picom/src/render.c

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// SPDX-License-Identifier: MPL-2.0
// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
#include <xcb/xcb_image.h>
#include "common.h"
#include "opengl.h"
#include "vsync.h"
#include "win.h"
#include "render.h"
#ifdef CONFIG_OPENGL
/**
* Bind texture in paint_t if we are using GLX backend.
*/
static inline bool paint_bind_tex(session_t *ps, paint_t *ppaint, unsigned wid,
unsigned hei, unsigned depth, bool force) {
if (!ppaint->pixmap)
return false;
if (force || !glx_tex_binded(ppaint->ptex, ppaint->pixmap))
return glx_bind_pixmap(ps, &ppaint->ptex, ppaint->pixmap, wid, hei,
depth);
return true;
}
#else
static inline bool paint_bind_tex(session_t *ps, paint_t *ppaint, unsigned wid,
unsigned hei, unsigned depth, bool force) {
return true;
}
#endif
/**
* Check if current backend uses XRender for rendering.
*/
static inline bool bkend_use_xrender(session_t *ps) {
return BKEND_XRENDER == ps->o.backend || BKEND_XR_GLX_HYBRID == ps->o.backend;
}
/**
* Reset filter on a <code>Picture</code>.
*/
static inline void xrfilter_reset(session_t *ps, xcb_render_picture_t p) {
#define FILTER "Nearest"
xcb_render_set_picture_filter(ps->c, p, strlen(FILTER), FILTER, 0, NULL);
#undef FILTER
}
static inline void __attribute__((nonnull(1, 2)))
set_tgt_clip(session_t *ps, region_t *reg) {
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID:
x_set_picture_clip_region(ps, ps->tgt_buffer.pict, 0, 0, reg);
break;
#ifdef CONFIG_OPENGL
case BKEND_GLX: glx_set_clip(ps, reg); break;
#endif
default: assert(false);
}
}
/**
* Destroy a <code>Picture</code>.
*/
void free_picture(xcb_connection_t *c, xcb_render_picture_t *p) {
if (*p) {
xcb_render_free_picture(c, *p);
*p = None;
}
}
/**
* Free paint_t.
*/
void free_paint(session_t *ps, paint_t *ppaint) {
free_paint_glx(ps, ppaint);
free_picture(ps->c, &ppaint->pict);
if (ppaint->pixmap)
xcb_free_pixmap(ps->c, ppaint->pixmap);
ppaint->pixmap = XCB_NONE;
}
void render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
double opacity, bool argb, bool neg, xcb_render_picture_t pict,
glx_texture_t *ptex, const region_t *reg_paint,
const glx_prog_main_t *pprogram) {
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID: {
int alpha_step = opacity * MAX_ALPHA;
xcb_render_picture_t alpha_pict = ps->alpha_picts[alpha_step];
if (alpha_step != 0) {
int op = ((!argb && !alpha_pict) ? XCB_RENDER_PICT_OP_SRC
: XCB_RENDER_PICT_OP_OVER);
xcb_render_composite(ps->c, op, pict, alpha_pict,
ps->tgt_buffer.pict, x, y, 0, 0, dx, dy,
wid, hei);
}
break;
}
#ifdef CONFIG_OPENGL
case BKEND_GLX:
glx_render(ps, ptex, x, y, dx, dy, wid, hei, ps->psglx->z, opacity,
argb, neg, reg_paint, pprogram);
ps->psglx->z += 1;
break;
#endif
default: assert(0);
}
}
static inline void
paint_region(session_t *ps, win *w, int x, int y, int wid, int hei, double opacity,
const region_t *reg_paint, xcb_render_picture_t pict) {
const int dx = (w ? w->g.x : 0) + x;
const int dy = (w ? w->g.y : 0) + y;
const bool argb = (w && (win_has_alpha(w) || ps->o.force_win_blend));
const bool neg = (w && w->invert_color);
render(ps, x, y, dx, dy, wid, hei, opacity, argb, neg, pict,
(w ? w->paint.ptex : ps->root_tile_paint.ptex), reg_paint,
(w ? &ps->o.glx_prog_win : NULL));
}
/**
* Check whether a paint_t contains enough data.
*/
static inline bool paint_isvalid(session_t *ps, const paint_t *ppaint) {
// Don't check for presence of Pixmap here, because older X Composite doesn't
// provide it
if (!ppaint)
return false;
if (bkend_use_xrender(ps) && !ppaint->pict)
return false;
#ifdef CONFIG_OPENGL
if (BKEND_GLX == ps->o.backend && !glx_tex_binded(ppaint->ptex, None))
return false;
#endif
return true;
}
/**
* Paint a window itself and dim it if asked.
*/
void paint_one(session_t *ps, win *w, const region_t *reg_paint) {
glx_mark(ps, w->id, true);
// Fetch Pixmap
if (!w->paint.pixmap && ps->has_name_pixmap) {
w->paint.pixmap = xcb_generate_id(ps->c);
set_ignore_cookie(ps, xcb_composite_name_window_pixmap(
ps->c, w->id, w->paint.pixmap));
if (w->paint.pixmap)
free_fence(ps, &w->fence);
}
Drawable draw = w->paint.pixmap;
if (!draw)
draw = w->id;
// XRender: Build picture
if (bkend_use_xrender(ps) && !w->paint.pict) {
xcb_render_create_picture_value_list_t pa = {
.subwindowmode = IncludeInferiors,
};
w->paint.pict = x_create_picture_with_pictfmt_and_pixmap(
ps, w->pictfmt, draw, XCB_RENDER_CP_SUBWINDOW_MODE, &pa);
}
if (IsViewable == w->a.map_state)
xr_sync(ps, draw, &w->fence);
// GLX: Build texture
// Let glx_bind_pixmap() determine pixmap size, because if the user
// is resizing windows, the width and height we get may not be up-to-date,
// causing the jittering issue M4he reported in #7.
if (!paint_bind_tex(ps, &w->paint, 0, 0, 0,
(!ps->o.glx_no_rebind_pixmap && w->pixmap_damaged))) {
printf_errf("(%#010lx): Failed to bind texture. Expect troubles.",
w->id);
}
w->pixmap_damaged = false;
if (!paint_isvalid(ps, &w->paint)) {
printf_errf("(%#010lx): Missing painting data. This is a bad sign.",
w->id);
return;
}
const int x = w->g.x;
const int y = w->g.y;
const int wid = w->widthb;
const int hei = w->heightb;
xcb_render_picture_t pict = w->paint.pict;
// Invert window color, if required
if (bkend_use_xrender(ps) && w->invert_color) {
xcb_render_picture_t newpict =
x_create_picture(ps, wid, hei, w->pictfmt, 0, NULL);
if (newpict) {
// Apply clipping region to save some CPU
if (reg_paint) {
region_t reg;
pixman_region32_init(&reg);
pixman_region32_copy(&reg, (region_t *)reg_paint);
pixman_region32_translate(&reg, -x, -y);
// FIXME XFixesSetPictureClipRegion(ps->dpy, newpict, 0, 0, reg);
pixman_region32_fini(&reg);
}
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, pict,
None, newpict, 0, 0, 0, 0, 0, 0, wid,
hei);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_DIFFERENCE,
ps->white_picture, None, newpict, 0, 0,
0, 0, 0, 0, wid, hei);
// We use an extra PictOpInReverse operation to get correct
// pixel alpha. There could be a better solution.
if (win_has_alpha(w))
xcb_render_composite(
ps->c, XCB_RENDER_PICT_OP_IN_REVERSE, pict, None,
newpict, 0, 0, 0, 0, 0, 0, wid, hei);
pict = newpict;
}
}
const double dopacity = get_opacity_percent(w);
if (w->frame_opacity == 1) {
paint_region(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pict);
} else {
// Painting parameters
const margin_t extents = win_calc_frame_extents(w);
const int t = extents.top;
const int l = extents.left;
const int b = extents.bottom;
const int r = extents.right;
#define COMP_BDR(cx, cy, cwid, chei) \
paint_region(ps, w, (cx), (cy), (cwid), (chei), w->frame_opacity *dopacity, \
reg_paint, pict)
// Sanitize the margins, in case some broken WM makes
// top_width + bottom_width > height in some cases.
do {
// top
int body_height = hei;
// ctop = checked top
int ctop = min_i(
body_height,
t); // Make sure top margin is smaller than height
if (ctop > 0)
COMP_BDR(0, 0, wid, ctop);
body_height -= ctop;
if (body_height <= 0)
break;
// bottom
// cbot = checked bottom
int cbot = min_i(
body_height,
b); // Make sure bottom margin is not too large
if (cbot > 0)
COMP_BDR(0, hei - cbot, wid, cbot);
body_height -=
cbot; // Height of window exclude the margin
if (body_height <= 0)
break;
// left
int body_width = wid;
int cleft = min_i(body_width, l);
if (cleft > 0)
COMP_BDR(0, ctop, cleft, body_height);
body_width -= cleft;
if (body_width <= 0)
break;
// right
int cright = min_i(body_width, r);
if (cright > 0)
COMP_BDR(wid - cright, ctop, cright, body_height);
body_width -= cright;
if (body_width <= 0)
break;
// body
paint_region(ps, w, cleft, ctop, body_width, body_height,
dopacity, reg_paint, pict);
} while (0);
}
#undef COMP_BDR
if (pict != w->paint.pict)
free_picture(ps->c, &pict);
// Dimming the window if needed
if (w->dim) {
double dim_opacity = ps->o.inactive_dim;
if (!ps->o.inactive_dim_fixed)
dim_opacity *= get_opacity_percent(w);
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID: {
unsigned short cval = 0xffff * dim_opacity;
// Premultiply color
xcb_render_color_t color = {
.red = 0,
.green = 0,
.blue = 0,
.alpha = cval,
};
xcb_rectangle_t rect = {
.x = x,
.y = y,
.width = wid,
.height = hei,
};
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_OVER,
ps->tgt_buffer.pict, color, 1,
&rect);
} break;
#ifdef CONFIG_OPENGL
case BKEND_GLX:
glx_dim_dst(ps, x, y, wid, hei, ps->psglx->z - 0.7,
dim_opacity, reg_paint);
break;
#endif
default: assert(false);
}
}
glx_mark(ps, w->id, false);
}
extern const char *background_props_str[];
static bool get_root_tile(session_t *ps) {
/*
if (ps->o.paint_on_overlay) {
return ps->root_picture;
} */
assert(!ps->root_tile_paint.pixmap);
ps->root_tile_fill = false;
bool fill = false;
xcb_pixmap_t pixmap = None;
// Get the values of background attributes
for (int p = 0; background_props_str[p]; p++) {
winprop_t prop =
wid_get_prop(ps, ps->root, get_atom(ps, background_props_str[p]),
1L, XCB_ATOM_PIXMAP, 32);
if (prop.nitems) {
pixmap = *prop.p32;
fill = false;
free_winprop(&prop);
break;
}
free_winprop(&prop);
}
// Make sure the pixmap we got is valid
if (pixmap && !x_validate_pixmap(ps, pixmap))
pixmap = None;
// Create a pixmap if there isn't any
if (!pixmap) {
pixmap = x_create_pixmap(ps, ps->depth, ps->root, 1, 1);
if (pixmap == XCB_NONE) {
fprintf(stderr, "Failed to create some pixmap\n");
exit(1);
}
fill = true;
}
// Create Picture
xcb_render_create_picture_value_list_t pa = {
.repeat = True,
};
ps->root_tile_paint.pict = x_create_picture_with_visual_and_pixmap(
ps, ps->vis, pixmap, XCB_RENDER_CP_REPEAT, &pa);
// Fill pixmap if needed
if (fill) {
xcb_render_color_t col;
xcb_rectangle_t rect;
col.red = col.green = col.blue = 0x8080;
col.alpha = 0xffff;
rect.x = rect.y = 0;
rect.width = rect.height = 1;
xcb_render_fill_rectangles(ps->c, XCB_RENDER_PICT_OP_SRC,
ps->root_tile_paint.pict, col, 1, &rect);
}
ps->root_tile_fill = fill;
ps->root_tile_paint.pixmap = pixmap;
#ifdef CONFIG_OPENGL
if (BKEND_GLX == ps->o.backend)
return glx_bind_pixmap(ps, &ps->root_tile_paint.ptex,
ps->root_tile_paint.pixmap, 0, 0, 0);
#endif
return true;
}
/**
* Paint root window content.
*/
static void paint_root(session_t *ps, const region_t *reg_paint) {
if (!ps->root_tile_paint.pixmap)
get_root_tile(ps);
paint_region(ps, NULL, 0, 0, ps->root_width, ps->root_height, 1.0, reg_paint,
ps->root_tile_paint.pict);
}
static xcb_image_t *make_shadow(session_t *ps, double opacity, int width, int height) {
xcb_image_t *ximage;
int ylimit, xlimit;
int swidth = width + ps->cgsize;
int sheight = height + ps->cgsize;
int center = ps->cgsize / 2;
int x, y;
unsigned char d;
int x_diff;
int opacity_int = (int)(opacity * 25);
ximage = xcb_image_create_native(ps->c, swidth, sheight,
XCB_IMAGE_FORMAT_Z_PIXMAP, 8, 0, 0, NULL);
if (!ximage) {
printf_errf("(): failed to create an X image");
return 0;
}
unsigned char *data = ximage->data;
uint32_t sstride = ximage->stride;
/*
* Build the gaussian in sections
*/
/*
* center (fill the complete data array)
*/
// XXX If the center part of the shadow would be entirely covered by
// the body of the window, we shouldn't need to fill the center here.
// XXX In general, we want to just fill the part that is not behind
// the window, in order to reduce CPU load and make transparent window
// look correct
if (ps->cgsize > 0) {
d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + ps->cgsize];
} else {
d = (unsigned char)(sum_kernel(ps->gaussian_map, center, center,
width, height) *
opacity * 255.0);
}
memset(data, d, sheight * swidth);
/*
* corners
*/
ylimit = ps->cgsize;
if (ylimit > sheight / 2)
ylimit = (sheight + 1) / 2;
xlimit = ps->cgsize;
if (xlimit > swidth / 2)
xlimit = (swidth + 1) / 2;
for (y = 0; y < ylimit; y++) {
for (x = 0; x < xlimit; x++) {
if (xlimit == ps->cgsize && ylimit == ps->cgsize) {
d = ps->shadow_corner[opacity_int * (ps->cgsize + 1) *
(ps->cgsize + 1) +
y * (ps->cgsize + 1) + x];
} else {
d = (unsigned char)(sum_kernel(ps->gaussian_map,
x - center, y - center,
width, height) *
opacity * 255.0);
}
data[y * sstride + x] = d;
data[(sheight - y - 1) * sstride + x] = d;
data[(sheight - y - 1) * sstride + (swidth - x - 1)] = d;
data[y * sstride + (swidth - x - 1)] = d;
}
}
/*
* top/bottom
*/
x_diff = swidth - (ps->cgsize * 2);
if (x_diff > 0 && ylimit > 0) {
for (y = 0; y < ylimit; y++) {
if (ylimit == ps->cgsize) {
d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + y];
} else {
d = (unsigned char)(sum_kernel(ps->gaussian_map,
center, y - center,
width, height) *
opacity * 255.0);
}
memset(&data[y * sstride + ps->cgsize], d, x_diff);
memset(&data[(sheight - y - 1) * sstride + ps->cgsize], d,
x_diff);
}
}
/*
* sides
*/
for (x = 0; x < xlimit; x++) {
if (xlimit == ps->cgsize) {
d = ps->shadow_top[opacity_int * (ps->cgsize + 1) + x];
} else {
d = (unsigned char)(sum_kernel(ps->gaussian_map, x - center,
center, width, height) *
opacity * 255.0);
}
for (y = ps->cgsize; y < sheight - ps->cgsize; y++) {
data[y * sstride + x] = d;
data[y * sstride + (swidth - x - 1)] = d;
}
}
return ximage;
}
/**
* Generate shadow <code>Picture</code> for a window.
*/
static bool win_build_shadow(session_t *ps, win *w, double opacity) {
const int width = w->widthb;
const int height = w->heightb;
// printf_errf("(): building shadow for %s %d %d", w->name, width, height);
xcb_image_t *shadow_image = NULL;
xcb_pixmap_t shadow_pixmap = None, shadow_pixmap_argb = None;
xcb_render_picture_t shadow_picture = None, shadow_picture_argb = None;
xcb_gcontext_t gc = None;
shadow_image = make_shadow(ps, opacity, width, height);
if (!shadow_image) {
printf_errf("(): failed to make shadow");
return None;
}
shadow_pixmap = x_create_pixmap(ps, 8, ps->root, shadow_image->width,
shadow_image->height);
shadow_pixmap_argb = x_create_pixmap(ps, 32, ps->root, shadow_image->width,
shadow_image->height);
if (!shadow_pixmap || !shadow_pixmap_argb) {
printf_errf("(): failed to create shadow pixmaps");
goto shadow_picture_err;
}
shadow_picture = x_create_picture_with_standard_and_pixmap(
ps, XCB_PICT_STANDARD_A_8, shadow_pixmap, 0, NULL);
shadow_picture_argb = x_create_picture_with_standard_and_pixmap(
ps, XCB_PICT_STANDARD_ARGB_32, shadow_pixmap_argb, 0, NULL);
if (!shadow_picture || !shadow_picture_argb)
goto shadow_picture_err;
gc = xcb_generate_id(ps->c);
xcb_create_gc(ps->c, gc, shadow_pixmap, 0, NULL);
xcb_image_put(ps->c, shadow_pixmap, gc, shadow_image, 0, 0, 0);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, ps->cshadow_picture,
shadow_picture, shadow_picture_argb, 0, 0, 0, 0, 0, 0,
shadow_image->width, shadow_image->height);
assert(!w->shadow_paint.pixmap);
w->shadow_paint.pixmap = shadow_pixmap_argb;
assert(!w->shadow_paint.pict);
w->shadow_paint.pict = shadow_picture_argb;
// Sync it once and only once
xr_sync(ps, w->shadow_paint.pixmap, NULL);
xcb_free_gc(ps->c, gc);
xcb_image_destroy(shadow_image);
xcb_free_pixmap(ps->c, shadow_pixmap);
xcb_render_free_picture(ps->c, shadow_picture);
return true;
shadow_picture_err:
if (shadow_image)
xcb_image_destroy(shadow_image);
if (shadow_pixmap)
xcb_free_pixmap(ps->c, shadow_pixmap);
if (shadow_pixmap_argb)
xcb_free_pixmap(ps->c, shadow_pixmap_argb);
if (shadow_picture)
xcb_render_free_picture(ps->c, shadow_picture);
if (shadow_picture_argb)
xcb_render_free_picture(ps->c, shadow_picture_argb);
if (gc)
xcb_free_gc(ps->c, gc);
return false;
}
/**
* Paint the shadow of a window.
*/
static inline void win_paint_shadow(session_t *ps, win *w, region_t *reg_paint) {
// Bind shadow pixmap to GLX texture if needed
paint_bind_tex(ps, &w->shadow_paint, 0, 0, 32, false);
if (!paint_isvalid(ps, &w->shadow_paint)) {
printf_errf("(%#010lx): Missing shadow data.", w->id);
return;
}
render(ps, 0, 0, w->g.x + w->shadow_dx, w->g.y + w->shadow_dy,
w->shadow_width, w->shadow_height, w->shadow_opacity, true, false,
w->shadow_paint.pict, w->shadow_paint.ptex, reg_paint, NULL);
}
/**
* Normalize a convolution kernel.
*/
static inline void normalize_conv_kern(int wid, int hei, xcb_render_fixed_t *kern) {
double sum = 0.0;
for (int i = 0; i < wid * hei; ++i)
sum += XFIXED_TO_DOUBLE(kern[i]);
double factor = 1.0 / sum;
for (int i = 0; i < wid * hei; ++i)
kern[i] = DOUBLE_TO_XFIXED(XFIXED_TO_DOUBLE(kern[i]) * factor);
}
/**
* @brief Blur an area on a buffer.
*
* @param ps current session
* @param tgt_buffer a buffer as both source and destination
* @param x x pos
* @param y y pos
* @param wid width
* @param hei height
* @param blur_kerns blur kernels, ending with a NULL, guaranteed to have at
* least one kernel
* @param reg_clip a clipping region to be applied on intermediate buffers
*
* @return true if successful, false otherwise
*/
static bool
xr_blur_dst(session_t *ps, xcb_render_picture_t tgt_buffer, int x, int y, int wid,
int hei, xcb_render_fixed_t **blur_kerns, const region_t *reg_clip) {
assert(blur_kerns[0]);
// Directly copying from tgt_buffer to it does not work, so we create a
// Picture in the middle.
xcb_render_picture_t tmp_picture =
x_create_picture(ps, wid, hei, NULL, 0, NULL);
if (!tmp_picture) {
printf_errf("(): Failed to build intermediate Picture.");
return false;
}
if (reg_clip && tmp_picture)
x_set_picture_clip_region(ps, tmp_picture, 0, 0, reg_clip);
xcb_render_picture_t src_pict = tgt_buffer, dst_pict = tmp_picture;
for (int i = 0; blur_kerns[i]; ++i) {
assert(i < MAX_BLUR_PASS - 1);
xcb_render_fixed_t *convolution_blur = blur_kerns[i];
int kwid = XFIXED_TO_DOUBLE(convolution_blur[0]),
khei = XFIXED_TO_DOUBLE(convolution_blur[1]);
bool rd_from_tgt = (tgt_buffer == src_pict);
// Copy from source picture to destination. The filter must
// be applied on source picture, to get the nearby pixels outside the
// window.
xcb_render_set_picture_filter(
ps->c, src_pict, strlen(XRFILTER_CONVOLUTION),
XRFILTER_CONVOLUTION, kwid * khei + 2, convolution_blur);
xcb_render_composite(
ps->c, XCB_RENDER_PICT_OP_SRC, src_pict, None, dst_pict,
(rd_from_tgt ? x : 0), (rd_from_tgt ? y : 0), 0, 0,
(rd_from_tgt ? 0 : x), (rd_from_tgt ? 0 : y), wid, hei);
xrfilter_reset(ps, src_pict);
{
xcb_render_picture_t tmp = src_pict;
src_pict = dst_pict;
dst_pict = tmp;
}
}
if (src_pict != tgt_buffer)
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, src_pict, None,
tgt_buffer, 0, 0, 0, 0, x, y, wid, hei);
free_picture(ps->c, &tmp_picture);
return true;
}
/**
* Blur the background of a window.
*/
static inline void
win_blur_background(session_t *ps, win *w, xcb_render_picture_t tgt_buffer,
const region_t *reg_paint) {
const int x = w->g.x;
const int y = w->g.y;
const int wid = w->widthb;
const int hei = w->heightb;
double factor_center = 1.0;
// Adjust blur strength according to window opacity, to make it appear
// better during fading
if (!ps->o.blur_background_fixed) {
double pct = 1.0 - get_opacity_percent(w) * (1.0 - 1.0 / 9.0);
factor_center = pct * 8.0 / (1.1 - pct);
}
switch (ps->o.backend) {
case BKEND_XRENDER:
case BKEND_XR_GLX_HYBRID: {
// Normalize blur kernels
for (int i = 0; i < MAX_BLUR_PASS; ++i) {
xcb_render_fixed_t *kern_src = ps->o.blur_kerns[i];
xcb_render_fixed_t *kern_dst = ps->blur_kerns_cache[i];
assert(i < MAX_BLUR_PASS);
if (!kern_src) {
assert(!kern_dst);
break;
}
assert(!kern_dst || (kern_src[0] == kern_dst[0] &&
kern_src[1] == kern_dst[1]));
// Skip for fixed factor_center if the cache exists already
if (ps->o.blur_background_fixed && kern_dst)
continue;
int kwid = XFIXED_TO_DOUBLE(kern_src[0]),
khei = XFIXED_TO_DOUBLE(kern_src[1]);
// Allocate cache space if needed
if (!kern_dst) {
kern_dst =
ccalloc(kwid * khei + 2, xcb_render_fixed_t);
if (!kern_dst) {
printf_errf("(): Failed to allocate memory "
"for blur kernel.");
return;
}
ps->blur_kerns_cache[i] = kern_dst;
}
// Modify the factor of the center pixel
kern_src[2 + (khei / 2) * kwid + kwid / 2] =
DOUBLE_TO_XFIXED(factor_center);
// Copy over
memcpy(kern_dst, kern_src,
(kwid * khei + 2) * sizeof(xcb_render_fixed_t));
normalize_conv_kern(kwid, khei, kern_dst + 2);
}
// Minimize the region we try to blur, if the window itself is not
// opaque, only the frame is.
region_t reg_blur = win_get_bounding_shape_global_by_val(w);
if (win_is_solid(ps, w)) {
region_t reg_noframe;
pixman_region32_init(&reg_noframe);
win_get_region_noframe_local(w, &reg_noframe);
pixman_region32_translate(&reg_noframe, w->g.x, w->g.y);
pixman_region32_subtract(&reg_blur, &reg_blur, &reg_noframe);
pixman_region32_fini(&reg_noframe);
}
// Translate global coordinates to local ones
pixman_region32_translate(&reg_blur, -x, -y);
xr_blur_dst(ps, tgt_buffer, x, y, wid, hei, ps->blur_kerns_cache,
&reg_blur);
pixman_region32_clear(&reg_blur);
} break;
#ifdef CONFIG_OPENGL
case BKEND_GLX:
// TODO: Handle frame opacity
glx_blur_dst(ps, x, y, wid, hei, ps->psglx->z - 0.5, factor_center,
reg_paint, &w->glx_blur_cache);
break;
#endif
default: assert(0);
}
}
/// paint all windows
/// region = ??
/// region_real = the damage region
void paint_all(session_t *ps, region_t *region, const region_t *region_real,
win *const t) {
if (!region_real)
region_real = region;
#ifdef DEBUG_REPAINT
static struct timespec last_paint = {0};
#endif
if (!region)
region_real = region = &ps->screen_reg;
else
// Remove the damaged area out of screen
pixman_region32_intersect(region, region, &ps->screen_reg);
#ifdef CONFIG_OPENGL
if (bkend_use_glx(ps))
glx_paint_pre(ps, region);
#endif
if (!paint_isvalid(ps, &ps->tgt_buffer)) {
if (!ps->tgt_buffer.pixmap) {
free_paint(ps, &ps->tgt_buffer);
ps->tgt_buffer.pixmap = x_create_pixmap(
ps, ps->depth, ps->root, ps->root_width, ps->root_height);
if (ps->tgt_buffer.pixmap == XCB_NONE) {
fprintf(stderr, "Failed to allocate a screen-sized "
"pixmap\n");
exit(1);
}
}
if (BKEND_GLX != ps->o.backend)
ps->tgt_buffer.pict = x_create_picture_with_visual_and_pixmap(
ps, ps->vis, ps->tgt_buffer.pixmap, 0, 0);
}
if (BKEND_XRENDER == ps->o.backend) {
x_set_picture_clip_region(ps, ps->tgt_picture, 0, 0, region_real);
}
region_t reg_tmp, *reg_paint;
pixman_region32_init(&reg_tmp);
if (t) {
// Calculate the region upon which the root window is to be painted
// based on the ignore region of the lowest window, if available
pixman_region32_subtract(&reg_tmp, region, t->reg_ignore);
reg_paint = &reg_tmp;
} else {
reg_paint = region;
}
set_tgt_clip(ps, reg_paint);
paint_root(ps, reg_paint);
// Windows are sorted from bottom to top
// Each window has a reg_ignore, which is the region obscured by all the windows
// on top of that window. This is used to reduce the number of pixels painted.
//
// Whether this is beneficial is to be determined XXX
for (win *w = t; w; w = w->prev_trans) {
region_t bshape = win_get_bounding_shape_global_by_val(w);
// Painting shadow
if (w->shadow) {
// Lazy shadow building
if (!w->shadow_paint.pixmap)
if (!win_build_shadow(ps, w, 1))
printf_errf("(): build shadow failed");
// Shadow doesn't need to be painted underneath the body of
// the window Because no one can see it
pixman_region32_subtract(&reg_tmp, region, w->reg_ignore);
// Mask out the region we don't want shadow on
if (pixman_region32_not_empty(&ps->shadow_exclude_reg))
pixman_region32_subtract(&reg_tmp, &reg_tmp,
&ps->shadow_exclude_reg);
// Might be worth while to crop the region to shadow border
pixman_region32_intersect_rect(
&reg_tmp, &reg_tmp, w->g.x + w->shadow_dx,
w->g.y + w->shadow_dy, w->shadow_width, w->shadow_height);
// Mask out the body of the window from the shadow if needed
// Doing it here instead of in make_shadow() for saving GPU
// power and handling shaped windows (XXX unconfirmed)
if (!ps->o.wintype_option[w->window_type].full_shadow)
pixman_region32_subtract(&reg_tmp, &reg_tmp, &bshape);
#ifdef CONFIG_XINERAMA
if (ps->o.xinerama_shadow_crop && w->xinerama_scr >= 0 &&
w->xinerama_scr < ps->xinerama_nscrs)
// There can be a window where number of screens is
// updated, but the screen number attached to the
// windows have not.
//
// Window screen number will be updated eventually,
// so here we just check to make sure we don't access
// out of bounds.
pixman_region32_intersect(
&reg_tmp, &reg_tmp,
&ps->xinerama_scr_regs[w->xinerama_scr]);
#endif
// Detect if the region is empty before painting
if (pixman_region32_not_empty(&reg_tmp)) {
set_tgt_clip(ps, &reg_tmp);
win_paint_shadow(ps, w, &reg_tmp);
}
}
// Calculate the region based on the reg_ignore of the next (higher)
// window and the bounding region
// XXX XXX
pixman_region32_subtract(&reg_tmp, region, w->reg_ignore);
pixman_region32_intersect(&reg_tmp, &reg_tmp, &bshape);
pixman_region32_fini(&bshape);
if (pixman_region32_not_empty(&reg_tmp)) {
set_tgt_clip(ps, &reg_tmp);
// Blur window background
if (w->blur_background &&
(!win_is_solid(ps, w) ||
(ps->o.blur_background_frame && w->frame_opacity != 1)))
win_blur_background(ps, w, ps->tgt_buffer.pict,
&reg_tmp);
// Painting the window
paint_one(ps, w, &reg_tmp);
}
}
// Free up all temporary regions
pixman_region32_fini(&reg_tmp);
// Do this as early as possible
set_tgt_clip(ps, &ps->screen_reg);
if (ps->o.vsync) {
// Make sure all previous requests are processed to achieve best
// effect
x_sync(ps->c);
#ifdef CONFIG_OPENGL
if (glx_has_context(ps)) {
if (ps->o.vsync_use_glfinish)
glFinish();
else
glFlush();
glXWaitX();
}
#endif
}
// Wait for VBlank. We could do it aggressively (send the painting
// request and XFlush() on VBlank) or conservatively (send the request
// only on VBlank).
if (!ps->o.vsync_aggressive)
vsync_wait(ps);
switch (ps->o.backend) {
case BKEND_XRENDER:
if (ps->o.monitor_repaint) {
// Copy the screen content to a new picture, and highlight
// the paint region. This is not very efficient, but since
// it's for debug only, we don't really care
// First, we clear tgt_buffer.pict's clip region, since we
// want to copy everything
x_set_picture_clip_region(ps, ps->tgt_buffer.pict, 0, 0,
&ps->screen_reg);
// Then we create a new picture, and copy content to it
xcb_render_pictforminfo_t *pictfmt =
x_get_pictform_for_visual(ps, ps->vis);
xcb_render_picture_t new_pict = x_create_picture(
ps, ps->root_width, ps->root_height, pictfmt, 0, NULL);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC,
ps->tgt_buffer.pict, None, new_pict, 0,
0, 0, 0, 0, 0, ps->root_width,
ps->root_height);
// Next, we set the region of paint and highlight it
x_set_picture_clip_region(ps, new_pict, 0, 0, region_real);
xcb_render_composite(
ps->c, XCB_RENDER_PICT_OP_OVER, ps->white_picture,
ps->alpha_picts[MAX_ALPHA / 2], new_pict, 0, 0, 0, 0, 0,
0, ps->root_width, ps->root_height);
// Finally, clear clip region and put the whole thing on screen
x_set_picture_clip_region(ps, new_pict, 0, 0, &ps->screen_reg);
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC, new_pict,
None, ps->tgt_picture, 0, 0, 0, 0, 0, 0,
ps->root_width, ps->root_height);
xcb_render_free_picture(ps->c, new_pict);
} else
xcb_render_composite(ps->c, XCB_RENDER_PICT_OP_SRC,
ps->tgt_buffer.pict, None,
ps->tgt_picture, 0, 0, 0, 0, 0, 0,
ps->root_width, ps->root_height);
break;
#ifdef CONFIG_OPENGL
case BKEND_XR_GLX_HYBRID:
x_sync(ps->c);
if (ps->o.vsync_use_glfinish)
glFinish();
else
glFlush();
glXWaitX();
assert(ps->tgt_buffer.pixmap);
xr_sync(ps, ps->tgt_buffer.pixmap, &ps->tgt_buffer_fence);
paint_bind_tex(ps, &ps->tgt_buffer, ps->root_width, ps->root_height,
ps->depth, !ps->o.glx_no_rebind_pixmap);
// See #163
xr_sync(ps, ps->tgt_buffer.pixmap, &ps->tgt_buffer_fence);
if (ps->o.vsync_use_glfinish)
glFinish();
else
glFlush();
glXWaitX();
glx_render(ps, ps->tgt_buffer.ptex, 0, 0, 0, 0, ps->root_width,
ps->root_height, 0, 1.0, false, false, region_real, NULL);
// falls through
case BKEND_GLX: glXSwapBuffers(ps->dpy, get_tgt_window(ps)); break;
#endif
default: assert(0);
}
glx_mark_frame(ps);
if (ps->o.vsync_aggressive)
vsync_wait(ps);
XFlush(ps->dpy);
#ifdef CONFIG_OPENGL
if (glx_has_context(ps)) {
glFlush();
glXWaitX();
}
#endif
#ifdef DEBUG_REPAINT
print_timestamp(ps);
struct timespec now = get_time_timespec();
struct timespec diff = {0};
timespec_subtract(&diff, &now, &last_paint);
printf("[ %5ld:%09ld ] ", diff.tv_sec, diff.tv_nsec);
last_paint = now;
printf("paint:");
for (win *w = t; w; w = w->prev_trans)
printf(" %#010lx", w->id);
putchar('\n');
fflush(stdout);
#endif
// Check if fading is finished on all painted windows
{
win *pprev = NULL;
for (win *w = t; w; w = pprev) {
pprev = w->prev_trans;
win_check_fade_finished(ps, &w);
}
}
}
// vim: set ts=8 sw=8 noet :