mirror of https://github.com/yshui/picom.git
backend: remove the read_pixel interface.
Sample the border color in the shader instead. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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ef73668eb9
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@ -343,14 +343,6 @@ void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
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ps->backend_data, IMAGE_PROPERTY_CORNER_RADIUS, w->win_image,
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(double[]){w->corner_radius});
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if (w->corner_radius) {
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struct color border_color;
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ps->backend_data->ops->read_pixel(
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ps->backend_data, w->win_image, 0, w->heightb,
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&border_color);
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ps->backend_data->ops->set_image_property(
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ps->backend_data, IMAGE_PROPERTY_BORDER_COLOR,
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w->win_image, &border_color);
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int border_width = w->g.border_width;
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if (border_width == 0) {
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// Some WM has borders implemented as WM frames
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@ -58,9 +58,6 @@ enum image_properties {
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// Gives the image a rounded corner.
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// 1 double, default: 0
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IMAGE_PROPERTY_CORNER_RADIUS,
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// Border color
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// 1 struct color, default: black
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IMAGE_PROPERTY_BORDER_COLOR,
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// Border width
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// 1 int, default: 0
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IMAGE_PROPERTY_BORDER_WIDTH,
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@ -251,20 +248,6 @@ struct backend_operations {
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bool (*image_op)(backend_t *backend_data, enum image_operations op, void *image_data,
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const region_t *reg_op, const region_t *reg_visible, void *args);
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/**
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* Read the color of the pixel at given position of the given image. Image
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* properties have no effect.
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*
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* @param backend_data backend_data
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* @param image_data an image data structure previously returned by the
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* backend. the image to read pixel from.
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* @param x, y coordinate of the pixel to read
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* @param[out] color the color of the pixel
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* @return whether the operation is successful
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*/
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bool (*read_pixel)(backend_t *backend_data, void *image_data, int x, int y,
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struct color *output);
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/// Create another instance of the `image_data`. All `image_op` and
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/// `set_image_property` calls on the returned image should not affect the
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/// original image
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@ -451,7 +451,6 @@ bool default_set_image_property(backend_t *base attr_unused, enum image_properti
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break;
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case IMAGE_PROPERTY_CORNER_RADIUS: tex->corner_radius = dargs[0]; break;
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case IMAGE_PROPERTY_MAX_BRIGHTNESS: tex->max_brightness = dargs[0]; break;
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case IMAGE_PROPERTY_BORDER_COLOR: tex->border_color = *(struct color *)arg; break;
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case IMAGE_PROPERTY_BORDER_WIDTH: tex->border_width = *(int *)arg; break;
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}
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@ -41,7 +41,6 @@ struct backend_image {
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// Effective size of the image
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int ewidth, eheight;
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bool color_inverted;
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struct color border_color;
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int border_width;
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};
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@ -397,10 +397,6 @@ static void _gl_compose(backend_t *base, struct backend_image *img, GLuint targe
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if (gd->win_shader.uniform_border_width >= 0) {
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glUniform1f(gd->win_shader.uniform_border_width, (float)img->border_width);
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}
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if (gd->win_shader.uniform_border_color >= 0) {
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glUniform3f(gd->win_shader.uniform_border_color, (float)img->border_color.red,
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(float)img->border_color.green, (float)img->border_color.blue);
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}
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// log_trace("Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n",
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// x, y, width, height, dx, dy, ptex->width, ptex->height, z);
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@ -901,7 +897,6 @@ static int gl_win_shader_from_string(const char *vshader_str, const char *fshade
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bind_uniform(ret, max_brightness);
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bind_uniform(ret, corner_radius);
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bind_uniform(ret, border_width);
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bind_uniform(ret, border_color);
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gl_check_err();
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@ -1534,7 +1529,6 @@ const char *win_shader_glsl = GLSL(330,
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uniform float dim;
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uniform float corner_radius;
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uniform float border_width;
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uniform vec3 border_color;
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uniform bool invert_color;
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in vec2 texcoord;
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uniform sampler2D tex;
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@ -1549,6 +1543,7 @@ const char *win_shader_glsl = GLSL(330,
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void main() {
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vec4 c = texelFetch(tex, ivec2(texcoord), 0);
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vec4 border_color = texture(tex, vec2(0.0, 0.5));
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if (invert_color) {
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c = vec4(c.aaa - c.rgb, c.a);
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}
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@ -1567,10 +1562,10 @@ const char *win_shader_glsl = GLSL(330,
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float rect_distance = rectangle_sdf(texcoord - outer_size / 2.0f,
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inner_size / 2.0f) - corner_radius;
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if (rect_distance > 0.0f) {
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c = (1.0f - clamp(rect_distance, 0.0f, 1.0f)) * vec4(border_color, 1.0);
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c = (1.0f - clamp(rect_distance, 0.0f, 1.0f)) * border_color;
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} else {
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float factor = clamp(rect_distance + border_width, 0.0f, 1.0f);
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c = (1.0f - factor) * c + factor * vec4(border_color, 1.0);
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c = (1.0f - factor) * c + factor * border_color;
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}
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gl_FragColor = c;
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@ -1913,29 +1908,3 @@ bool gl_image_op(backend_t *base, enum image_operations op, void *image_data,
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return true;
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}
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bool gl_read_pixel(backend_t *base attr_unused, void *image_data, int x, int y,
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struct color *output) {
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struct backend_image *tex = image_data;
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auto inner = (struct gl_texture *)tex->inner;
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GLuint fbo;
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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inner->texture, 0);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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GLfloat color[4];
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glReadPixels(x, inner->y_inverted ? inner->height - y : y, 1, 1, GL_RGBA,
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GL_FLOAT, color);
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output->alpha = color[3];
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output->red = color[0];
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output->green = color[1];
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output->blue = color[2];
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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bool ret = glGetError() == GL_NO_ERROR;
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gl_clear_err();
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return ret;
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}
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@ -37,7 +37,6 @@ typedef struct {
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GLint uniform_max_brightness;
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GLint uniform_corner_radius;
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GLint uniform_border_width;
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GLint uniform_border_color;
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} gl_win_shader_t;
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// Program and uniforms for brightness shader
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@ -530,7 +530,6 @@ struct backend_operations glx_ops = {
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.compose = gl_compose,
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.image_op = gl_image_op,
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.set_image_property = default_set_image_property,
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.read_pixel = gl_read_pixel,
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.clone_image = default_clone_image,
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.blur = gl_blur,
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.is_image_transparent = default_is_image_transparent,
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@ -745,30 +745,6 @@ static void get_blur_size(void *blur_context, int *width, int *height) {
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*height = ctx->resize_height;
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}
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static bool
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read_pixel(backend_t *backend_data, void *image_data, int x, int y, struct color *output) {
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auto xd = (struct _xrender_data *)backend_data;
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auto img = (struct backend_image *)image_data;
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auto inner = (struct _xrender_image_data_inner *)img->inner;
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auto r = XCB_AWAIT(xcb_get_image, xd->base.c, XCB_IMAGE_FORMAT_XY_PIXMAP, inner->pixmap,
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to_i16_checked(x), to_i16_checked(y), 1, 1, (uint32_t)-1L);
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if (!r) {
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return false;
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}
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// Color format seems to be BGRA8888, see glamor_format_for_pixmap from the
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// Xserver codebase.
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uint8_t *pixels = xcb_get_image_data(r);
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output->blue = pixels[0] / 255.0;
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output->green = pixels[1] / 255.0;
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output->red = pixels[2] / 255.0;
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output->alpha = pixels[3] / 255.0;
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return true;
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}
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static backend_t *backend_xrender_init(session_t *ps) {
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auto xd = ccalloc(1, struct _xrender_data);
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init_backend_base(&xd->base, ps);
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@ -888,7 +864,6 @@ struct backend_operations xrender_ops = {
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.max_buffer_age = 2,
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.image_op = image_op,
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.read_pixel = read_pixel,
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.clone_image = clone_image,
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.set_image_property = set_image_property,
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.create_blur_context = create_blur_context,
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