2012-09-24 22:19:20 -04:00
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# Shadow
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shadow = true;
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no-dnd-shadow = true;
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no-dock-shadow = true;
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clear-shadow = true;
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2012-09-27 21:10:34 -04:00
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shadow-radius = 7;
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shadow-offset-x = -7;
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shadow-offset-y = -7;
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# shadow-opacity = 0.7;
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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2013-02-28 23:41:16 -05:00
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shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'" ];
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2012-09-24 22:19:20 -04:00
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# shadow-exclude = "n:e:Notification";
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2012-10-28 05:02:07 -04:00
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shadow-ignore-shaped = false;
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2012-09-24 22:19:20 -04:00
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# Opacity
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menu-opacity = 0.8;
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inactive-opacity = 0.8;
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2013-03-29 23:46:32 -04:00
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# active-opacity = 0.8;
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2012-09-24 22:19:20 -04:00
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frame-opacity = 0.7;
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2012-10-03 09:13:34 -04:00
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inactive-opacity-override = false;
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2012-10-13 06:46:59 -04:00
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alpha-step = 0.06;
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2012-12-04 23:43:34 -05:00
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# inactive-dim = 0.2;
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# inactive-dim-fixed = true;
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2012-12-14 07:32:46 -05:00
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# blur-background = true;
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# blur-background-frame = true;
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2012-12-15 07:07:45 -05:00
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blur-background-fixed = false;
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2013-03-23 10:06:41 -04:00
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blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
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2012-09-24 22:19:20 -04:00
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# Fading
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fading = true;
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2012-09-27 21:10:34 -04:00
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# fade-delta = 30;
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fade-in-step = 0.03;
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fade-out-step = 0.03;
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2012-09-26 09:40:48 -04:00
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# no-fading-openclose = true;
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2013-04-21 10:30:22 -04:00
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fade-exclude = [ ];
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2012-09-24 22:19:20 -04:00
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# Other
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2013-03-16 10:54:43 -04:00
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backend = "xrender"
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2012-09-24 22:19:20 -04:00
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mark-wmwin-focused = true;
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2012-09-26 07:48:36 -04:00
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mark-ovredir-focused = true;
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2012-11-04 05:11:08 -05:00
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use-ewmh-active-win = false;
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2012-09-30 22:34:40 -04:00
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detect-rounded-corners = true;
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2012-10-27 09:46:01 -04:00
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detect-client-opacity = true;
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Feature: #7: VSync
- Add VSync feature. 3 possible VSync methods available: "sw" (software,
not too reliable, but at least you have something to fallback to),
"drm" (using DRM_IOCTL_WAIT_VBLANK, should work only on DRI drivers),
"opengl" (using SGI_swap_control extension OpenGL, might work on more
drivers than the DRM method). "sw" and "opengl" are briefly tested,
"drm" received utterly no test (because I use the nVidia binary blob).
They are enabled with "--vsync sw" / "--vsync drm" / "--vsync opengl".
- Add --refresh-rate to let user specify a refresh rate for software
VSync, in case the automatic refresh rate detection does not work
well.
- Seemingly the automatic refresh rate detection using X RandR in
software VSync detects refresh rate incorrectly. Need further investigation.
- Fix a few bugs in fading timing.
- Add a workaround for client window detection on Fluxbox, as Fluxbox
(incorrectly?) sets the override-redirect flag upon all frame
windows.
- Software VSync adds dependency on librt (a part of glibc) for
nanosecond-level timing functions, and libXrandr for automatic refresh
rate detection; DRM VSync adds dependency on libdrm to use its drm.h,
but does not link to libdrm; OpenGL VSync adds dependency on libGL.
- Print timing information on DEBUG_REPAINT.
2012-10-07 22:20:01 -04:00
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refresh-rate = 0;
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2012-10-25 23:12:28 -04:00
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vsync = "none";
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2012-10-27 09:46:01 -04:00
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dbe = false;
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2012-10-28 05:02:07 -04:00
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paint-on-overlay = false;
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2012-10-25 23:12:28 -04:00
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sw-opti = false;
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2012-11-14 08:34:51 -05:00
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unredir-if-possible = false;
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2012-11-27 22:44:00 -05:00
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focus-exclude = [ ];
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2012-12-11 23:01:51 -05:00
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detect-transient = true;
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detect-client-leader = true;
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2013-01-12 09:21:35 -05:00
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invert-color-include = [ ];
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2012-09-25 09:04:10 -04:00
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2013-04-21 10:30:22 -04:00
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# GLX backend
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# glx-no-stencil = true;
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glx-copy-from-front = false;
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# glx-use-copysubbuffermesa = true;
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# glx-no-rebind-pixmap = true;
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glx-swap-method = "undefined";
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2012-09-25 09:04:10 -04:00
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# Window type settings
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wintypes:
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{
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2012-12-09 21:31:24 -05:00
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tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
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2012-09-27 21:10:34 -04:00
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};
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