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Refactor the XSync fence code

Use a temporary fence everytime. Convert the Xlib XSync functions to use
xcb_sync_*.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2018-12-30 07:06:47 +00:00
parent bc0382d962
commit 80847dd3fa
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GPG key ID: 37C999F617EA1A47
11 changed files with 85 additions and 86 deletions

View file

@ -235,7 +235,7 @@ May also be one of the predefined kernels: `3x3box` (default), `5x5box`, `7x7box
+
--
* `xrender` backend performs all rendering operations with X Render extension. It is what `xcompmgr` uses, and is generally a safe fallback when you encounter rendering artifacts or instability.
* `glx` (OpenGL) backend performs all rendering operations with OpenGL. It is more friendly to some VSync methods, and has significantly superior performance on color inversion (`--invert-color-include`) or blur (`--blur-background`). It requires proper OpenGL 2.0 support from your driver and hardware. You may wish to look at the GLX performance optimization options below. `--xrender-sync` and `--xrender-sync-fence` might be needed on some systems to avoid delay in changes of screen contents.
* `glx` (OpenGL) backend performs all rendering operations with OpenGL. It is more friendly to some VSync methods, and has significantly superior performance on color inversion (`--invert-color-include`) or blur (`--blur-background`). It requires proper OpenGL 2.0 support from your driver and hardware. You may wish to look at the GLX performance optimization options below. `--xrender-sync-fence` might be needed on some systems to avoid delay in changes of screen contents.
* `xr_glx_hybrid` backend renders the updated screen contents with X Render and presents it on the screen with GLX. It attempts to address the rendering issues some users encountered with GLX backend and enables the better VSync of GLX backends. `--vsync-use-glfinish` might fix some rendering issues with this backend.
--
@ -251,11 +251,8 @@ May also be one of the predefined kernels: `3x3box` (default), `5x5box`, `7x7box
*--glx-use-gpushader4*::
GLX backend: Use 'GL_EXT_gpu_shader4' for some optimization on blur GLSL code. My tests on GTX 670 show no noticeable effect.
*--xrender-sync*::
Attempt to synchronize client applications' draw calls with `XSync()`, used on GLX backend to ensure up-to-date window content is painted.
*--xrender-sync-fence*::
Additionally use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. May be disabled at compile time with `NO_XSYNC=1`.
Use X Sync fence to sync clients' draw calls, to make sure all draw calls are finished before compton starts drawing. Needed on nvidia-drivers with GLX backend for some users.
*--glx-fshader-win* 'SHADER'::
GLX backend: Use specified GLSL fragment shader for rendering window contents. See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` in the source tree for examples.

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@ -65,10 +65,6 @@
#include <ctype.h>
#include <sys/time.h>
#include <X11/Xlib-xcb.h>
#include <X11/Xlib.h>
#include <X11/extensions/sync.h>
#include <xcb/composite.h>
#include <xcb/render.h>
#include <xcb/damage.h>
@ -461,7 +457,6 @@ typedef struct session {
xcb_render_picture_t tgt_picture;
/// Temporary buffer to paint to before sending to display.
paint_t tgt_buffer;
XSyncFence tgt_buffer_fence;
/// Window ID of the window we register as a symbol.
xcb_window_t reg_win;
#ifdef CONFIG_OPENGL
@ -970,16 +965,6 @@ free_all_damage_last(session_t *ps) {
pixman_region32_clear(&ps->all_damage_last[i]);
}
/**
* Free a XSync fence.
*/
static inline void
free_fence(session_t *ps, XSyncFence *pfence) {
if (*pfence)
XSyncDestroyFence(ps->dpy, *pfence);
*pfence = XCB_NONE;
}
/**
* Check if a rectangle includes the whole screen.
*/
@ -1138,45 +1123,6 @@ glx_mark_frame(session_t *ps) {
///@}
/**
* Synchronizes a X Render drawable to ensure all pending painting requests
* are completed.
*/
static inline void
xr_sync(session_t *ps, Drawable d, XSyncFence *pfence) {
if (!ps->o.xrender_sync)
return;
x_sync(ps->c);
if (ps->o.xrender_sync_fence && ps->xsync_exists) {
// TODO: If everybody just follows the rules stated in X Sync prototype,
// we need only one fence per screen, but let's stay a bit cautious right
// now
XSyncFence tmp_fence = None;
if (!pfence)
pfence = &tmp_fence;
assert(pfence);
if (!*pfence)
*pfence = XSyncCreateFence(ps->dpy, d, False);
if (*pfence) {
Bool attr_unused triggered = False;
/* if (XSyncQueryFence(ps->dpy, *pfence, &triggered) && triggered)
XSyncResetFence(ps->dpy, *pfence); */
// The fence may fail to be created (e.g. because of died drawable)
assert(!XSyncQueryFence(ps->dpy, *pfence, &triggered) || !triggered);
XSyncTriggerFence(ps->dpy, *pfence);
XSyncAwaitFence(ps->dpy, pfence, 1);
assert(!XSyncQueryFence(ps->dpy, *pfence, &triggered) || triggered);
}
else {
log_error("Failed to create X Sync fence for %#010lx", d);
}
free_fence(ps, &tmp_fence);
if (*pfence)
XSyncResetFence(ps->dpy, *pfence);
}
}
/** @name DBus handling
*/
///@{

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@ -12,7 +12,9 @@
#include <ctype.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xlib-xcb.h>
#include <X11/Xlibint.h>
#include <X11/extensions/sync.h>
#include <xcb/randr.h>
#include <xcb/present.h>
#include <xcb/damage.h>
@ -174,7 +176,6 @@ static inline void
free_win_res(session_t *ps, win *w) {
free_win_res_glx(ps, w);
free_paint(ps, &w->paint);
free_fence(ps, &w->fence);
pixman_region32_fini(&w->bounding_shape);
free_paint(ps, &w->shadow_paint);
// BadDamage may be thrown if the window is destroyed
@ -957,9 +958,9 @@ unmap_win(session_t *ps, win **_w) {
if (w->destroyed) return;
// One last synchronization
if (w->paint.pixmap)
xr_sync(ps, w->paint.pixmap, &w->fence);
free_fence(ps, &w->fence);
if (w->paint.pixmap && ps->o.xrender_sync_fence) {
x_fence_sync(ps, w->paint.pixmap);
}
// Set focus out
win_set_focused(ps, w, false);
@ -2344,7 +2345,6 @@ redir_stop(session_t *ps) {
// kept inaccessible somehow
for (win *w = ps->list; w; w = w->next) {
free_paint(ps, &w->paint);
free_fence(ps, &w->fence);
}
xcb_composite_unredirect_subwindows(ps->c, ps->root, XCB_COMPOSITE_REDIRECT_MANUAL);
@ -3151,7 +3151,6 @@ session_destroy(session_t *ps) {
ps->tgt_picture = XCB_NONE;
else
free_picture(ps->c, &ps->tgt_picture);
free_fence(ps, &ps->tgt_buffer_fence);
free_picture(ps->c, &ps->root_picture);
free_paint(ps, &ps->tgt_buffer);

View file

@ -72,10 +72,8 @@ typedef struct options_t {
char *write_pid_path;
/// The backend in use.
enum backend backend;
/// Whether to sync X drawing to avoid certain delay issues with
/// GLX backend.
bool xrender_sync;
/// Whether to sync X drawing with X Sync fence.
/// Whether to sync X drawing with X Sync fence to avoid certain delay
/// issues with GLX backend.
bool xrender_sync_fence;
/// Whether to avoid using stencil buffer under GLX backend. Might be
/// unsafe.

View file

@ -370,7 +370,10 @@ char *parse_config_libconfig(options_t *opt, const char *config_file, bool *shad
// --glx-use-gpushader4
lcfg_lookup_bool(&cfg, "glx-use-gpushader4", &opt->glx_use_gpushader4);
// --xrender-sync
lcfg_lookup_bool(&cfg, "xrender-sync", &opt->xrender_sync);
if (config_lookup_bool(&cfg, "xrender-sync", &ival) && ival) {
log_warn("Please use xrender-sync-fence instead of xrender-sync.");
opt->xrender_sync_fence = true;
}
// --xrender-sync-fence
lcfg_lookup_bool(&cfg, "xrender-sync-fence", &opt->xrender_sync_fence);

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@ -14,7 +14,7 @@ cflags = []
required_package = [
'x11', 'x11-xcb', 'xcb-renderutil',
'xcb-render', 'xcb-damage', 'xcb-randr',
'xcb-render', 'xcb-damage', 'xcb-randr', 'xcb-sync',
'xcb-composite', 'xcb-shape', 'xcb-image',
'xcb-xfixes', 'xcb-present', 'xext', 'pixman-1'
]

View file

@ -743,7 +743,11 @@ void get_cfg(options_t *opt, int argc, char *const *argv, bool shadow_enable,
opt->write_pid_path = strdup(optarg);
break;
P_CASEBOOL(311, vsync_use_glfinish);
P_CASEBOOL(312, xrender_sync);
case 312:
// --xrender-sync
log_warn("Please use --xrender-sync-fence instead of --xrender-sync");
opt->xrender_sync_fence = true;
break;
P_CASEBOOL(313, xrender_sync_fence);
P_CASEBOOL(315, no_fading_destroyed_argb);
P_CASEBOOL(316, force_win_blend);
@ -799,9 +803,6 @@ void get_cfg(options_t *opt, int argc, char *const *argv, bool shadow_enable,
if (opt->blur_background_frame)
opt->blur_background = true;
if (opt->xrender_sync_fence)
opt->xrender_sync = true;
// Other variables determined by options
// Determine whether we need to track focus changes

View file

@ -165,8 +165,6 @@ void paint_one(session_t *ps, win *w, const region_t *reg_paint) {
w->paint.pixmap = xcb_generate_id(ps->c);
set_ignore_cookie(
ps, xcb_composite_name_window_pixmap(ps->c, w->id, w->paint.pixmap));
if (w->paint.pixmap)
free_fence(ps, &w->fence);
}
Drawable draw = w->paint.pixmap;
@ -183,8 +181,9 @@ void paint_one(session_t *ps, win *w, const region_t *reg_paint) {
ps, w->pictfmt, draw, XCB_RENDER_CP_SUBWINDOW_MODE, &pa);
}
if (IsViewable == w->a.map_state)
xr_sync(ps, draw, &w->fence);
if (IsViewable == w->a.map_state && ps->o.xrender_sync_fence) {
x_fence_sync(ps, draw);
}
// GLX: Build texture
// Let glx_bind_pixmap() determine pixmap size, because if the user
@ -607,7 +606,9 @@ static bool win_build_shadow(session_t *ps, win *w, double opacity) {
w->shadow_paint.pict = shadow_picture_argb;
// Sync it once and only once
xr_sync(ps, w->shadow_paint.pixmap, NULL);
if (ps->o.xrender_sync_fence) {
x_fence_sync(ps, w->shadow_paint.pixmap);
}
xcb_free_gc(ps->c, gc);
xcb_image_destroy(shadow_image);
@ -1026,11 +1027,15 @@ void paint_all(session_t *ps, region_t *region, const region_t *region_real, win
glFlush();
glXWaitX();
assert(ps->tgt_buffer.pixmap);
xr_sync(ps, ps->tgt_buffer.pixmap, &ps->tgt_buffer_fence);
if (ps->o.xrender_sync_fence) {
x_fence_sync(ps, ps->tgt_buffer.pixmap);
}
paint_bind_tex(ps, &ps->tgt_buffer, ps->root_width, ps->root_height,
ps->depth, !ps->o.glx_no_rebind_pixmap);
// See #163
xr_sync(ps, ps->tgt_buffer.pixmap, &ps->tgt_buffer_fence);
if (ps->o.xrender_sync_fence) {
x_fence_sync(ps, ps->tgt_buffer.pixmap);
}
if (ps->o.vsync_use_glfinish)
glFinish();
else

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@ -3,8 +3,6 @@
// Copyright (c) 2013 Richard Grenville <pyxlcy@gmail.com>
#pragma once
#include <stdbool.h>
#include <X11/Xlib.h>
#include <X11/extensions/sync.h>
#include <xcb/damage.h>
// FIXME shouldn't need this
@ -98,8 +96,6 @@ struct win {
winmode_t mode;
/// Whether the window has been damaged at least once.
bool ever_damaged;
/// X Sync fence of drawable.
XSyncFence fence;
/// Whether the window was damaged after last paint.
bool pixmap_damaged;
/// Damage of the window.

51
src/x.c
View file

@ -4,6 +4,7 @@
#include <xcb/xcb_renderutil.h>
#include <xcb/xfixes.h>
#include <xcb/sync.h>
#include <pixman.h>
#include "compiler.h"
@ -283,6 +284,12 @@ void x_clear_picture_clip_region(session_t *ps, xcb_render_picture_t pict) {
return;
}
enum {
XSyncBadCounter = 0,
XSyncBadAlarm = 1,
XSyncBadFence = 2,
};
/**
* X11 error handler function.
*
@ -446,3 +453,47 @@ bool x_atom_is_background_prop(session_t *ps, xcb_atom_t atom) {
}
return false;
}
/**
* Free a XSync fence.
*/
static inline void
x_free_fence(session_t *ps, xcb_sync_fence_t *pfence) {
if (*pfence) {
xcb_sync_destroy_fence(ps->c, *pfence);
}
*pfence = XCB_NONE;
}
/**
* Synchronizes a X Render drawable to ensure all pending painting requests
* are completed.
*/
void x_fence_sync(session_t *ps, xcb_drawable_t d) {
x_sync(ps->c);
if (ps->xsync_exists) {
// TODO(richardgv): If everybody just follows the rules stated in X Sync
// prototype, we need only one fence per screen, but let's stay a bit
// cautious right now
xcb_sync_fence_t tmp_fence = xcb_generate_id(ps->c);
xcb_generic_error_t *e =
xcb_request_check(ps->c,
xcb_sync_create_fence(ps->c, d, tmp_fence, 0));
if (e) {
log_error("Failed to create a XSync fence for %#010x", d);
free(e);
return;
}
e = xcb_request_check(ps->c, xcb_sync_trigger_fence(ps->c, tmp_fence));
if (e) {
log_error("Failed to trigger the fence");
free(e);
x_free_fence(ps, &tmp_fence);
return;
}
xcb_sync_await_fence(ps->c, 1, &tmp_fence);
x_free_fence(ps, &tmp_fence);
}
}

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@ -5,6 +5,7 @@
#include <stdbool.h>
#include <xcb/xcb.h>
#include <xcb/render.h>
#include <xcb/sync.h>
#include <xcb/xcb_renderutil.h>
#include "region.h"
@ -167,3 +168,5 @@ xcb_pixmap_t x_get_root_back_pixmap(session_t *ps);
/// Return true if the atom refers to a property name that is used for the
/// root window background pixmap
bool x_atom_is_background_prop(session_t *ps, xcb_atom_t atom);
void x_fence_sync(session_t *, xcb_sync_fence_t);