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core: don't flush X connection before go to sleep
See the added comments for details.
Fixes #1145
Fixes #1166
Fixes #1040?
(cherry picked from commit 75d0b7ba1e
)
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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parent
41f9a5816c
commit
89c2c85303
2 changed files with 32 additions and 10 deletions
10
src/event.c
10
src/event.c
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@ -48,8 +48,14 @@
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/// When top half finished, we enter the render stage, where no server state should be
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/// queried. All rendering should be done with our internal knowledge of the server state.
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///
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/// P.S. There is another reason to avoid sending any request to the server as much as
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/// possible. To make sure requests are sent, flushes are needed. And `xcb_flush`/`XFlush`
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/// functions may read more events from the server into their queues. This is
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/// undesirable, see the comments on `handle_queued_x_events` in picom.c for more details.
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// TODO(yshui) the things described above
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// TODO(yshui) the things described above. This is mostly done, maybe some of
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// the functions here is still making unnecessary queries, we need
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// to do some auditing to be sure.
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/**
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* Get a window's name from window ID.
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@ -590,7 +596,7 @@ static inline void repair_win(session_t *ps, struct managed_win *w) {
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// to make sure the X server receives the DamageSubtract request, hence the
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// `xcb_request_check` here.
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// Otherwise, we fetch the damage regions. That means we will receive a reply
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// from the X server, which implies it has received our request.
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// from the X server, which implies it has received our DamageSubtract request.
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if (!w->ever_damaged) {
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auto e = xcb_request_check(
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ps->c.c, xcb_damage_subtract(ps->c.c, w->damage, XCB_NONE, XCB_NONE));
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32
src/picom.c
32
src/picom.c
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@ -1609,9 +1609,32 @@ static void unredirect(session_t *ps) {
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log_debug("Screen unredirected.");
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}
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// Handle queued events before we go to sleep
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/// Handle queued events before we go to sleep.
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///
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/// This function is called by ev_prepare watcher, which is called just before
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/// the event loop goes to sleep. X damage events are incremental, which means
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/// if we don't handle the ones X server already sent us, we won't get new ones.
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/// And if we don't get new ones, we won't render, i.e. we would freeze. libxcb
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/// keeps an internal queue of events, so we have to be 100% sure no events are
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/// left in that queue before we go to sleep.
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static void handle_queued_x_events(EV_P attr_unused, ev_prepare *w, int revents attr_unused) {
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session_t *ps = session_ptr(w, event_check);
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// Flush because if we go into sleep when there is still requests in the
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// outgoing buffer, they will not be sent for an indefinite amount of
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// time. Use XFlush here too, we might still use some Xlib functions
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// because OpenGL.
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//
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// Also note, after we have flushed here, we won't flush again in this
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// function before going into sleep. This is because `xcb_flush`/`XFlush`
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// may _read_ more events from the server (yes, this is ridiculous, I
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// know). And we can't have that, see the comments above this function.
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//
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// This means if functions called ev_handle need to send some events,
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// they need to carefully make sure those events are flushed, one way or
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// another.
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XFlush(ps->c.dpy);
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xcb_flush(ps->c.c);
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if (ps->vblank_scheduler) {
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vblank_handle_x_events(ps->vblank_scheduler);
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}
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@ -1621,13 +1644,6 @@ static void handle_queued_x_events(EV_P attr_unused, ev_prepare *w, int revents
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ev_handle(ps, ev);
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free(ev);
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};
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// Flush because if we go into sleep when there is still
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// requests in the outgoing buffer, they will not be sent
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// for an indefinite amount of time.
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// Use XFlush here too, we might still use some Xlib functions
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// because OpenGL.
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XFlush(ps->c.dpy);
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xcb_flush(ps->c.c);
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int err = xcb_connection_has_error(ps->c.c);
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if (err) {
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log_fatal("X11 server connection broke (error %d)", err);
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