backend: gl: adjust some log levels

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2023-12-19 11:30:09 +00:00
parent 70ea36bedd
commit e76cf43f02
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1 changed files with 3 additions and 3 deletions

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@ -604,9 +604,9 @@ bool gl_create_kernel_blur_context(void *blur_context, GLfloat *projection,
bind_uniform(pass, mask_offset);
bind_uniform(pass, mask_inverted);
bind_uniform(pass, mask_corner_radius);
log_info("Uniform locations: %d %d %d %d %d", pass->uniform_mask_tex,
pass->uniform_mask_offset, pass->uniform_mask_inverted,
pass->uniform_mask_corner_radius, pass->uniform_opacity);
log_debug("Uniform locations: %d %d %d %d %d", pass->uniform_mask_tex,
pass->uniform_mask_offset, pass->uniform_mask_inverted,
pass->uniform_mask_corner_radius, pass->uniform_opacity);
pass->texorig_loc = glGetUniformLocationChecked(pass->prog, "texorig");
// Setup projection matrix