picom.sample.conf: add window-shader-fg and window-shader-fg-rule

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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Yuxuan Shui 2022-08-21 05:36:35 +01:00
parent 19c852b3ae
commit 1de1d67126
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1 changed files with 10 additions and 4 deletions

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@ -321,11 +321,17 @@ use-damage = true;
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
#
# glx-fshader-win = ""
# window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.