Bug fix: GLX: Fix dim and blur with --glx-no-stencil

- GLX backend: Fix broken dim and blur with --glx-no-stencil when
  dealing with shaped windows.

- GLX backend: Cache region contents and do a local region intersection
  instead of using XFixesIntersectRegion(). Drastic reduction in CPU
  usage for --glx-no-stencil. Now --glx-no-stencil substantially
  outperforms (~15%) normal mode.

- Use macros to reuse paint-in-region code in opengl.c . Add new type
  "reg_data_t" to store XserverRegion cache.
This commit is contained in:
Richard Grenville 2013-04-06 20:21:38 +08:00
parent e3a15d5f94
commit a053c0ac64
4 changed files with 186 additions and 142 deletions

View File

@ -341,6 +341,14 @@ typedef struct _latom {
struct _latom *next;
} latom_t;
/// A representation of raw region data
typedef struct {
XRectangle *rects;
int nrects;
} reg_data_t;
#define REG_DATA_INIT { NULL, 0 }
struct _timeout_t;
struct _win;
@ -1532,6 +1540,20 @@ free_region(session_t *ps, XserverRegion *p) {
}
}
/**
* Crop a rectangle by another rectangle.
*
* psrc and pdst cannot be the same.
*/
static inline void
rect_crop(XRectangle *pdst, const XRectangle *psrc, const XRectangle *pbound) {
assert(psrc != pdst);
pdst->x = max_i(psrc->x, pbound->x);
pdst->y = max_i(psrc->y, pbound->y);
pdst->width = max_i(0, min_i(psrc->x + psrc->width, pbound->x + pbound->width) - pdst->x);
pdst->height = max_i(0, min_i(psrc->y + psrc->height, pbound->y + pbound->height) - pdst->y);
}
/**
* Check if a rectangle includes the whole screen.
*/
@ -1661,21 +1683,21 @@ glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
}
void
glx_set_clip(session_t *ps, XserverRegion reg,
const XRectangle * const cache_rects, const int cache_nrects);
glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg);
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor_center);
GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor);
GLfloat factor, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
bool
glx_render(session_t *ps, const glx_texture_t *ptex,
int x, int y, int dx, int dy, int width, int height, int z,
double opacity, bool neg, XserverRegion reg_tgt);
double opacity, bool neg,
XserverRegion reg_tgt, const reg_data_t *pcache_reg);
void
glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg);

View File

@ -881,7 +881,7 @@ paint_root(session_t *ps, XserverRegion reg_paint) {
get_root_tile(ps);
win_render(ps, NULL, 0, 0, ps->root_width, ps->root_height, 1.0, reg_paint,
ps->root_tile_paint.pict);
NULL, ps->root_tile_paint.pict);
}
/**
@ -1280,7 +1280,8 @@ paint_preprocess(session_t *ps, win *list) {
* Paint the shadow of a window.
*/
static inline void
win_paint_shadow(session_t *ps, win *w, XserverRegion reg_paint) {
win_paint_shadow(session_t *ps, win *w,
XserverRegion reg_paint, const reg_data_t *pcache_reg) {
if (!paint_isvalid(ps, &w->shadow_paint)) {
printf_errf("(%#010lx): Missing painting data. This is a bad sign.", w->id);
return;
@ -1288,7 +1289,7 @@ win_paint_shadow(session_t *ps, win *w, XserverRegion reg_paint) {
render(ps, 0, 0, w->a.x + w->shadow_dx, w->a.y + w->shadow_dy,
w->shadow_width, w->shadow_height, w->shadow_opacity, true, false,
w->shadow_paint.pict, w->shadow_paint.ptex, reg_paint);
w->shadow_paint.pict, w->shadow_paint.ptex, reg_paint, pcache_reg);
}
/**
@ -1320,7 +1321,7 @@ win_build_picture(session_t *ps, win *w, XRenderPictFormat *pictfmt) {
*/
static inline void
win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
XserverRegion reg_paint) {
XserverRegion reg_paint, const reg_data_t *pcache_reg) {
const int x = w->a.x;
const int y = w->a.y;
const int wid = w->widthb;
@ -1385,7 +1386,8 @@ win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
break;
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
glx_blur_dst(ps, x, y, wid, hei, ps->glx_z - 0.5, factor_center);
glx_blur_dst(ps, x, y, wid, hei, ps->glx_z - 0.5, factor_center,
reg_paint, pcache_reg);
break;
#endif
default:
@ -1396,7 +1398,8 @@ win_blur_background(session_t *ps, win *w, Picture tgt_buffer,
static void
render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
double opacity, bool argb, bool neg,
Picture pict, glx_texture_t *ptex, XserverRegion reg_paint) {
Picture pict, glx_texture_t *ptex,
XserverRegion reg_paint, const reg_data_t *pcache_reg) {
switch (ps->o.backend) {
case BKEND_XRENDER:
{
@ -1411,7 +1414,7 @@ render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
glx_render(ps, ptex, x, y, dx, dy, wid, hei,
ps->glx_z, opacity, neg, reg_paint);
ps->glx_z, opacity, neg, reg_paint, pcache_reg);
ps->glx_z += 1;
break;
#endif
@ -1424,7 +1427,8 @@ render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
* Paint a window itself and dim it if asked.
*/
static inline void
win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
win_paint_win(session_t *ps, win *w, XserverRegion reg_paint,
const reg_data_t *pcache_reg) {
// Fetch Pixmap
if (!w->paint.pixmap && ps->has_name_pixmap) {
set_ignore_next(ps);
@ -1494,7 +1498,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
double dopacity = get_opacity_percent(w);;
if (!w->frame_opacity) {
win_render(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pict);
win_render(ps, w, 0, 0, wid, hei, dopacity, reg_paint, pcache_reg, pict);
}
else {
// Painting parameters
@ -1505,7 +1509,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
#define COMP_BDR(cx, cy, cwid, chei) \
win_render(ps, w, (cx), (cy), (cwid), (chei), w->frame_opacity, \
reg_paint, pict)
reg_paint, pcache_reg, pict)
// The following complicated logic is required because some broken
// window managers (I'm talking about you, Openbox!) that makes
@ -1540,7 +1544,7 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
pwid = wid - l - pwid;
if (pwid > 0) {
// body
win_render(ps, w, l, t, pwid, phei, dopacity, reg_paint, pict);
win_render(ps, w, l, t, pwid, phei, dopacity, reg_paint, pcache_reg, pict);
}
}
}
@ -1581,7 +1585,8 @@ win_paint_win(session_t *ps, win *w, XserverRegion reg_paint) {
break;
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
glx_dim_dst(ps, x, y, wid, hei, ps->glx_z - 0.7, dim_opacity);
glx_dim_dst(ps, x, y, wid, hei, ps->glx_z - 0.7, dim_opacity,
reg_paint, pcache_reg);
break;
#endif
}
@ -1666,7 +1671,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
reg_paint = region;
}
set_tgt_clip(ps, reg_paint, NULL, 0);
set_tgt_clip(ps, reg_paint, NULL);
paint_root(ps, reg_paint);
// Create temporary regions for use during painting
@ -1718,15 +1723,14 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
// Detect if the region is empty before painting
{
int nrects = 0;
XRectangle *rects = NULL;
reg_data_t cache_reg = REG_DATA_INIT;
if (region == reg_paint
|| !is_region_empty(ps, reg_paint, &rects, &nrects)) {
set_tgt_clip(ps, reg_paint, rects, nrects);
|| !is_region_empty(ps, reg_paint, &cache_reg)) {
set_tgt_clip(ps, reg_paint, &cache_reg);
win_paint_shadow(ps, w, reg_paint);
win_paint_shadow(ps, w, reg_paint, &cache_reg);
}
cxfree(rects);
free_reg_data(&cache_reg);
}
}
@ -1751,20 +1755,19 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
}
{
int nrects = 0;
XRectangle *rects = NULL;
if (!is_region_empty(ps, reg_paint, &rects, &nrects)) {
set_tgt_clip(ps, reg_paint, rects, nrects);
reg_data_t cache_reg = REG_DATA_INIT;
if (!is_region_empty(ps, reg_paint, &cache_reg)) {
set_tgt_clip(ps, reg_paint, &cache_reg);
// Blur window background
if (w->blur_background && (WMODE_SOLID != w->mode
|| (ps->o.blur_background_frame && w->frame_opacity))) {
win_blur_background(ps, w, ps->tgt_buffer, reg_paint);
win_blur_background(ps, w, ps->tgt_buffer, reg_paint, &cache_reg);
}
// Painting the window
win_paint_win(ps, w, reg_paint);
win_paint_win(ps, w, reg_paint, &cache_reg);
}
cxfree(rects);
free_reg_data(&cache_reg);
}
}
@ -1774,7 +1777,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
// Do this as early as possible
if (!ps->o.dbe)
set_tgt_clip(ps, None, NULL, 0);
set_tgt_clip(ps, None, NULL);
if (ps->o.vsync) {
// Make sure all previous requests are processed to achieve best
@ -4227,8 +4230,8 @@ usage(void) {
" Choose backend. Possible choices are xrender and glx" WARNING ".\n"
"--glx-no-stencil\n"
" GLX backend: Avoid using stencil buffer. Might cause issues\n"
" when rendering transparent content. May have a positive or\n"
" negative effect on performance. (My test shows a 10% slowdown.)\n"
" when rendering transparent content. My tests show a 15% performance\n"
" boost.\n"
"--glx-copy-from-front\n"
" GLX backend: Copy unmodified regions from front buffer instead of\n"
" redrawing them all. My tests with nvidia-drivers show a 10% decrease\n"
@ -6386,7 +6389,7 @@ session_run(session_t *ps) {
if (!ps->redirected)
free_region(ps, &ps->all_damage);
if (ps->all_damage && !is_region_empty(ps, ps->all_damage, NULL, NULL)) {
if (ps->all_damage && !is_region_empty(ps, ps->all_damage, NULL)) {
static int paint = 0;
paint_all(ps, ps->all_damage, t);
ps->reg_ignore_expire = false;

View File

@ -196,6 +196,16 @@ paint_bind_tex(session_t *ps, paint_t *ppaint,
return true;
}
/**
* Free data in a reg_data_t.
*/
static inline void
free_reg_data(reg_data_t *pregd) {
cxfree(pregd->rects);
pregd->rects = NULL;
pregd->nrects = 0;
}
/**
* Free paint_t.
*/
@ -532,29 +542,29 @@ paint_preprocess(session_t *ps, win *list);
static void
render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
double opacity, bool argb, bool neg,
Picture pict, glx_texture_t *ptex, XserverRegion reg_paint);
Picture pict, glx_texture_t *ptex,
XserverRegion reg_paint, const reg_data_t *pcache_reg);
static inline void
win_render(session_t *ps, win *w, int x, int y, int wid, int hei, double opacity, XserverRegion reg_paint, Picture pict) {
win_render(session_t *ps, win *w, int x, int y, int wid, int hei, double opacity, XserverRegion reg_paint, const reg_data_t *pcache_reg, Picture pict) {
const int dx = (w ? w->a.x: 0) + x;
const int dy = (w ? w->a.y: 0) + y;
const bool argb = (w && w->mode == WMODE_ARGB);
const bool neg = (w && w->invert_color);
render(ps, x, y, dx, dy, wid, hei, opacity, argb, neg,
pict, (w ? w->paint.ptex: ps->root_tile_paint.ptex), reg_paint);
pict, (w ? w->paint.ptex: ps->root_tile_paint.ptex), reg_paint, pcache_reg);
}
static inline void
set_tgt_clip(session_t *ps, XserverRegion reg,
const XRectangle * const cache_rects, const int cache_nrects) {
set_tgt_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
switch (ps->o.backend) {
case BKEND_XRENDER:
XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg);
break;
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
glx_set_clip(ps, reg, cache_rects, cache_nrects);
glx_set_clip(ps, reg, pcache_reg);
break;
#endif
}
@ -870,18 +880,17 @@ dump_region(const session_t *ps, XserverRegion region) {
*/
static inline bool
is_region_empty(const session_t *ps, XserverRegion region,
XRectangle **pcache_rects, int *pcache_nrects) {
reg_data_t *pcache_reg) {
int nrects = 0;
XRectangle *rects = XFixesFetchRegion(ps->dpy, region, &nrects);
if (pcache_rects)
*pcache_rects = rects;
if (pcache_reg) {
pcache_reg->rects = rects;
pcache_reg->nrects = nrects;
}
else
cxfree(rects);
if (pcache_nrects)
*pcache_nrects = nrects;
return !nrects;
}

View File

@ -190,11 +190,6 @@ glx_on_root_change(session_t *ps) {
bool
glx_init_blur(session_t *ps) {
#ifdef CONFIG_VSYNC_OPENGL_GLSL
if (ps->o.glx_no_stencil) {
printf_errf("(): I'm afraid blur background won't work so well without "
"stencil buffer support.");
}
// Build shader
static const char *FRAG_SHADER_BLUR =
"#version 110\n"
@ -562,7 +557,7 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
{
XserverRegion reg_copy = XFixesCreateRegion(ps->dpy, NULL, 0);
XFixesSubtractRegion(ps->dpy, reg_copy, ps->screen_reg, *preg);
glx_set_clip(ps, reg_copy, NULL, 0);
glx_set_clip(ps, reg_copy, NULL);
free_region(ps, &reg_copy);
}
@ -577,22 +572,19 @@ glx_paint_pre(session_t *ps, XserverRegion *preg) {
}
}
glx_set_clip(ps, *preg, NULL, 0);
glx_set_clip(ps, *preg, NULL);
}
/**
* Set clipping region on the target window.
*/
void
glx_set_clip(session_t *ps, XserverRegion reg,
const XRectangle * const cache_rects, const int cache_nrects) {
glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg) {
// Quit if we aren't using stencils
if (ps->o.glx_no_stencil)
return;
static XRectangle rect_blank = {
.x = 0, .y = 0, .width = 0, .height = 0
};
static XRectangle rect_blank = { .x = 0, .y = 0, .width = 0, .height = 0 };
glDisable(GL_STENCIL_TEST);
glDisable(GL_SCISSOR_TEST);
@ -600,13 +592,18 @@ glx_set_clip(session_t *ps, XserverRegion reg,
if (!reg)
return;
int nrects = cache_nrects;
int nrects = 0;
XRectangle *rects_free = NULL;
const XRectangle *rects = cache_rects;
const XRectangle *rects = NULL;
if (pcache_reg) {
rects = pcache_reg->rects;
nrects = pcache_reg->nrects;
}
if (!rects) {
nrects = 0;
rects = rects_free = XFixesFetchRegion(ps->dpy, reg, &nrects);
}
// Use one empty rectangle if the region is empty
if (!nrects) {
cxfree(rects_free);
rects_free = NULL;
@ -657,9 +654,45 @@ glx_set_clip(session_t *ps, XserverRegion reg,
cxfree(rects_free);
}
#define P_PAINTREG_START() \
XserverRegion reg_new = None; \
XRectangle rec_all = { .x = dx, .y = dy, .width = width, .height = height }; \
XRectangle *rects = &rec_all; \
int nrects = 1; \
\
if (ps->o.glx_no_stencil && reg_tgt) { \
if (pcache_reg) { \
rects = pcache_reg->rects; \
nrects = pcache_reg->nrects; \
} \
else { \
reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1); \
XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt); \
\
nrects = 0; \
rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects); \
} \
} \
glBegin(GL_QUADS); \
\
for (int i = 0; i < nrects; ++i) { \
XRectangle crect; \
rect_crop(&crect, &rects[i], &rec_all); \
\
if (!crect.width || !crect.height) \
continue; \
#define P_PAINTREG_END() \
} \
glEnd(); \
\
if (rects && rects != &rec_all && !(pcache_reg && pcache_reg->rects == rects)) \
cxfree(rects); \
free_region(ps, &reg_new); \
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor_center) {
GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
// Read destination pixels into a texture
GLuint tex_scr = 0;
glGenTextures(1, &tex_scr);
@ -699,37 +732,37 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
glUniform1f(ps->glx_prog_blur_unifm_factor_center, factor_center);
#endif
glBegin(GL_QUADS);
{
const GLfloat rx = 0.0;
const GLfloat ry = 1.0;
const GLfloat rxe = 1.0;
const GLfloat rye = 0.0;
const GLint rdx = dx;
const GLint rdy = ps->root_height - dy;
const GLint rdxe = rdx + width;
const GLint rdye = rdy - height;
P_PAINTREG_START();
{
const GLfloat rx = (double) (crect.x - dx) / width;
const GLfloat ry = 1.0 - (double) (crect.y - dy) / height;
const GLfloat rxe = rx + (double) crect.width / width;
const GLfloat rye = ry - (double) crect.height / height;
const GLfloat rdx = crect.x;
const GLfloat rdy = ps->root_height - crect.y;
const GLfloat rdxe = rdx + crect.width;
const GLfloat rdye = rdy - crect.height;
#ifdef DEBUG_GLX
printf_dbgf("(): %f, %f, %f, %f -> %d, %d, %d, %d\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
printf_dbgf("(): %f, %f, %f, %f -> %d, %d, %d, %d\n", rx, ry, rxe, rye, rdx, rdy, rdxe, rdye);
#endif
glTexCoord2f(rx, ry);
glVertex3f(rdx, rdy, z);
glTexCoord2f(rx, ry);
glVertex3f(rdx, rdy, z);
glTexCoord2f(rxe, ry);
glVertex3f(rdxe, rdy, z);
glTexCoord2f(rxe, ry);
glVertex3f(rdxe, rdy, z);
glTexCoord2f(rxe, rye);
glVertex3f(rdxe, rdye, z);
glTexCoord2f(rxe, rye);
glVertex3f(rdxe, rdye, z);
glTexCoord2f(rx, rye);
glVertex3f(rdx, rdye, z);
glTexCoord2f(rx, rye);
glVertex3f(rdx, rdye, z);
}
P_PAINTREG_END();
}
glEnd();
#ifdef CONFIG_VSYNC_OPENGL_GLSL
glUseProgram(0);
#endif
@ -743,25 +776,27 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor) {
GLfloat factor, XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
// It's possible to dim in glx_render(), but it would be over-complicated
// considering all those mess in color negation and modulation
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0f, 0.0f, 0.0f, factor);
glBegin(GL_QUADS);
{
GLint rdx = dx;
GLint rdy = ps->root_height - dy;
GLint rdxe = rdx + width;
GLint rdye = rdy - height;
P_PAINTREG_START();
{
GLint rdx = crect.x;
GLint rdy = ps->root_height - crect.y;
GLint rdxe = rdx + crect.width;
GLint rdye = rdy - crect.height;
glVertex3i(rdx, rdy, z);
glVertex3i(rdxe, rdy, z);
glVertex3i(rdxe, rdye, z);
glVertex3i(rdx, rdye, z);
glVertex3i(rdx, rdy, z);
glVertex3i(rdxe, rdy, z);
glVertex3i(rdxe, rdye, z);
glVertex3i(rdx, rdye, z);
}
P_PAINTREG_END();
}
glEnd();
@ -778,7 +813,8 @@ glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
bool
glx_render(session_t *ps, const glx_texture_t *ptex,
int x, int y, int dx, int dy, int width, int height, int z,
double opacity, bool neg, XserverRegion reg_tgt) {
double opacity, bool neg,
XserverRegion reg_tgt, const reg_data_t *pcache_reg) {
if (!ptex || !ptex->texture) {
printf_errf("(): Missing texture.");
return false;
@ -878,51 +914,30 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
}
}
{
XserverRegion reg_new = None;
XRectangle rec_all = {
.x = dx,
.y = dy,
.width = width,
.height = height
};
XRectangle *rects = &rec_all;
int nrects = 1;
#ifdef DEBUG_GLX
printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
#endif
// On no-stencil mode, calculate painting region here instead of relying
// on stencil buffer
if (ps->o.glx_no_stencil && reg_tgt) {
reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1);
XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt);
nrects = 0;
rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects);
}
// Bind texture
glBindTexture(ptex->target, ptex->texture);
if (dual_texture) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(ptex->target, ptex->texture);
if (dual_texture) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(ptex->target, ptex->texture);
glActiveTexture(GL_TEXTURE0);
}
glActiveTexture(GL_TEXTURE0);
}
glBegin(GL_QUADS);
for (int i = 0; i < nrects; ++i) {
GLfloat rx = (double) (rects[i].x - dx + x) / ptex->width;
GLfloat ry = (double) (rects[i].y - dy + y) / ptex->height;
GLfloat rxe = rx + (double) rects[i].width / ptex->width;
GLfloat rye = ry + (double) rects[i].height / ptex->height;
GLint rdx = rects[i].x;
GLint rdy = ps->root_height - rects[i].y;
GLint rdxe = rdx + rects[i].width;
GLint rdye = rdy - rects[i].height;
// Painting
{
P_PAINTREG_START();
{
GLfloat rx = (double) (crect.x - dx + x) / ptex->width;
GLfloat ry = (double) (crect.y - dy + y) / ptex->height;
GLfloat rxe = rx + (double) crect.width / ptex->width;
GLfloat rye = ry + (double) crect.height / ptex->height;
GLint rdx = crect.x;
GLint rdy = ps->root_height - crect.y;
GLint rdxe = rdx + crect.width;
GLint rdye = rdy - crect.height;
// Invert Y if needed, this may not work as expected, though. I don't
// have such a FBConfig to test with.
@ -954,12 +969,7 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
P_TEXCOORD(rx, rye);
glVertex3i(rdx, rdye, z);
}
glEnd();
if (rects && rects != &rec_all)
cxfree(rects);
free_region(ps, &reg_new);
P_PAINTREG_END();
}
// Cleanup
@ -993,7 +1003,7 @@ glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg) {
glXSwapBuffers(ps->dpy, get_tgt_window(ps));
}
else {
glx_set_clip(ps, None, NULL, 0);
glx_set_clip(ps, None, NULL);
for (int i = 0; i < nrects; ++i) {
const int x = rects[i].x;
const int y = ps->root_height - rects[i].y - rects[i].height;