char *pc = shader_body;
|
2018-12-31 02:16:35 -05:00
|
|
|
|
|
|
|
double sum = 0.0;
|
2019-02-17 18:47:46 -05:00
|
|
|
for (int j = 0; j < height; ++j) {
|
|
|
|
for (int k = 0; k < width; ++k) {
|
2019-03-09 20:22:38 -05:00
|
|
|
double val;
|
2019-06-08 20:01:53 -04:00
|
|
|
val = kern->data[j * width + k];
|
2019-02-17 18:47:46 -05:00
|
|
|
if (val == 0) {
|
2018-12-31 02:16:35 -05:00
|
|
|
continue;
|
2019-02-17 18:47:46 -05:00
|
|
|
}
|
2018-12-31 02:16:35 -05:00
|
|
|
sum += val;
|
2019-03-30 05:07:21 -04:00
|
|
|
pc += snprintf(pc, body_len - (ulong)(pc - shader_body),
|
2019-03-10 16:38:34 -04:00
|
|
|
FRAG_SHADER_BLUR_ADD, val, k - width / 2,
|
|
|
|
j - height / 2);
|
2019-03-09 20:22:38 -05:00
|
|
|
assert(pc < shader_body + body_len);
|
2018-12-31 02:16:35 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
auto pass = ctx->blur_shader + i;
|
2019-03-09 20:22:38 -05:00
|
|
|
size_t shader_len = strlen(FRAG_SHADER_BLUR) + strlen(extension) +
|
2019-03-10 16:38:34 -04:00
|
|
|
strlen(shader_body) + 10 /* sum */ +
|
|
|
|
1 /* null terminator */;
|
2019-03-09 20:22:38 -05:00
|
|
|
char *shader_str = ccalloc(shader_len, char);
|
2019-03-31 13:15:14 -04:00
|
|
|
auto real_shader_len = snprintf(shader_str, shader_len, FRAG_SHADER_BLUR,
|
|
|
|
extension, shader_body, sum);
|
2019-03-30 18:57:29 -04:00
|
|
|
CHECK(real_shader_len >= 0);
|
|
|
|
CHECK((size_t)real_shader_len < shader_len);
|
2019-03-09 20:22:38 -05:00
|
|
|
free(shader_body);
|
2018-12-31 02:16:35 -05:00
|
|
|
|
|
|
|
// Build program
|
2019-03-13 19:26:24 -04:00
|
|
|
pass->prog = gl_create_program_from_str(vertex_shader, shader_str);
|
2019-03-09 20:22:38 -05:00
|
|
|
free(shader_str);
|
2018-12-31 02:16:35 -05:00
|
|
|
if (!pass->prog) {
|
|
|
|
log_error("Failed to create GLSL program.");
|
2019-06-09 14:25:34 -04:00
|
|
|
success = false;
|
|
|
|
goto out;
|
2018-12-31 02:16:35 -05:00
|
|
|
}
|
2019-03-09 20:22:38 -05:00
|
|
|
glBindFragDataLocation(pass->prog, 0, "out_color");
|
2018-12-31 02:16:35 -05:00
|
|
|
|
|
|
|
// Get uniform addresses
|
2019-03-09 20:22:38 -05:00
|
|
|
pass->unifm_offset_x =
|
|
|
|
glGetUniformLocationChecked(pass->prog, "offset_x");
|
|
|
|
pass->unifm_offset_y =
|
|
|
|
glGetUniformLocationChecked(pass->prog, "offset_y");
|
2019-03-09 21:25:41 -05:00
|
|
|
pass->unifm_opacity = glGetUniformLocationChecked(pass->prog, "opacity");
|
2019-04-01 14:43:24 -04:00
|
|
|
pass->orig_loc = glGetUniformLocationChecked(pass->prog, "orig");
|
2019-07-02 12:42:23 -04:00
|
|
|
ctx->resize_width += kern->w / 2;
|
|
|
|
ctx->resize_height += kern->h / 2;
|
2018-12-31 02:16:35 -05:00
|
|
|
}
|
|
|
|
|
2019-03-09 20:51:21 -05:00
|
|
|
// Texture size will be defined by gl_resize
|
2019-06-09 14:25:34 -04:00
|
|
|
glGenTextures(ctx->npasses > 1 ? 2 : 1, ctx->blur_texture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ctx->blur_texture[0]);
|
2019-03-10 16:38:34 -04:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
2019-06-09 14:25:34 -04:00
|
|
|
if (ctx->npasses > 1) {
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ctx->blur_texture[1]);
|
2019-03-10 16:38:34 -04:00
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
// Generate FBO and textures when needed
|
2019-06-09 14:25:34 -04:00
|
|
|
glGenFramebuffers(1, &ctx->blur_fbo);
|
|
|
|
if (!ctx->blur_fbo) {
|
2019-03-09 20:51:21 -05:00
|
|
|
log_error("Failed to generate framebuffer object for blur");
|
2019-06-09 14:25:34 -04:00
|
|
|
success = false;
|
|
|
|
goto out;
|
2019-03-09 20:51:21 -05:00
|
|
|
}
|
2019-03-09 20:22:38 -05:00
|
|
|
}
|
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
out:
|
|
|
|
if (method != BLUR_METHOD_KERNEL) {
|
|
|
|
// We generated the blur kernels, so we need to free them
|
|
|
|
for (int i = 0; i < ctx->npasses; i++) {
|
|
|
|
free(kernels[i]);
|
|
|
|
}
|
|
|
|
free(kernels);
|
|
|
|
}
|
2018-12-31 02:16:35 -05:00
|
|
|
|
2019-06-09 14:25:34 -04:00
|
|
|
if (!success) {
|
|
|
|
gl_destroy_blur_context(&gd->base, ctx);
|
|
|
|
ctx = NULL;
|
|
|
|
}
|
2018-12-31 02:16:35 -05:00
|
|
|
|
|
|
|
free(extension);
|
2019-06-09 14:25:34 -04:00
|
|
|
// Restore LC_NUMERIC
|
2018-12-31 02:16:35 -05:00
|
|
|
setlocale(LC_NUMERIC, lc_numeric_old);
|
|
|
|
free(lc_numeric_old);
|
2019-06-09 14:25:34 -04:00
|
|
|
|
|
|
|
gl_check_err();
|
|
|
|
return ctx;
|
2018-12-31 02:16:35 -05:00
|
|
|
}
|
2019-03-08 20:39:18 -05:00
|
|
|
|
2019-03-09 09:12:53 -05:00
|
|
|
// clang-format off
|
2019-04-01 14:59:54 -04:00
|
|
|
const char *win_shader_glsl = GLSL(330,
|
2019-03-09 09:12:53 -05:00
|
|
|
uniform float opacity;
|
2019-03-09 21:25:41 -05:00
|
|
|
uniform float dim;
|
2019-03-09 09:12:53 -05:00
|
|
|
uniform bool invert_color;
|
2019-03-13 19:26:24 -04:00
|
|
|
in vec2 texcoord;
|
2019-03-09 09:12:53 -05:00
|
|
|
uniform sampler2D tex;
|
|
|
|
|
|
|
|
void main() {
|
2019-03-13 19:26:24 -04:00
|
|
|
vec4 c = texture2D(tex, texcoord.xy);
|
2019-03-09 21:25:41 -05:00
|
|
|
if (invert_color) {
|
2019-03-09 09:12:53 -05:00
|
|
|
c = vec4(c.aaa - c.rgb, c.a);
|
2019-03-09 21:25:41 -05:00
|
|
|
}
|
|
|
|
c = vec4(c.rgb * (1.0 - dim), c.a) * opacity;
|
2019-03-09 09:12:53 -05:00
|
|
|
gl_FragColor = c;
|
|
|
|
}
|
|
|
|
);
|
|
|
|
// clang-format on
|
|
|
|
|
2019-03-08 20:39:18 -05:00
|
|
|
bool gl_init(struct gl_data *gd, session_t *ps) {
|
|
|
|
// Initialize GLX data structure
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDepthMask(GL_FALSE);
|
2019-03-09 20:22:38 -05:00
|
|
|
|
2019-03-09 20:51:21 -05:00
|
|
|
glEnable(GL_BLEND);
|
|
|
|
// X pixmap is in premultiplied alpha, so we might just as well use it too.
|
|
|
|
// Thanks to derhass for help.
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
2019-03-08 20:39:18 -05:00
|
|
|
|
2019-03-09 20:22:38 -05:00
|
|
|
// Initialize stencil buffer
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
glStencilMask(0x1);
|
|
|
|
glStencilFunc(GL_EQUAL, 0x1, 0x1);
|
2019-03-08 20:39:18 -05:00
|
|
|
|
|
|
|
// Clear screen
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
2019-03-09 20:22:38 -05:00
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
2019-03-08 20:39:18 -05:00
|
|
|
|
2019-03-13 19:26:24 -04:00
|
|
|
gl_win_shader_from_string(vertex_shader, win_shader_glsl, &gd->win_shader);
|
2019-04-01 14:34:02 -04:00
|
|
|
gd->fill_shader.prog = gl_create_program_from_str(fill_vert, fill_frag);
|
|
|
|
gd->fill_shader.color_loc = glGetUniformLocation(gd->fill_shader.prog, "color");
|
2019-03-09 20:22:38 -05:00
|
|
|
|
|
|
|
// Set up the size of the viewport. We do this last because it expects the blur
|
|
|
|
// textures are already set up.
|
|
|
|
gl_resize(gd, ps->root_width, ps->root_height);
|
2019-03-08 20:39:18 -05:00
|
|
|
|
2019-03-27 10:51:20 -04:00
|
|
|
gd->logger = gl_string_marker_logger_new();
|
|
|
|
if (gd->logger) {
|
|
|
|
log_add_target_tls(gd->logger);
|
|
|
|
}
|
|
|
|
|
2019-04-19 20:10:04 -04:00
|
|
|
const char *vendor = (const char *)glGetString(GL_VENDOR);
|
|
|
|
log_debug("GL_VENDOR = %s", vendor);
|
|
|
|
if (strcmp(vendor, "NVIDIA Corporation") == 0) {
|
|
|
|
log_info("GL vendor is NVIDIA, don't use glFinish");
|
|
|
|
gd->is_nvidia = true;
|
|
|
|
} else {
|
|
|
|
gd->is_nvidia = false;
|
|
|
|
}
|
|
|
|
|
2019-03-08 20:39:18 -05:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gl_deinit(struct gl_data *gd) {
|
|
|
|
gl_free_prog_main(&gd->win_shader);
|
|
|
|
|
2019-03-27 10:51:20 -04:00
|
|
|
if (gd->logger) {
|
|
|
|
log_remove_target_tls(gd->logger);
|
|
|
|
gd->logger = NULL;
|
|
|
|
}
|
|
|
|
|
2019-03-08 20:39:18 -05:00
|
|
|
gl_check_err();
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint gl_new_texture(GLenum target) {
|
|
|
|
GLuint texture;
|
|
|
|
glGenTextures(1, &texture);
|
|
|
|
if (!texture) {
|
|
|
|
log_error("Failed to generate texture");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
glBindTexture(target, texture);
|
|
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
2019-03-09 10:08:21 -05:00
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
2019-03-08 20:39:18 -05:00
|
|
|
glBindTexture(target, 0);
|
|
|
|
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
2019-05-06 12:27:14 -04:00
|
|
|
/// Decouple `img` from the image it references, also applies all the lazy operations
|
2019-05-06 17:09:03 -04:00
|
|
|
static inline void gl_image_decouple(backend_t *base, struct gl_image *img) {
|
2019-05-06 12:27:14 -04:00
|
|
|
if (img->inner->refcount == 1) {
|
|
|
|
return;
|
|
|
|
}
|
2019-05-06 17:09:03 -04:00
|
|
|
|
|
|
|
struct gl_data *gl = (void *)base;
|
|
|
|
auto new_tex = cmalloc(struct gl_texture);
|
|
|
|
|
|
|
|
glGenTextures(1, &new_tex->texture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, new_tex->texture);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img->inner->width, img->inner->height, 0,
|
|
|
|
GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
new_tex->y_inverted = true;
|
|
|
|
new_tex->height = img->inner->height;
|
|
|
|
new_tex->width = img->inner->width;
|
|
|
|
new_tex->refcount = 1;
|
|
|
|
new_tex->user_data = gl->decouple_texture_user_data(base, img->inner->user_data);
|
|
|
|
|
|
|
|
GLuint fbo;
|
|
|
|
glGenFramebuffers(1, &fbo);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
|
|
new_tex->texture, 0);
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
// clang-format off
|
|
|
|
GLfloat coord[] = {
|
|
|
|
// top left
|
|
|
|
0, 0, // vertex coord
|
|
|
|
0, 0, // texture coord
|
|
|
|
|
|
|
|
// top right
|
|
|
|
(GLfloat)img->inner->width, 0, // vertex coord
|
|
|
|
1, 0, // texture coord
|
|
|
|
|
|
|
|
// bottom right
|
|
|
|
(GLfloat)img->inner->width, (GLfloat)img->inner->height,
|
|
|
|
1, 1,
|
|
|
|
|
|
|
|
// bottom left
|
|
|
|
0, (GLfloat)img->inner->height,
|
|
|
|
0, 1
|
|
|
|
};
|
|
|
|
// clang-format on
|
|
|
|
|
2019-05-06 19:31:54 -04:00
|
|
|
_gl_compose(base, img, fbo, coord, (GLuint[]){0, 1, 2, 2, 3, 0}, 1);
|
2019-05-06 17:09:03 -04:00
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
glDeleteFramebuffers(1, &fbo);
|
|
|
|
|
|
|
|
img->inner->refcount--;
|
|
|
|
img->inner = new_tex;
|
|
|
|
|
|
|
|
// Clear lazy operation flags
|
|
|
|
img->color_inverted = false;
|
|
|
|
img->dim = 0;
|
|
|
|
img->opacity = 1;
|
2019-05-06 12:27:14 -04:00
|
|
|
}
|
|
|
|
|
2019-05-10 03:34:58 -04:00
|
|
|
static void gl_image_apply_alpha(backend_t *base, struct gl_image *img,
|
|
|
|
const region_t *reg_op, double alpha) {
|
|
|
|
glBlendFunc(GL_ONE, GL_CONSTANT_COLOR);
|
2019-05-10 03:42:48 -04:00
|
|
|
glBlendColor((GLclampf)alpha, (GLclampf)alpha, (GLclampf)alpha, (GLclampf)alpha);
|
2019-05-10 03:34:58 -04:00
|
|
|
GLuint fbo;
|
|
|
|
glGenFramebuffers(1, &fbo);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
|
|
img->inner->texture, 0);
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
|
|
_gl_fill(base, (struct color){0, 0, 0, 0}, reg_op, 0, false);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
|
|
glDeleteFramebuffers(1, &fbo);
|
2019-05-06 19:31:54 -04:00
|
|
|
}
|
|
|
|
|
2019-03-08 20:39:18 -05:00
|
|
|
/// stub for backend_operations::image_op
|
|
|
|
bool gl_image_op(backend_t *base, enum image_operations op, void *image_data,
|
|
|
|
const region_t *reg_op, const region_t *reg_visible, void *arg) {
|
2019-05-06 12:27:14 -04:00
|
|
|
struct gl_image *tex = image_data;
|
2019-03-09 13:01:18 -05:00
|
|
|
int *iargs = arg;
|
2019-03-09 09:12:53 -05:00
|
|
|
switch (op) {
|
|
|
|
case IMAGE_OP_INVERT_COLOR_ALL: tex->color_inverted = true; break;
|
2019-03-09 21:25:41 -05:00
|
|
|
case IMAGE_OP_DIM_ALL:
|
|
|
|
tex->dim = 1.0 - (1.0 - tex->dim) * (1.0 - *(double *)arg);
|
|
|
|
break;
|
2019-03-09 09:12:53 -05:00
|
|
|
case IMAGE_OP_APPLY_ALPHA_ALL: tex->opacity *= *(double *)arg; break;
|
|
|
|
case IMAGE_OP_APPLY_ALPHA:
|
2019-05-06 17:09:03 -04:00
|
|
|
gl_image_decouple(base, tex);
|
2019-05-10 03:34:58 -04:00
|
|
|
assert(tex->inner->refcount == 1);
|
|
|
|
gl_image_apply_alpha(base, tex, reg_op, *(double *)arg);
|
2019-03-09 09:12:53 -05:00
|
|
|
break;
|
2019-03-09 13:01:18 -05:00
|
|
|
case IMAGE_OP_RESIZE_TILE:
|
|
|
|
// texture is already set to repeat, so nothing else we need to do
|
|
|
|
tex->ewidth = iargs[0];
|
|
|
|
tex->eheight = iargs[1];
|
|
|
|
break;
|
2019-03-09 09:12:53 -05:00
|
|
|
}
|
2019-03-09 13:01:18 -05:00
|
|
|
|
2019-03-08 20:39:18 -05:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool gl_is_image_transparent(backend_t *base, void *image_data) {
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2019-05-06 12:27:14 -04:00
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struct gl_image *img = image_data;
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2019-03-08 20:39:18 -05:00
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return img->has_alpha;
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}
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