gl_common: fix rendering

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2019-01-28 00:33:19 +00:00
parent 6e454adff1
commit 3b21365e94
No known key found for this signature in database
GPG Key ID: 37C999F617EA1A47
2 changed files with 4 additions and 2 deletions

View File

@ -252,7 +252,7 @@ bool gl_compose(const gl_texture_t *ptex, int x, int y, int dx, int dy, int widt
GLfloat texture_x2 = texture_x1 + (double)(crect.x2 - crect.x1);
GLfloat texture_y2 = texture_y1 + (double)(crect.y2 - crect.y1);
if (GL_TEXTURE_2D == ptex->target) {
if (ptex->target == GL_TEXTURE_2D) {
// GL_TEXTURE_2D coordinates are 0-1
texture_x1 /= ptex->width;
texture_y1 /= ptex->height;

View File

@ -564,6 +564,8 @@ void *glx_prepare_win(void *backend_data, session_t *ps, win *w) {
glBindTexture(target, 0);
wd->texture.texture = texture;
wd->texture.width = w->widthb;
wd->texture.height = w->heightb;
return wd;
err:
if (wd->pixmap && wd->pixmap != w->id) {
@ -613,7 +615,7 @@ static void glx_compose(void *backend_data, session_t *ps, win *w, void *win_dat
struct _glx_data *gd = backend_data;
struct _glx_win_data *wd = win_data;
gl_compose(&wd->texture, 0, 0, dst_x, dst_y, w->widthb, w->heightb, 0, 0, false,
gl_compose(&wd->texture, 0, 0, dst_x, dst_y, w->widthb, w->heightb, 0, 1, true,
false, region, &gd->win_shader);
}