Remove mentions of dbe from the man page

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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Yuxuan Shui 2019-01-29 23:24:40 +00:00
parent 1627a91c76
commit 83eff258b7
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1 changed files with 1 additions and 4 deletions

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@ -144,9 +144,6 @@ OPTIONS
*--vsync-aggressive*:: *--vsync-aggressive*::
Attempt to send painting request before VBlank and do XFlush() during VBlank. Reported to work pretty terribly. This switch may be lifted out at any moment. Attempt to send painting request before VBlank and do XFlush() during VBlank. Reported to work pretty terribly. This switch may be lifted out at any moment.
*--dbe*::
Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. Reported to have no effect, though.
*--paint-on-overlay*:: *--paint-on-overlay*::
Painting on X Composite overlay window instead of on root window. Painting on X Composite overlay window instead of on root window.
@ -216,7 +213,7 @@ May also be one of the predefined kernels: `3x3box` (default), `5x5box`, `7x7box
Exclude conditions for background blur. Exclude conditions for background blur.
*--resize-damage* 'INTEGER':: *--resize-damage* 'INTEGER'::
Resize damaged region by a specific number of pixels. A positive value enlarges it while a negative one shrinks it. If the value is positive, those additional pixels will not be actually painted to screen, only used in blur calculation, and such. (Due to technical limitations, with *--dbe* or *--glx-swap-method*, those pixels will still be incorrectly painted to screen.) Primarily used to fix the line corruption issues of blur, in which case you should use the blur radius value here (e.g. with a 3x3 kernel, you should use *--resize-damage* 1, with a 5x5 one you use *--resize-damage* 2, and so on). May or may not work with `--glx-no-stencil`. Shrinking doesn't function correctly. Resize damaged region by a specific number of pixels. A positive value enlarges it while a negative one shrinks it. If the value is positive, those additional pixels will not be actually painted to screen, only used in blur calculation, and such. (Due to technical limitations, with *--glx-swap-method*, those pixels will still be incorrectly painted to screen.) Primarily used to fix the line corruption issues of blur, in which case you should use the blur radius value here (e.g. with a 3x3 kernel, you should use *--resize-damage* 1, with a 5x5 one you use *--resize-damage* 2, and so on). May or may not work with `--glx-no-stencil`. Shrinking doesn't function correctly.
*--invert-color-include* 'CONDITION':: *--invert-color-include* 'CONDITION'::
Specify a list of conditions of windows that should be painted with inverted color. Resource-hogging, and is not well tested. Specify a list of conditions of windows that should be painted with inverted color. Resource-hogging, and is not well tested.