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common: remove OPENGL_MAX_DEPTH and it's uses
scientists haven't proven the existence of depths greater than 32 yet.
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3 changed files with 0 additions and 14 deletions
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@ -371,12 +371,6 @@ static image_handle
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glx_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt) {
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GLXPixmap *glxpixmap = NULL;
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auto gd = (struct _glx_data *)base;
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// Retrieve pixmap parameters, if they aren't provided
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if (fmt.visual_depth > OPENGL_MAX_DEPTH) {
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log_error("Requested depth %d higher than max possible depth %d.",
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fmt.visual_depth, OPENGL_MAX_DEPTH);
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return NULL;
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}
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if (fmt.visual_depth < 0) {
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log_error("Pixmap %#010x with invalid depth %d", pixmap, fmt.visual_depth);
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@ -70,9 +70,6 @@
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#define US_PER_SEC 1000000L
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#define MS_PER_SEC 1000
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/// @brief Maximum OpenGL FBConfig depth.
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#define OPENGL_MAX_DEPTH 32
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/// @brief Maximum OpenGL buffer age.
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#define CGLX_MAX_BUFFER_AGE 5
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@ -746,11 +746,6 @@ bool glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, xcb_pixmap_t pixmap,
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log_error("Failed to query info of pixmap %#010x.", pixmap);
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return false;
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}
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if (r->depth > OPENGL_MAX_DEPTH) {
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log_error("Requested depth %d higher than %d.", depth,
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OPENGL_MAX_DEPTH);
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return false;
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}
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depth = r->depth;
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width = r->width;
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height = r->height;
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