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core: don't call map_win_start in handle_new_windows
Set WIN_FLAGS_MAPPED instead, it will be handled later. Previously, we call map_win_start because we need the geometry of the window, which is updated in map_win_start. Now, we get the geometry in fill_win, so map_win_start is not needed anymore. Eliminate a case where destroy_backend could see IMAGES_STALE flags set on windows. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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1 changed files with 1 additions and 4 deletions
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@ -1346,10 +1346,7 @@ static void handle_new_windows(session_t *ps) {
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}
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}
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auto mw = (struct managed_win *)new_w;
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auto mw = (struct managed_win *)new_w;
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if (mw->a.map_state == XCB_MAP_STATE_VIEWABLE) {
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if (mw->a.map_state == XCB_MAP_STATE_VIEWABLE) {
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// Have to map immediately instead of queue window update
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win_set_flags(mw, WIN_FLAGS_MAPPED);
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// because we need the window's extent right now.
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// We can do this because we are in the critical section.
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map_win_start(ps, mw);
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// This window might be damaged before we called fill_win
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// This window might be damaged before we called fill_win
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// and created the damage handle. And there is no way for
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// and created the damage handle. And there is no way for
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