diff --git a/src/backend/backend.h b/src/backend/backend.h index 3ed7a761..6a05a550 100644 --- a/src/backend/backend.h +++ b/src/backend/backend.h @@ -215,18 +215,18 @@ struct backend_operations { struct xvisual_info fmt, bool owned); /// Create a shadow context for rendering shadows with radius `radius`. - /// Default implementation: default_backend_create_shadow_context + /// Default implementation: default_create_shadow_context struct backend_shadow_context *(*create_shadow_context)(backend_t *backend_data, double radius); /// Destroy a shadow context - /// Default implementation: default_backend_destroy_shadow_context + /// Default implementation: default_destroy_shadow_context void (*destroy_shadow_context)(backend_t *backend_data, struct backend_shadow_context *ctx); /// Create a shadow image based on the parameters. Resulting image should have a /// size of `width + radisu * 2` x `height + radius * 2`. Radius is set when the /// shadow context is created. - /// Default implementation: default_backend_render_shadow + /// Default implementation: default_render_shadow /// /// Required. void *(*render_shadow)(backend_t *backend_data, int width, int height, diff --git a/src/backend/backend_common.c b/src/backend/backend_common.c index 3388b785..eef21459 100644 --- a/src/backend/backend_common.c +++ b/src/backend/backend_common.c @@ -293,8 +293,8 @@ shadow_picture_err: return false; } -void *default_backend_render_shadow(backend_t *backend_data, int width, int height, - struct backend_shadow_context *sctx, struct color color) { +void *default_render_shadow(backend_t *backend_data, int width, int height, + struct backend_shadow_context *sctx, struct color color) { const conv *kernel = (void *)sctx; xcb_render_picture_t shadow_pixel = solid_picture(backend_data->c, true, 1, color.red, color.green, color.blue); diff --git a/src/backend/backend_common.h b/src/backend/backend_common.h index 2e49cecf..a58d816c 100644 --- a/src/backend/backend_common.h +++ b/src/backend/backend_common.h @@ -62,8 +62,8 @@ bool default_is_win_transparent(void *, win *, void *); /// caveat as `default_is_win_transparent` applies. bool default_is_frame_transparent(void *, win *, void *); -void *default_backend_render_shadow(backend_t *backend_data, int width, int height, - struct backend_shadow_context *sctx, struct color color); +void *default_render_shadow(backend_t *backend_data, int width, int height, + struct backend_shadow_context *sctx, struct color color); /// Implement `render_shadow` with `shadow_from_mask`. void * diff --git a/src/backend/dummy/dummy.c b/src/backend/dummy/dummy.c index 4e3d7138..19e88ddc 100644 --- a/src/backend/dummy/dummy.c +++ b/src/backend/dummy/dummy.c @@ -184,7 +184,7 @@ struct backend_operations dummy_ops = { .bind_pixmap = dummy_bind_pixmap, .create_shadow_context = default_create_shadow_context, .destroy_shadow_context = default_destroy_shadow_context, - .render_shadow = default_backend_render_shadow, + .render_shadow = default_render_shadow, .make_mask = dummy_make_mask, .release_image = dummy_release_image, .is_image_transparent = dummy_is_image_transparent, diff --git a/src/backend/xrender/xrender.c b/src/backend/xrender/xrender.c index c359fc4e..5c7d786e 100644 --- a/src/backend/xrender/xrender.c +++ b/src/backend/xrender/xrender.c @@ -981,7 +981,7 @@ struct backend_operations xrender_ops = { .release_image = release_image, .create_shadow_context = default_create_shadow_context, .destroy_shadow_context = default_destroy_shadow_context, - .render_shadow = default_backend_render_shadow, + .render_shadow = default_render_shadow, .make_mask = make_mask, //.prepare_win = prepare_win, //.release_win = release_win,