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plugin: add picom API headers
And add a pkgconfig file so they can be found. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
parent
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36 changed files with 611 additions and 542 deletions
3
include/meson.build
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include/meson.build
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# SPDX-License-Identifier: MPL-2.0
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# Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
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subdirs('picom')
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14
include/picom/api.h
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include/picom/api.h
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// SPDX-License-Identifier: MPL-2.0
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// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
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#pragma once
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#include <stdint.h>
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#define PICOM_API_MAJOR (0UL)
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#define PICOM_API_MINOR (1UL)
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struct picom_api {};
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const struct picom_api *
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picom_api_get_interfaces(uint64_t major, uint64_t minor, const char *context);
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485
include/picom/backend.h
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485
include/picom/backend.h
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// SPDX-License-Identifier: MPL-2.0
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// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
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#pragma once
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#include <pixman-1/pixman.h>
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#include <stdbool.h>
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#include <xcb/xproto.h>
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#include "types.h"
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#define PICOM_BACKEND_MAJOR (1UL)
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#define PICOM_BACKEND_MINOR (0UL)
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#define PICOM_BACKEND_MAKE_VERSION(major, minor) ((major) * 1000 + (minor))
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typedef pixman_region32_t region_t;
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struct xvisual_info {
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/// Bit depth of the red component
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int red_size;
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/// Bit depth of the green component
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int green_size;
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/// Bit depth of the blue component
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int blue_size;
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/// Bit depth of the alpha component
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int alpha_size;
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/// The depth of X visual
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int visual_depth;
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xcb_visualid_t visual;
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};
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typedef struct session session_t;
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struct managed_win;
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struct ev_loop;
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struct backend_operations;
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typedef struct backend_base {
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struct backend_operations *ops;
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struct x_connection *c;
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struct ev_loop *loop;
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/// Whether the backend can accept new render request at the moment
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bool busy;
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// ...
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} backend_t;
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// This mimics OpenGL's ARB_robustness extension, which enables detection of GPU context
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// resets.
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// See: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness.txt, section
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// 2.6 "Graphics Reset Recovery".
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enum device_status {
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DEVICE_STATUS_NORMAL,
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DEVICE_STATUS_RESETTING,
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};
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enum shader_attributes {
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// Whether the shader needs to be render regardless of whether the window is
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// updated.
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SHADER_ATTRIBUTE_ANIMATED = 1,
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};
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struct gaussian_blur_args {
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int size;
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double deviation;
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};
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struct box_blur_args {
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int size;
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};
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struct kernel_blur_args {
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struct conv **kernels;
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int kernel_count;
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};
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struct dual_kawase_blur_args {
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int size;
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int strength;
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};
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typedef struct image_handle {
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// Intentionally left blank
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} *image_handle;
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/// A mask for various backend operations.
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///
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/// The mask is composed of both a mask region and a mask image. The resulting mask
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/// is the intersection of the two. The mask image can be modified by the `corner_radius`
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/// and `inverted` properties. Note these properties have no effect on the mask region.
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struct backend_mask_image {
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/// Mask image, can be NULL.
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///
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/// Mask image must be an image that was created with the
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/// `BACKEND_IMAGE_FORMAT_MASK` format. Using an image with a wrong format as mask
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/// is undefined behavior.
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image_handle image;
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/// Corner radius of the mask image, the corners of the mask image will be
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/// rounded.
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double corner_radius;
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/// Origin of the mask image, in the source image's coordinate.
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ivec2 origin;
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/// Whether the mask image should be inverted.
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bool inverted;
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};
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struct backend_blur_args {
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/// The blur context
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void *blur_context;
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/// The source mask for the blur operation, may be NULL. Only parts of the source
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/// image covered by the mask should participate in the blur operation.
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const struct backend_mask_image *source_mask;
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/// Region of the target image that will be covered by the blur operation, in the
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/// source image's coordinate.
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const region_t *target_mask;
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/// Source image
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image_handle source_image;
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/// Opacity of the blurred image
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double opacity;
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};
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struct backend_blit_args {
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/// Source image, can be NULL.
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image_handle source_image;
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/// Mask for the source image. may be NULL. Only contents covered by the mask
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/// should participate in the blit operation. This applies to the source image
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/// before it's scaled.
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const struct backend_mask_image *source_mask;
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/// Mask for the target image. Only regions of the target image covered by this
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/// mask should be modified. This is the target's coordinate system.
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const region_t *target_mask;
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/// Custom shader for this blit operation.
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void *shader;
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/// Opacity of the source image.
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double opacity;
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/// Dim level of the source image.
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double dim;
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/// Brightness limit of the source image. Source image
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/// will be normalized so that the maximum brightness is
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/// this value.
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double max_brightness;
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/// Scale factor for the horizontal and vertical direction (X for horizontal,
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/// Y for vertical).
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vec2 scale;
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/// Corner radius of the source image BEFORE scaling. The corners of
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/// the source image will be rounded.
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double corner_radius;
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/// Effective size of the source image BEFORE scaling, set where the corners
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/// of the image are.
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ivec2 effective_size;
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/// Border width of the source image BEFORE scaling. This is used with
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/// `corner_radius` to create a border for the rounded corners.
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/// Setting this has no effect if `corner_radius` is 0.
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int border_width;
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/// Whether the source image should be inverted.
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bool color_inverted;
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};
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enum backend_image_format {
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/// A format that can be used for normal rendering, and binding
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/// X pixmaps.
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/// Images created with `bind_pixmap` have this format automatically.
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BACKEND_IMAGE_FORMAT_PIXMAP,
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/// Like `BACKEND_IMAGE_FORMAT_PIXMAP`, but the image has a higher
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/// precision. Support is optional.
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BACKEND_IMAGE_FORMAT_PIXMAP_HIGH,
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/// A format that can be used for masks.
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BACKEND_IMAGE_FORMAT_MASK,
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};
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enum backend_image_capability {
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/// Image can be sampled from. This is required for `blit` and `blur` source
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/// images. All images except the back buffer should have this capability.
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/// Note that `copy_area` should work without this capability, this is so that
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/// blurring the back buffer could be done.
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BACKEND_IMAGE_CAP_SRC = 1 << 0,
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/// Image can be rendered to. This is required for target images of any operation.
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/// All images except bound X pixmaps should have this capability.
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BACKEND_IMAGE_CAP_DST = 1 << 1,
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};
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enum backend_command_op {
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BACKEND_COMMAND_INVALID = -1,
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BACKEND_COMMAND_BLIT,
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BACKEND_COMMAND_BLUR,
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BACKEND_COMMAND_COPY_AREA,
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};
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/// Symbolic references used as render command source images. The actual `image_handle`
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/// will later be filled in by the renderer using this symbolic reference.
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enum backend_command_source {
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BACKEND_COMMAND_SOURCE_WINDOW,
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BACKEND_COMMAND_SOURCE_SHADOW,
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BACKEND_COMMAND_SOURCE_BACKGROUND,
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};
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// TODO(yshui) might need better names
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struct backend_command {
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enum backend_command_op op;
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ivec2 origin;
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enum backend_command_source source;
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union {
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struct {
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struct backend_blit_args blit;
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/// Region of the screen that will be covered by this blit
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/// operations, in screen coordinates.
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region_t opaque_region;
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};
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struct {
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image_handle source_image;
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const region_t *region;
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} copy_area;
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struct backend_blur_args blur;
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};
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/// Source mask for the operation.
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/// If the `source_mask` of the operation's argument points to this, a mask image
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/// will be created for the operation for the renderer.
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struct backend_mask_image source_mask;
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/// Target mask for the operation.
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region_t target_mask;
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};
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enum backend_quirk {
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/// Backend cannot do blur quickly. The compositor will avoid using blur to create
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/// shadows on this backend
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BACKEND_QUIRK_SLOW_BLUR = 1 << 0,
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};
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struct backend_operations {
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// =========== Initialization ===========
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/// Initialize the backend, prepare for rendering to the target window.
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backend_t *(*init)(session_t *, xcb_window_t) __attribute__((nonnull(1)));
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void (*deinit)(backend_t *backend_data) __attribute__((nonnull(1)));
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/// Called when rendering will be stopped for an unknown amount of
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/// time (e.g. when screen is unredirected). Free some resources.
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///
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/// Optional, not yet used
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void (*pause)(backend_t *backend_data, session_t *ps);
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/// Called before rendering is resumed
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///
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/// Optional, not yet used
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void (*resume)(backend_t *backend_data, session_t *ps);
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/// Called when root window size changed. All existing image data ever
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/// returned by this backend should remain valid after this call
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/// returns.
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///
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/// Optional
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void (*root_change)(backend_t *backend_data, session_t *ps);
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// =========== Rendering ============
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/// Called before when a new frame starts.
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///
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/// Optional
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void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
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/// Multiply the alpha channel of the target image by a given value.
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///
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/// @param backend_data backend data
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/// @param target an image handle, cannot be NULL.
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/// @param alpha the alpha value to multiply
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/// @param region the region to apply the alpha, in the target image's
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/// coordinate.
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bool (*apply_alpha)(struct backend_base *backend_data, image_handle target,
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double alpha, const region_t *region)
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__attribute__((nonnull(1, 2, 4)));
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/// Copy pixels from a source image on to the target image.
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///
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/// Some effects may be applied. If the region specified by the mask
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/// contains parts that are outside the source image, the source image
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/// will be repeated to fit.
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///
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/// Source and target MUST NOT be the same image.
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///
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/// @param backend_data backend data
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/// @param origin the origin of the operation, in the target image's
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/// coordinate.
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/// @param target an image handle, cannot be NULL.
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/// @param args arguments for blit
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/// @return whether the operation is successful
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bool (*blit)(struct backend_base *backend_data, ivec2 origin, image_handle target,
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const struct backend_blit_args *args) __attribute__((nonnull(1, 3, 4)));
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/// Blur a given region of a source image and store the result in the
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/// target image.
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///
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/// The blur operation might access pixels outside the mask region, the
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/// amount of pixels accessed can be queried with `get_blur_size`. If
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/// pixels outside the source image are accessed, the result will be
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/// clamped to the edge of the source image.
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///
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/// Source and target may be the same image.
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///
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/// @param backend_data backend data
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/// @param origin the origin of the operation, in the target image's
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/// coordinate.
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/// @param target an image handle, cannot be NULL.
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/// @param args argument for blur
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/// @return whether the operation is successful
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bool (*blur)(struct backend_base *backend_data, ivec2 origin, image_handle target,
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const struct backend_blur_args *args) __attribute__((nonnull(1, 3, 4)));
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/// Direct copy of pixels from a source image on to the target image.
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/// This is a simpler version of `blit`, without any effects. Note unlike `blit`,
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/// if `region` tries to sample from outside the source image, instead of
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/// repeating, the result will be clamped to the edge of the source image.
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/// Blending should not be applied for the copy.
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///
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/// Source and target MUST NOT be the same image.
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///
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/// @param backend_data backend data
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/// @param origin the origin of the operation, in the target image's
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/// coordinate.
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/// @param target an image handle, cannot be NULL.
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/// @param source an image handle, cannot be NULL.
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/// @param region the region to copy, in the target image's coordinate.
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/// @return whether the operation is successful
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bool (*copy_area)(struct backend_base *backend_data, ivec2 origin,
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image_handle target, image_handle source, const region_t *region)
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__attribute__((nonnull(1, 3, 4, 5)));
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/// Similar to `copy_area`, but is specialized for copying from a higher
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/// precision format to a lower precision format. It has 2 major differences from
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/// `copy_area`:
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///
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/// 1. This function _may_ use dithering when copying from a higher precision
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/// format to a lower precision format. But this is not required.
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/// 2. This function only needs to support copying from an image with the SRC
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/// capability. Unlike `copy_area`, which supports copying from any image.
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///
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/// It's perfectly legal to have this pointing to the same function as
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/// `copy_area`, if the backend doesn't support dithering.
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///
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/// @param backend_data backend data
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/// @param origin the origin of the operation, in the target image's
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/// coordinate.
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/// @param target an image handle, cannot be NULL.
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/// @param source an image handle, cannot be NULL.
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/// @param region the region to copy, in the target image's coordinate.
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/// @return whether the operation is successful
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bool (*copy_area_quantize)(struct backend_base *backend_data, ivec2 origin,
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image_handle target, image_handle source,
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const region_t *region)
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__attribute__((nonnull(1, 3, 4, 5)));
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/// Initialize an image with a given color value. If the image has a mask format,
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/// only the alpha channel of the color is used.
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///
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/// @param backend_data backend data
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/// @param target an image handle, cannot be NULL.
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/// @param color the color to fill the image with
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/// @return whether the operation is successful
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bool (*clear)(struct backend_base *backend_data, image_handle target,
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struct color color) __attribute__((nonnull(1, 2)));
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/// Present the back buffer to the target window. Ideally the backend should keep
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/// track of the region of the back buffer that has been updated, and use relevant
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/// mechanism (when possible) to present only the updated region.
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bool (*present)(struct backend_base *backend_data) __attribute__((nonnull(1)));
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// ============ Resource management ===========
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/// Create a shader object from a shader source.
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///
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/// Optional
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void *(*create_shader)(backend_t *backend_data, const char *source)
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__attribute__((nonnull(1, 2)));
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/// Free a shader object.
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///
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/// Required if create_shader is present.
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void (*destroy_shader)(backend_t *backend_data, void *shader)
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__attribute__((nonnull(1, 2)));
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/// Create a new, uninitialized image with the given format and size.
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///
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/// @param backend_data backend data
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/// @param format the format of the image
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/// @param size the size of the image
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image_handle (*new_image)(struct backend_base *backend_data,
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enum backend_image_format format, ivec2 size)
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__attribute__((nonnull(1)));
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/// Bind a X pixmap to the backend's internal image data structure.
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///
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/// @param backend_data backend data
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/// @param pixmap X pixmap to bind
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/// @param fmt information of the pixmap's visual
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/// @return backend specific image handle for the pixmap. May be
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/// NULL.
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image_handle (*bind_pixmap)(struct backend_base *backend_data, xcb_pixmap_t pixmap,
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struct xvisual_info fmt) __attribute__((nonnull(1)));
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/// Acquire the image handle of the back buffer.
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///
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/// @param backend_data backend data
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image_handle (*back_buffer)(struct backend_base *backend_data);
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/// Free resources associated with an image data structure. Releasing the image
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/// returned by `back_buffer` should be a no-op.
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///
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/// @param image the image to be released, cannot be NULL.
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/// @return if this image is created by `bind_pixmap`, the X pixmap; 0
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/// otherwise.
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xcb_pixmap_t (*release_image)(struct backend_base *backend_data, image_handle image)
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__attribute__((nonnull(1, 2)));
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// =========== Query ===========
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/// Get backend quirks
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/// @return a bitmask of `enum backend_quirk`.
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uint32_t (*quirks)(struct backend_base *backend_data) __attribute__((nonnull(1)));
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/// Check if an optional image format is supported by the backend.
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bool (*is_format_supported)(struct backend_base *backend_data,
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enum backend_image_format format)
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__attribute__((nonnull(1)));
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/// Return the capabilities of an image.
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uint32_t (*image_capabilities)(struct backend_base *backend_data, image_handle image)
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__attribute__((nonnull(1, 2)));
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/// Get the attributes of a shader.
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///
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/// Optional, Returns a bitmask of attributes, see `shader_attributes`.
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uint64_t (*get_shader_attributes)(backend_t *backend_data, void *shader)
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__attribute__((nonnull(1, 2)));
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/// Get the age of the buffer content we are currently rendering on top
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/// of. The buffer that has just been `present`ed has a buffer age of 1.
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/// Every time `present` is called, buffers get older. Return -1 if the
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||||
/// buffer is empty.
|
||||
///
|
||||
/// Optional
|
||||
int (*buffer_age)(backend_t *backend_data);
|
||||
|
||||
/// Get the render time of the last frame. If the render is still in progress,
|
||||
/// returns false. The time is returned in `ts`. Frames are delimited by the
|
||||
/// present() calls. i.e. after a present() call, last_render_time() should start
|
||||
/// reporting the time of the just presented frame.
|
||||
///
|
||||
/// Optional, if not available, the most conservative estimation will be used.
|
||||
bool (*last_render_time)(backend_t *backend_data, struct timespec *ts);
|
||||
|
||||
/// The maximum number buffer_age might return.
|
||||
int max_buffer_age;
|
||||
|
||||
// =========== Post-processing ============
|
||||
/// Create a blur context that can be used to call `blur` for images with a
|
||||
/// specific format.
|
||||
void *(*create_blur_context)(backend_t *base, enum blur_method,
|
||||
enum backend_image_format format, void *args);
|
||||
/// Destroy a blur context
|
||||
void (*destroy_blur_context)(backend_t *base, void *ctx);
|
||||
/// Get how many pixels outside of the blur area is needed for blur
|
||||
void (*get_blur_size)(void *blur_context, int *width, int *height);
|
||||
|
||||
// =========== Misc ============
|
||||
/// Return the driver that is been used by the backend
|
||||
enum driver (*detect_driver)(backend_t *backend_data);
|
||||
|
||||
void (*diagnostics)(backend_t *backend_data);
|
||||
|
||||
enum device_status (*device_status)(backend_t *backend_data);
|
||||
};
|
||||
|
||||
/// Register a new backend, `major` and `minor` should be the version of the picom backend
|
||||
/// interface. You should just pass `PICOM_BACKEND_MAJOR` and `PICOM_BACKEND_MINOR` here.
|
||||
/// `name` is the name of the backend, `init` is the function to initialize the backend,
|
||||
/// `can_present` should be true if the backend can present the back buffer to the screen,
|
||||
/// false otherwise (e.g. if the backend does off screen rendering, etc.)
|
||||
bool backend_register(uint64_t major, uint64_t minor, const char *name,
|
||||
struct backend_base *(*init)(session_t *ps, xcb_window_t target),
|
||||
bool can_present);
|
||||
|
||||
/// Define a backend entry point. (Note constructor priority 202 is used here because 1xx
|
||||
/// is reversed by test.h, and 201 is used for logging initialization.)
|
||||
#define BACKEND_ENTRYPOINT(func) static void __attribute__((constructor(202))) func(void)
|
||||
8
include/picom/meson.build
Normal file
8
include/picom/meson.build
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
# SPDX-License-Identifier: MPL-2.0
|
||||
# Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
|
||||
|
||||
api_headers = [
|
||||
'api.h'
|
||||
'backend.h'
|
||||
]
|
||||
install_headers(api_headers, subdir: 'picom')
|
||||
179
include/picom/types.h
Normal file
179
include/picom/types.h
Normal file
|
|
@ -0,0 +1,179 @@
|
|||
// SPDX-License-Identifier: MPL-2.0
|
||||
// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
|
||||
|
||||
#pragma once
|
||||
|
||||
/// Some common types
|
||||
|
||||
#include <limits.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum blur_method {
|
||||
BLUR_METHOD_NONE = 0,
|
||||
BLUR_METHOD_KERNEL,
|
||||
BLUR_METHOD_BOX,
|
||||
BLUR_METHOD_GAUSSIAN,
|
||||
BLUR_METHOD_DUAL_KAWASE,
|
||||
BLUR_METHOD_INVALID,
|
||||
};
|
||||
|
||||
/// Enumeration type to represent switches.
|
||||
typedef enum {
|
||||
OFF = 0, // false
|
||||
ON, // true
|
||||
UNSET
|
||||
} switch_t;
|
||||
|
||||
enum tristate { TRI_FALSE = -1, TRI_UNKNOWN = 0, TRI_TRUE = 1 };
|
||||
|
||||
/// A structure representing margins around a rectangle.
|
||||
typedef struct {
|
||||
int top;
|
||||
int left;
|
||||
int bottom;
|
||||
int right;
|
||||
} margin_t;
|
||||
|
||||
struct color {
|
||||
double red, green, blue, alpha;
|
||||
};
|
||||
|
||||
typedef uint32_t opacity_t;
|
||||
|
||||
typedef struct vec2 {
|
||||
union {
|
||||
double x;
|
||||
double width;
|
||||
};
|
||||
union {
|
||||
double y;
|
||||
double height;
|
||||
};
|
||||
} vec2;
|
||||
|
||||
typedef struct ivec2 {
|
||||
union {
|
||||
int x;
|
||||
int width;
|
||||
};
|
||||
union {
|
||||
int y;
|
||||
int height;
|
||||
};
|
||||
} ivec2;
|
||||
|
||||
struct ibox {
|
||||
ivec2 origin;
|
||||
ivec2 size;
|
||||
};
|
||||
|
||||
static const vec2 SCALE_IDENTITY = {1.0, 1.0};
|
||||
|
||||
static inline vec2 ivec2_as(ivec2 a) {
|
||||
return (vec2){
|
||||
.x = a.x,
|
||||
.y = a.y,
|
||||
};
|
||||
}
|
||||
|
||||
static inline ivec2 ivec2_add(ivec2 a, ivec2 b) {
|
||||
return (ivec2){
|
||||
.x = a.x + b.x,
|
||||
.y = a.y + b.y,
|
||||
};
|
||||
}
|
||||
|
||||
static inline ivec2 ivec2_sub(ivec2 a, ivec2 b) {
|
||||
return (ivec2){
|
||||
.x = a.x - b.x,
|
||||
.y = a.y - b.y,
|
||||
};
|
||||
}
|
||||
|
||||
static inline bool ivec2_eq(ivec2 a, ivec2 b) {
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
static inline ivec2 ivec2_neg(ivec2 a) {
|
||||
return (ivec2){
|
||||
.x = -a.x,
|
||||
.y = -a.y,
|
||||
};
|
||||
}
|
||||
|
||||
/// Saturating cast from a vec2 to a ivec2
|
||||
static inline ivec2 vec2_as(vec2 a) {
|
||||
return (ivec2){
|
||||
.x = (int)fmin(fmax(a.x, INT_MIN), INT_MAX),
|
||||
.y = (int)fmin(fmax(a.y, INT_MIN), INT_MAX),
|
||||
};
|
||||
}
|
||||
|
||||
static inline vec2 vec2_add(vec2 a, vec2 b) {
|
||||
return (vec2){
|
||||
.x = a.x + b.x,
|
||||
.y = a.y + b.y,
|
||||
};
|
||||
}
|
||||
|
||||
static inline vec2 vec2_ceil(vec2 a) {
|
||||
return (vec2){
|
||||
.x = ceil(a.x),
|
||||
.y = ceil(a.y),
|
||||
};
|
||||
}
|
||||
|
||||
static inline vec2 vec2_floor(vec2 a) {
|
||||
return (vec2){
|
||||
.x = floor(a.x),
|
||||
.y = floor(a.y),
|
||||
};
|
||||
}
|
||||
|
||||
static inline bool vec2_eq(vec2 a, vec2 b) {
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
static inline vec2 vec2_scale(vec2 a, vec2 scale) {
|
||||
return (vec2){
|
||||
.x = a.x * scale.x,
|
||||
.y = a.y * scale.y,
|
||||
};
|
||||
}
|
||||
|
||||
/// Check if two boxes have a non-zero intersection area.
|
||||
static inline bool ibox_overlap(struct ibox a, struct ibox b) {
|
||||
if (a.size.width <= 0 || a.size.height <= 0 || b.size.width <= 0 || b.size.height <= 0) {
|
||||
return false;
|
||||
}
|
||||
if (a.origin.x <= INT_MAX - a.size.width && a.origin.y <= INT_MAX - a.size.height &&
|
||||
(a.origin.x + a.size.width <= b.origin.x ||
|
||||
a.origin.y + a.size.height <= b.origin.y)) {
|
||||
return false;
|
||||
}
|
||||
if (b.origin.x <= INT_MAX - b.size.width && b.origin.y <= INT_MAX - b.size.height &&
|
||||
(b.origin.x + b.size.width <= a.origin.x ||
|
||||
b.origin.y + b.size.height <= a.origin.y)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline bool ibox_eq(struct ibox a, struct ibox b) {
|
||||
return ivec2_eq(a.origin, b.origin) && ivec2_eq(a.size, b.size);
|
||||
}
|
||||
|
||||
static inline ivec2 ivec2_scale_ceil(ivec2 a, vec2 scale) {
|
||||
vec2 scaled = vec2_scale(ivec2_as(a), scale);
|
||||
return vec2_as(vec2_ceil(scaled));
|
||||
}
|
||||
|
||||
static inline ivec2 ivec2_scale_floor(ivec2 a, vec2 scale) {
|
||||
vec2 scaled = vec2_scale(ivec2_as(a), scale);
|
||||
return vec2_as(vec2_floor(scaled));
|
||||
}
|
||||
|
||||
#define MARGIN_INIT \
|
||||
{ 0, 0, 0, 0 }
|
||||
Loading…
Add table
Add a link
Reference in a new issue