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Plug 3 memory leaks, and make fading windows always draw so that fast desktop changing doesn't make windows become invisible.

This commit is contained in:
Dana Jansens 2008-02-15 19:01:37 -05:00
parent 27ca5f291c
commit dde2509cdc

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@ -312,8 +312,19 @@ set_fade (Display *dpy, win *w, double start, double finish, double step,
{ {
XRenderFreePicture (dpy, w->shadow); XRenderFreePicture (dpy, w->shadow);
w->shadow = None; w->shadow = None;
w->extents = win_extents (dpy, w);
if (w->extents != None)
XFixesDestroyRegion (dpy, w->extents);
/* rebuild the shadow */
w->extents = win_extents (dpy, w);
} }
/* fading windows need to be drawn, mark them as damaged.
when a window maps, if it tries to fade in but it already at the right
opacity (map/unmap/map fast) then it will never get drawn without this
until it repaints */
w->damaged = 1;
} }
int int
@ -382,6 +393,11 @@ run_fades (Display *dpy)
{ {
XRenderFreePicture (dpy, w->shadow); XRenderFreePicture (dpy, w->shadow);
w->shadow = None; w->shadow = None;
if (w->extents != None)
XFixesDestroyRegion (dpy, w->extents);
/* rebuild the shadow */
w->extents = win_extents(dpy, w); w->extents = win_extents(dpy, w);
} }
/* Must do this last as it might destroy f->w in callbacks */ /* Must do this last as it might destroy f->w in callbacks */
@ -2279,12 +2295,17 @@ main (int argc, char **argv)
fade_out_step, 0, True, False); fade_out_step, 0, True, False);
else else
{ {
w->opacity = get_opacity_prop(dpy, w, OPAQUE); w->opacity = get_opacity_prop(dpy, w, OPAQUE);
determine_mode(dpy, w); determine_mode(dpy, w);
if (w->shadow) if (w->shadow)
{ {
XRenderFreePicture (dpy, w->shadow); XRenderFreePicture (dpy, w->shadow);
w->shadow = None; w->shadow = None;
if (w->extents != None)
XFixesDestroyRegion (dpy, w->extents);
/* rebuild the shadow */
w->extents = win_extents (dpy, w); w->extents = win_extents (dpy, w);
} }
} }