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Clarify some of the backend interface functions
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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1 changed files with 16 additions and 11 deletions
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@ -108,13 +108,22 @@ struct backend_operations {
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// the operation performed. OTOH reg_paint/reg_op is part of the parameters of the
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// operation, and must be honored in order to complete the operation correctly.
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// NOTE: due to complications introduced by use-damage and blur, the rendering API
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// is a bit weird. The idea is, `compose` and `blur` have to update a temporary
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// buffer, because `blur` requires data from an area slightly larger than the area
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// that will be visible. So the area outside the visible area has to be rendered,
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// but we have to discard the result (because the result of blurring that area
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// will be wrong). That's why we cannot render into the back buffer directly.
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// After rendering is done, `present` is called to update a portion of the actual
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// back buffer, then present it to the screen.
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/// Called before when a new frame starts.
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///
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/// Optional
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void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
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/**
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* Paint the content of an image onto the back buffer
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* Paint the content of an image onto the rendering buffer
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*
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* @param backend_data the backend data
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* @param image_data the image to paint
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@ -125,15 +134,16 @@ struct backend_operations {
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void (*compose)(backend_t *backend_data, void *image_data, int dst_x, int dst_y,
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const region_t *reg_paint, const region_t *reg_visible);
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/// Fill rectangle of target, mostly for debug purposes, optional.
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/// Fill rectangle of the rendering buffer, mostly for debug purposes, optional.
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void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
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/// Blur a given region of the target.
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/// Blur a given region of the rendering buffer.
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bool (*blur)(backend_t *backend_data, double opacity, void *blur_ctx,
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const region_t *reg_blur, const region_t *reg_visible)
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attr_nonnull(1, 3, 4, 5);
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/// Present part of the back buffer onto the screen.
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/// Update part of the back buffer with the rendering buffer, then present the
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/// back buffer onto the screen.
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///
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/// @param region part of the screen that should be updated. if NULL, update the
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/// whole screen
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@ -158,12 +168,6 @@ struct backend_operations {
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// ============ Resource management ===========
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// XXX Thoughts: calling release_image and render_* for every config notify
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// is wasteful, since there can be multiple such notifies per drawing.
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// But if we don't, it can mean there will be a state where is window is
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// mapped and visible, but there is no win_data attached to it. We don't
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// want to break that assumption as for now. We need to reconsider this.
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/// Free resources associated with an image data structure
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void (*release_image)(backend_t *backend_data, void *img_data) attr_nonnull(1, 2);
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@ -212,7 +216,9 @@ struct backend_operations {
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/// Create a blur context that can be used to call `blur`
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void *(*create_blur_context)(backend_t *base, enum blur_method, void *args);
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/// Destroy a blur context
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void (*destroy_blur_context)(backend_t *base, void *ctx);
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/// Get how many pixels outside of the blur area is needed for blur
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void (*get_blur_size)(void *blur_context, int *width, int *height);
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// =========== Hooks ============
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@ -231,4 +237,3 @@ extern struct backend_operations *backend_list[];
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void paint_all_new(session_t *ps, struct managed_win *const t, bool ignore_damage)
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attr_nonnull(1);
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