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config: rename shadow-hex to shadow-color
It's not directly clear from the name "shadow-hex" that it's related to color. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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5 changed files with 8 additions and 8 deletions
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@ -88,6 +88,9 @@ OPTIONS
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*--write-pid-path* 'PATH'::
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Write process ID to a file.
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*--shadow-color* 'STRING'::
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Color of shadow, as a hex string ('#000000')
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*--shadow-red* 'VALUE'::
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Red color value of shadow (0.0 - 1.0, defaults to 0).
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@ -151,9 +154,6 @@ OPTIONS
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*--shadow-exclude* 'CONDITION'::
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Specify a list of conditions of windows that should have no shadow.
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*--shadow-hex* 'STRING'::
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Color of shadow using hex string ('#000000')
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*--fade-exclude* 'CONDITION'::
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Specify a list of conditions of windows that should not be faded.
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@ -45,7 +45,7 @@ shadow-offset-y = -7;
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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# shadow-hex = "#000000"
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# shadow-color = "#000000"
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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@ -515,7 +515,7 @@ char *parse_config(options_t *opt, const char *config_file, bool *shadow_enable,
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.sw_opti = false,
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.use_damage = true,
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.shadow_hex = "#000000",
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.shadow_color = "#000000",
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.shadow_red = 0.0,
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.shadow_green = 0.0,
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.shadow_blue = 0.0,
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@ -140,7 +140,7 @@ typedef struct options {
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// === Shadow ===
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/// Red, green and blue tone of the shadow.
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double shadow_red, shadow_green, shadow_blue;
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char *shadow_hex;
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char *shadow_color;
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int shadow_radius;
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int shadow_offset_x, shadow_offset_y;
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double shadow_opacity;
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@ -425,8 +425,8 @@ char *parse_config_libconfig(options_t *opt, const char *config_file, bool *shad
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config_lookup_float(&cfg, "shadow-green", &opt->shadow_green);
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// --shadow-blue
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config_lookup_float(&cfg, "shadow-blue", &opt->shadow_blue);
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// --shadow-hex
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if (config_lookup_string(&cfg, "shadow-hex", &sval)) {
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// --shadow-color
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if (config_lookup_string(&cfg, "shadow-color", &sval)) {
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struct color rgb;
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rgb = hex_to_rgb(sval);
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opt->shadow_red = rgb.red;
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