diff --git a/src/compton.c b/src/compton.c index 52dd58a8..3a1810f8 100644 --- a/src/compton.c +++ b/src/compton.c @@ -1324,6 +1324,9 @@ get_frame_extents(Display *dpy, win *w, Window client) { w->right_width = extents[1]; w->top_width = extents[2]; w->bottom_width = extents[3]; + + if (opts.frame_opacity) + update_reg_ignore_expire(w); } XFree(data); } @@ -1353,6 +1356,9 @@ paint_preprocess(Display *dpy, win *list) { XserverRegion last_reg_ignore = None; for (w = list; w; w = next) { + Bool to_paint = True; + const winmode mode_old = w->mode; + // In case calling the fade callback function destroys this window next = w->next; opacity_t opacity_old = w->opacity; @@ -1361,133 +1367,148 @@ paint_preprocess(Display *dpy, win *list) { if (reg_ignore_expire) free_region(dpy, &w->reg_ignore); -#if CAN_DO_USABLE - if (!w->usable) continue; -#endif - // Run fading run_fade(dpy, w, steps); - // Give up if it's not damaged or invisible + // Give up if it's not damaged or invisible, or it's unmapped and its + // picture is gone (for example due to a ConfigureNotify) if (!w->damaged || w->a.x + w->a.width < 1 || w->a.y + w->a.height < 1 - || w->a.x >= root_width || w->a.y >= root_height) { - check_fade_fin(dpy, w); - continue; + || w->a.x >= root_width || w->a.y >= root_height + || (IsUnmapped == w->a.map_state && !w->picture)) { + to_paint = False; } - // If opacity changes - if (w->opacity != opacity_old) { - determine_mode(dpy, w); - add_damage_win(dpy, w); - } - - w->alpha_pict = get_alpha_pict_o(w->opacity); - - // End the game if we are using the 0 opacity alpha_pict - if (w->alpha_pict == alpha_picts[0]) { - check_fade_fin(dpy, w); - continue; - } - - // Fetch the picture and pixmap if needed - if (!w->picture) { - XRenderPictureAttributes pa; - XRenderPictFormat *format; - Drawable draw = w->id; - - if (has_name_pixmap && !w->pixmap) { - set_ignore(dpy, NextRequest(dpy)); - w->pixmap = XCompositeNameWindowPixmap(dpy, w->id); - } - if (w->pixmap) draw = w->pixmap; - - format = XRenderFindVisualFormat(dpy, w->a.visual); - pa.subwindow_mode = IncludeInferiors; - w->picture = XRenderCreatePicture( - dpy, draw, format, CPSubwindowMode, &pa); - } - - // Fetch bounding region and extents if needed - if (!w->border_size) { - w->border_size = border_size(dpy, w); - } - - if (!w->extents) { - w->extents = win_extents(dpy, w); - // If w->extents does not exist, the previous add_damage_win() - // call when opacity changes has no effect, so redo it here. - if (w->opacity != opacity_old) + if (to_paint) { + // If opacity changes + if (w->opacity != opacity_old) { + determine_mode(dpy, w); add_damage_win(dpy, w); - } - - // Calculate frame_opacity - { - double frame_opacity_old = w->frame_opacity; - - if (opts.frame_opacity && 1.0 != opts.frame_opacity - && w->top_width) - w->frame_opacity = get_opacity_percent(dpy, w) * - opts.frame_opacity; - else - w->frame_opacity = 0.0; - - if ((0.0 == frame_opacity_old) != (0.0 == w->frame_opacity)) - reg_ignore_expire = True; - } - - w->frame_alpha_pict = get_alpha_pict_d(w->frame_opacity); - - // Calculate shadow opacity - if (w->frame_opacity) - w->shadow_opacity = opts.shadow_opacity * w->frame_opacity; - else - w->shadow_opacity = opts.shadow_opacity * get_opacity_percent(dpy, w); - - // Rebuild shadow_pict if necessary - if (w->flags & WFLAG_SIZE_CHANGE) - free_picture(dpy, &w->shadow_pict); - - if (w->shadow && !w->shadow_pict) { - w->shadow_pict = shadow_picture(dpy, 1, - w->widthb, w->heightb, False); - } - - w->shadow_alpha_pict = get_alpha_pict_d(w->shadow_opacity); - - // Generate ignore region for painting to reduce GPU load - if (reg_ignore_expire) { - free_region(dpy, &w->reg_ignore); - - // If the window is solid, we add the window region to the - // ignored region - if (WINDOW_SOLID == w->mode) { - if (!w->frame_opacity) - w->reg_ignore = win_get_region(dpy, w); - else - w->reg_ignore = win_get_region_noframe(dpy, w); - - XFixesIntersectRegion(dpy, w->reg_ignore, w->reg_ignore, - w->border_size); - - if (last_reg_ignore) - XFixesUnionRegion(dpy, w->reg_ignore, w->reg_ignore, - last_reg_ignore); } - // Otherwise we copy the last region over - else if (last_reg_ignore) - w->reg_ignore = copy_region(dpy, last_reg_ignore); - else - w->reg_ignore = None; + + w->alpha_pict = get_alpha_pict_o(w->opacity); + + // End the game if we are using the 0 opacity alpha_pict + if (w->alpha_pict == alpha_picts[0]) { + to_paint = False; + } } - last_reg_ignore = w->reg_ignore; + if (to_paint) { + // Fetch the picture and pixmap if needed + if (!w->picture) { + XRenderPictureAttributes pa; + XRenderPictFormat *format; + Drawable draw = w->id; - // Reset flags - w->flags = 0; + if (has_name_pixmap && !w->pixmap) { + set_ignore(dpy, NextRequest(dpy)); + w->pixmap = XCompositeNameWindowPixmap(dpy, w->id); + } + if (w->pixmap) draw = w->pixmap; - w->prev_trans = t; - t = w; + format = XRenderFindVisualFormat(dpy, w->a.visual); + pa.subwindow_mode = IncludeInferiors; + w->picture = XRenderCreatePicture( + dpy, draw, format, CPSubwindowMode, &pa); + } + + // Fetch bounding region and extents if needed + if (!w->border_size) { + w->border_size = border_size(dpy, w); + } + + if (!w->extents) { + w->extents = win_extents(dpy, w); + // If w->extents does not exist, the previous add_damage_win() + // call when opacity changes has no effect, so redo it here. + if (w->opacity != opacity_old) + add_damage_win(dpy, w); + } + + // Calculate frame_opacity + { + double frame_opacity_old = w->frame_opacity; + + if (opts.frame_opacity && 1.0 != opts.frame_opacity + && win_has_frame(w)) + w->frame_opacity = get_opacity_percent(dpy, w) * + opts.frame_opacity; + else + w->frame_opacity = 0.0; + + if (w->to_paint && WINDOW_SOLID == mode_old + && (0.0 == frame_opacity_old) != (0.0 == w->frame_opacity)) + reg_ignore_expire = True; + } + + w->frame_alpha_pict = get_alpha_pict_d(w->frame_opacity); + + // Calculate shadow opacity + if (w->frame_opacity) + w->shadow_opacity = opts.shadow_opacity * w->frame_opacity; + else + w->shadow_opacity = opts.shadow_opacity * get_opacity_percent(dpy, w); + + // Rebuild shadow_pict if necessary + if (w->flags & WFLAG_SIZE_CHANGE) + free_picture(dpy, &w->shadow_pict); + + if (w->shadow && !w->shadow_pict) { + w->shadow_pict = shadow_picture(dpy, 1, + w->widthb, w->heightb, False); + } + + w->shadow_alpha_pict = get_alpha_pict_d(w->shadow_opacity); + } + + if ((to_paint && WINDOW_SOLID == w->mode) + != (w->to_paint && WINDOW_SOLID == mode_old)) + reg_ignore_expire = True; + + if (to_paint) { + // Generate ignore region for painting to reduce GPU load + if (reg_ignore_expire || !w->to_paint) { + free_region(dpy, &w->reg_ignore); + + // If the window is solid, we add the window region to the + // ignored region + if (WINDOW_SOLID == w->mode) { + if (!w->frame_opacity) + w->reg_ignore = win_get_region(dpy, w); + else + w->reg_ignore = win_get_region_noframe(dpy, w); + + XFixesIntersectRegion(dpy, w->reg_ignore, w->reg_ignore, + w->border_size); + + if (last_reg_ignore) + XFixesUnionRegion(dpy, w->reg_ignore, w->reg_ignore, + last_reg_ignore); + } + // Otherwise we copy the last region over + else if (last_reg_ignore) + w->reg_ignore = copy_region(dpy, last_reg_ignore); + else + w->reg_ignore = None; + } + + last_reg_ignore = w->reg_ignore; + + // Reset flags + w->flags = 0; + } + + + if (to_paint) { + w->prev_trans = t; + t = w; + } + else { + check_fade_fin(dpy, w); + } + + w->to_paint = to_paint; } return t; @@ -1811,8 +1832,6 @@ map_win(Display *dpy, Window id, // Don't care about window mapping if it's an InputOnly window if (!w || InputOnly == w->a.class) return; - reg_ignore_expire = True; - w->focused = False; w->a.map_state = IsViewable; @@ -1892,9 +1911,6 @@ map_win(Display *dpy, Window id, // shadow determine_shadow(dpy, w); - // Determine mode here just in case the colormap changes - determine_mode(dpy, w); - // Fading in calc_opacity(dpy, w, True); @@ -1912,10 +1928,6 @@ map_win(Display *dpy, Window id, calc_dim(dpy, w); -#if CAN_DO_USABLE - w->damage_bounds.x = w->damage_bounds.y = 0; - w->damage_bounds.width = w->damage_bounds.height = 0; -#endif w->damaged = 1; @@ -1936,9 +1948,8 @@ finish_map_win(Display *dpy, win *w) { static void finish_unmap_win(Display *dpy, win *w) { w->damaged = 0; -#if CAN_DO_USABLE - w->usable = False; -#endif + + update_reg_ignore_expire(w); if (w->extents != None) { /* destroys region */ @@ -1947,7 +1958,6 @@ finish_unmap_win(Display *dpy, win *w) { } free_pixmap(dpy, &w->pixmap); - free_picture(dpy, &w->picture); free_region(dpy, &w->border_size); free_picture(dpy, &w->shadow_pict); @@ -1964,8 +1974,6 @@ unmap_win(Display *dpy, Window id, Bool fade) { if (!w) return; - reg_ignore_expire = True; - w->a.map_state = IsUnmapped; // Fading out @@ -2012,7 +2020,7 @@ get_opacity_percent(Display *dpy, win *w) { static void determine_mode(Display *dpy, win *w) { - int mode; + winmode mode; XRenderPictFormat *format; /* if trans prop == -1 fall back on previous tests */ @@ -2032,11 +2040,6 @@ determine_mode(Display *dpy, win *w) { mode = WINDOW_SOLID; } - // Expire reg_ignore if the window mode changes from solid to not, or - // vice versa - if ((WINDOW_SOLID == mode) != (WINDOW_SOLID == w->mode)) - reg_ignore_expire = True; - w->mode = mode; } @@ -2261,9 +2264,7 @@ add_win(Display *dpy, Window id, Window prev, Bool override_redirect) { } new->damaged = 0; -#if CAN_DO_USABLE - new->usable = False; -#endif + new->to_paint = False; new->pixmap = None; new->picture = None; @@ -2309,6 +2310,7 @@ add_win(Display *dpy, Window id, Window prev, Bool override_redirect) { new->destroyed = False; new->need_configure = False; new->window_type = WINTYPE_UNKNOWN; + new->mode = WINDOW_TRANS; new->prev_trans = NULL; @@ -2423,18 +2425,15 @@ configure_win(Display *dpy, XConfigureEvent *ce) { restack_win(dpy, w, ce->above); } + // Windows restack (including window restacks happened when this + // window is not mapped) could mess up all reg_ignore reg_ignore_expire = True; w->need_configure = False; -#if CAN_DO_USABLE - if (w->usable) -#endif - { - damage = XFixesCreateRegion(dpy, 0, 0); - if (w->extents != None) { - XFixesCopyRegion(dpy, damage, w->extents); - } + damage = XFixesCreateRegion(dpy, 0, 0); + if (w->extents != None) { + XFixesCopyRegion(dpy, damage, w->extents); } w->a.x = ce->x; @@ -2555,46 +2554,7 @@ damage_win(Display *dpy, XDamageNotifyEvent *de) { if (!w) return; -#if CAN_DO_USABLE - if (!w->usable) { - if (w->damage_bounds.width == 0 || w->damage_bounds.height == 0) { - w->damage_bounds = de->area; - } else { - if (de->area.x < w->damage_bounds.x) { - w->damage_bounds.width += (w->damage_bounds.x - de->area.x); - w->damage_bounds.x = de->area.x; - } - if (de->area.y < w->damage_bounds.y) { - w->damage_bounds.height += (w->damage_bounds.y - de->area.y); - w->damage_bounds.y = de->area.y; - } - if (de->area.x + de->area.width - > w->damage_bounds.x + w->damage_bounds.width) { - w->damage_bounds.width = - de->area.x + de->area.width - w->damage_bounds.x; - } - if (de->area.y + de->area.height - > w->damage_bounds.y + w->damage_bounds.height) { - w->damage_bounds.height = - de->area.y + de->area.height - w->damage_bounds.y; - } - } - - if (w->damage_bounds.x <= 0 - && w->damage_bounds.y <= 0 - && w->a.width <= w->damage_bounds.x + w->damage_bounds.width - && w->a.height <= w->damage_bounds.y + w->damage_bounds.height) { - if (opts.wintype_fade[w->window_type]) { - set_fade(dpy, w, 0, get_opacity_percent(dpy, w), - opts.fade_in_step, 0, True, True); - } - w->usable = True; - } - } - - if (w->usable) -#endif - repair_win(dpy, w); + repair_win(dpy, w); } static int @@ -3111,7 +3071,7 @@ ev_damage_notify(XDamageNotifyEvent *ev) { inline static void ev_shape_notify(XShapeEvent *ev) { win *w = find_win(dpy, ev->window); - if (!w) return; + if (!w || IsUnmapped == w->a.map_state) return; /* * Empty border_size may indicated an diff --git a/src/compton.h b/src/compton.h index c70e2877..8d17dbac 100644 --- a/src/compton.h +++ b/src/compton.h @@ -6,8 +6,6 @@ // === Options === -#define CAN_DO_USABLE 0 - // Debug options, enable them using -D in CFLAGS // #define DEBUG_REPAINT 1 // #define DEBUG_EVENTS 1 @@ -106,10 +104,6 @@ extern struct timeval time_start; #define OPAQUE 0xffffffff #define REGISTER_PROP "_NET_WM_CM_S" -#define WINDOW_SOLID 0 -#define WINDOW_TRANS 1 -#define WINDOW_ARGB 2 - #define FADE_DELTA_TOLERANCE 0.2 #define SW_OPTI_TOLERANCE 1000 @@ -147,6 +141,12 @@ typedef enum { NUM_WINTYPES } wintype; +typedef enum { + WINDOW_SOLID, + WINDOW_TRANS, + WINDOW_ARGB +} winmode; + typedef struct _ignore { struct _ignore *next; unsigned long sequence; @@ -186,11 +186,7 @@ typedef struct _win { Window client_win; Pixmap pixmap; XWindowAttributes a; -#if CAN_DO_USABLE - Bool usable; /* mapped and all damaged at one point */ - XRectangle damage_bounds; /* bounds of damage */ -#endif - int mode; + winmode mode; int damaged; Damage damage; Picture picture; @@ -207,6 +203,8 @@ typedef struct _win { Bool bounding_shaped; /// Whether the window just have rounded corners. Bool rounded_corners; + /// Whether this window is to be painted + Bool to_paint; // Blacklist related members char *name; @@ -393,6 +391,7 @@ extern int root_height, root_width; extern Atom atom_client_attr; extern Bool idling; extern Bool shape_exists; +extern Bool reg_ignore_expire; /** * Functions @@ -830,6 +829,18 @@ wid_bounding_shaped(Display *dpy, Window wid) { return False; } +static inline void +update_reg_ignore_expire(const win *w) { + if (w->to_paint && WINDOW_SOLID == w->mode) + reg_ignore_expire = True; +} + +static inline bool +win_has_frame(const win *w) { + return w->top_width || w->left_width || w->right_width + || w->bottom_width; +} + static void win_rounded_corners(Display *dpy, win *w);