Bug fix #190: Copy shadow/fade state from last paint on unmapped wins

Copy shadow/fade/color-inversion/background-blur state from last paint
on unmapped windows. I hope it doesn't have unexpected side effects.
(#190)
This commit is contained in:
Richard Grenville 2014-04-19 21:52:20 +08:00
parent 9a99e7a0dd
commit b7b043c3cc
3 changed files with 88 additions and 32 deletions

View File

@ -1113,6 +1113,8 @@ typedef struct _win {
/// Do not fade if it's false. Change on window type change.
/// Used by fading blacklist in the future.
bool fade;
/// Fade state on last paint.
bool fade_last;
/// Override value of window fade state. Set by D-Bus method calls.
switch_t fade_force;
/// Callback to be called after fading completed.
@ -1127,6 +1129,8 @@ typedef struct _win {
// Shadow-related members
/// Whether a window has shadow. Calculated.
bool shadow;
/// Shadow state on last paint.
bool shadow_last;
/// Override value of window shadow state. Set by D-Bus method calls.
switch_t shadow_force;
/// Opacity of the shadow. Affected by window opacity and frame opacity.
@ -1151,12 +1155,16 @@ typedef struct _win {
/// Whether to invert window color.
bool invert_color;
/// Color inversion state on last paint.
bool invert_color_last;
/// Override value of window color inversion state. Set by D-Bus method
/// calls.
switch_t invert_color_force;
/// Whether to blur window background.
bool blur_background;
/// Background state on last paint.
bool blur_background_last;
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/// Textures and FBO background blur use.

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@ -1119,6 +1119,14 @@ paint_preprocess(session_t *ps, win *list) {
free_region(ps, &w->reg_ignore);
}
// Restore flags from last paint if the window is being faded out
if (IsUnmapped == w->a.map_state) {
win_set_shadow(ps, w, w->shadow_last);
w->fade = w->fade_last;
win_set_invert_color(ps, w, w->invert_color_last);
win_set_blur_background(ps, w, w->blur_background_last);
}
// Update window opacity target and dim state if asked
if (WFLAG_OPCT_CHANGE & w->flags) {
calc_opacity(ps, w);
@ -1255,8 +1263,17 @@ paint_preprocess(session_t *ps, win *list) {
check_fade_fin(ps, w);
}
if (!destroyed)
if (!destroyed) {
w->to_paint = to_paint;
if (w->to_paint) {
// Save flags
w->shadow_last = w->shadow;
w->fade_last = w->fade;
w->invert_color_last = w->invert_color;
w->blur_background_last = w->blur_background;
}
}
}
@ -2456,39 +2473,55 @@ win_update_prop_shadow(session_t *ps, win *w) {
win_determine_shadow(ps, w);
}
static void
win_set_shadow(session_t *ps, win *w, bool shadow_new) {
if (w->shadow == shadow_new) return;
w->shadow = shadow_new;
// Window extents need update on shadow state change
// Shadow geometry currently doesn't change on shadow state change
// calc_shadow_geometry(ps, w);
if (w->extents) {
// Mark the old extents as damaged if the shadow is removed
if (!w->shadow)
add_damage(ps, w->extents);
else
free_region(ps, &w->extents);
w->extents = win_extents(ps, w);
// Mark the new extents as damaged if the shadow is added
if (w->shadow)
add_damage_win(ps, w);
}
}
/**
* Determine if a window should have shadow, and update things depending
* on shadow state.
*/
static void
win_determine_shadow(session_t *ps, win *w) {
bool shadow_old = w->shadow;
bool shadow_new = w->shadow;
if (UNSET != w->shadow_force)
w->shadow = w->shadow_force;
shadow_new = w->shadow_force;
else if (IsViewable == w->a.map_state)
w->shadow = (ps->o.wintype_shadow[w->window_type]
shadow_new = (ps->o.wintype_shadow[w->window_type]
&& !win_match(ps, w, ps->o.shadow_blacklist, &w->cache_sblst)
&& !(ps->o.shadow_ignore_shaped && w->bounding_shaped
&& !w->rounded_corners)
&& !(ps->o.respect_prop_shadow && 0 == w->prop_shadow));
// Window extents need update on shadow state change
if (w->shadow != shadow_old) {
// Shadow geometry currently doesn't change on shadow state change
// calc_shadow_geometry(ps, w);
if (w->extents) {
// Mark the old extents as damaged if the shadow is removed
if (!w->shadow)
add_damage(ps, w->extents);
else
free_region(ps, &w->extents);
w->extents = win_extents(ps, w);
// Mark the new extents as damaged if the shadow is added
if (w->shadow)
add_damage_win(ps, w);
}
}
win_set_shadow(ps, w, shadow_new);
}
static void
win_set_invert_color(session_t *ps, win *w, bool invert_color_new) {
if (w->invert_color == invert_color_new) return;
w->invert_color = invert_color_new;
add_damage_win(ps, w);
}
/**
@ -2496,15 +2529,27 @@ win_determine_shadow(session_t *ps, win *w) {
*/
static void
win_determine_invert_color(session_t *ps, win *w) {
bool invert_color_old = w->invert_color;
bool invert_color_new = w->invert_color;
if (UNSET != w->invert_color_force)
w->invert_color = w->invert_color_force;
invert_color_new = w->invert_color_force;
else if (IsViewable == w->a.map_state)
w->invert_color = win_match(ps, w, ps->o.invert_color_list,
invert_color_new = win_match(ps, w, ps->o.invert_color_list,
&w->cache_ivclst);
if (w->invert_color != invert_color_old)
win_set_invert_color(ps, w, invert_color_new);
}
static void
win_set_blur_background(session_t *ps, win *w, bool blur_background_new) {
if (w->blur_background == blur_background_new) return;
w->blur_background = blur_background_new;
// Only consider window damaged if it's previously painted with background
// blurred
if ((WMODE_SOLID != w->mode
|| (ps->o.blur_background_frame && w->frame_opacity)))
add_damage_win(ps, w);
}
@ -2516,16 +2561,10 @@ win_determine_blur_background(session_t *ps, win *w) {
if (IsViewable != w->a.map_state)
return;
bool blur_background_old = w->blur_background;
w->blur_background = ps->o.blur_background
bool blur_background_new = ps->o.blur_background
&& !win_match(ps, w, ps->o.blur_background_blacklist, &w->cache_bbblst);
// Only consider window damaged if it's previously painted with background
// blurred
if (w->blur_background != blur_background_old && (WMODE_SOLID != w->mode
|| (ps->o.blur_background_frame && w->frame_opacity)))
add_damage_win(ps, w);
win_set_blur_background(ps, w, blur_background_new);
}
/**

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@ -831,12 +831,21 @@ win_update_prop_shadow_raw(session_t *ps, win *w);
static void
win_update_prop_shadow(session_t *ps, win *w);
static void
win_set_shadow(session_t *ps, win *w, bool shadow_new);
static void
win_determine_shadow(session_t *ps, win *w);
static void
win_set_invert_color(session_t *ps, win *w, bool invert_color_new);
static void
win_determine_invert_color(session_t *ps, win *w);
static void
win_set_blur_background(session_t *ps, win *w, bool blur_background_new);
static void
win_determine_blur_background(session_t *ps, win *w);