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animation: fix interrupting animation makes it stuck for one frame
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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1 changed files with 4 additions and 0 deletions
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@ -1939,6 +1939,10 @@ bool win_process_animation_and_state_change(struct session *ps, struct win *w, d
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auto new_animation = script_instance_new(wopts.animations[trigger].script);
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auto new_animation = script_instance_new(wopts.animations[trigger].script);
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if (w->running_animation_instance) {
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if (w->running_animation_instance) {
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// Interrupt the old animation and start the new animation from where the
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// old has left off. Note we still need to advance the old animation for
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// the last interval.
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win_advance_animation(w, delta_t, &win_ctx);
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if (geometry_changed) {
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if (geometry_changed) {
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// If the window has moved, we need to adjust scripts
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// If the window has moved, we need to adjust scripts
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// outputs so that the window will stay in the same position and
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// outputs so that the window will stay in the same position and
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