core: rename _draw_callback to draw_callback_impl

All names start with underscore are reserved in C.

Also just testing out the language server's renaming feature.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2020-08-30 17:44:21 +01:00
parent 8c1b0657ff
commit 9c7b8597e0
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GPG Key ID: 37C999F617EA1A47
1 changed files with 5 additions and 5 deletions

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@ -1377,7 +1377,7 @@ static void handle_pending_updates(EV_P_ struct session *ps) {
}
}
static void _draw_callback(EV_P_ session_t *ps, int revents attr_unused) {
static void draw_callback_impl(EV_P_ session_t *ps, int revents attr_unused) {
handle_pending_updates(EV_A_ ps);
if (ps->first_frame) {
@ -1424,7 +1424,7 @@ static void _draw_callback(EV_P_ session_t *ps, int revents attr_unused) {
// TODO(yshui) This is not ideal, we should try to avoid setting window
// flags in paint_preprocess.
log_debug("Re-run _draw_callback");
return _draw_callback(EV_A_ ps, revents);
return draw_callback_impl(EV_A_ ps, revents);
}
// Start/stop fade timer depends on whether window are fading
@ -1466,7 +1466,7 @@ static void draw_callback(EV_P_ ev_idle *w, int revents) {
// This function is not used if we are using --swopti
session_t *ps = session_ptr(w, draw_idle);
_draw_callback(EV_A_ ps, revents);
draw_callback_impl(EV_A_ ps, revents);
// Don't do painting non-stop unless we are in benchmark mode
if (!ps->o.benchmark) {
@ -1476,7 +1476,7 @@ static void draw_callback(EV_P_ ev_idle *w, int revents) {
static void delayed_draw_timer_callback(EV_P_ ev_timer *w, int revents) {
session_t *ps = session_ptr(w, delayed_draw_timer);
_draw_callback(EV_A_ ps, revents);
draw_callback_impl(EV_A_ ps, revents);
// We might have stopped the ev_idle in delayed_draw_callback,
// so we restart it if we are in benchmark mode
@ -1495,7 +1495,7 @@ static void delayed_draw_callback(EV_P_ ev_idle *w, int revents) {
if (!ps->o.benchmark) {
ev_idle_stop(EV_A_ & ps->draw_idle);
}
return _draw_callback(EV_A_ ps, revents);
return draw_callback_impl(EV_A_ ps, revents);
}
// This is a little bit hacky. When we get to this point in code, we need