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win: invalidate reg_ignore properly when destroying window
reg_ignore_valid marks the validity of the reg_ignore of the windows BENEATH the current window. That is, set `w->reg_ignore_valid = false` doesn't invalidate `w->reg_ignore`. When destroying window `w`, we need to invalidate all reg_ignore beneath `w`. So it is not enough to just set `w->next->reg_ignore_valid = false`, we also need to invalidate `w->next->reg_ignore`. Yes, this variable name is confusing. Will be changed in the future. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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a7a2b09687
2 changed files with 4 additions and 4 deletions
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@ -487,7 +487,7 @@ static win *paint_preprocess(session_t *ps, bool *fade_running) {
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rc_region_t *last_reg_ignore = rc_region_new();
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bool unredir_possible = false;
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// Trace whether it's the highest window to paint
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// Track whether it's the highest window to paint
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bool is_highest = true;
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bool reg_ignore_valid = true;
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for (win *w = ps->list; w; w = next) {
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@ -500,8 +500,9 @@ static win *paint_preprocess(session_t *ps, bool *fade_running) {
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next = w->next;
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// Destroy reg_ignore if some window above us invalidated it
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if (!reg_ignore_valid)
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if (!reg_ignore_valid) {
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rc_region_unref(&w->reg_ignore);
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}
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// log_trace("%d %d %s", w->a.map_state, w->ever_damaged, w->name);
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@ -1438,8 +1438,7 @@ static void finish_destroy_win(session_t *ps, win **_w) {
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// be true, and there is no need to invalid w->next->reg_ignore
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// when w is destroyed.
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if (w->next) {
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// should be `= w->reg_ignore_valid && w->next->reg_ignore_valid`,
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// but keep it this way until we think about reg_ignore.
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rc_region_unref(&w->next->reg_ignore);
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w->next->reg_ignore_valid = false;
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}
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