From c67eb62ce87fefa751e84ac220d020980ecc0e57 Mon Sep 17 00:00:00 2001 From: Yuxuan Shui Date: Sat, 9 Mar 2019 15:08:21 +0000 Subject: [PATCH] gl_common: texture should repeat To match xrender's behavior. Signed-off-by: Yuxuan Shui --- src/backend/gl/gl_common.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/backend/gl/gl_common.c b/src/backend/gl/gl_common.c index 7ff1a280..ea323396 100644 --- a/src/backend/gl/gl_common.c +++ b/src/backend/gl/gl_common.c @@ -888,8 +888,8 @@ GLuint gl_new_texture(GLenum target) { glBindTexture(target, texture); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT); glBindTexture(target, 0); return texture;