win: split unmap_win into unmap and destroy

Instead of doing both unmapping and destroying in the same function,
since that complicates the logic.

Also since now destroy_win handles both the managed and unmanaged cases,
remove destroy_unmanage_win function.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui 2019-09-20 01:23:44 +01:00
parent eecee130b8
commit fd570e1b78
No known key found for this signature in database
GPG Key ID: 37C999F617EA1A47
3 changed files with 118 additions and 117 deletions

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@ -262,11 +262,7 @@ static inline void ev_configure_notify(session_t *ps, xcb_configure_notify_event
static inline void ev_destroy_notify(session_t *ps, xcb_destroy_notify_event_t *ev) {
auto w = find_win(ps, ev->window);
if (w) {
if (w->managed) {
auto _ attr_unused = unmap_win(ps, (struct managed_win *)w, true);
} else {
destroy_unmanaged_win(ps, w);
}
auto _ attr_unused = destroy_win(ps, w);
}
}
@ -299,7 +295,7 @@ static inline void ev_map_notify(session_t *ps, xcb_map_notify_event_t *ev) {
static inline void ev_unmap_notify(session_t *ps, xcb_unmap_notify_event_t *ev) {
auto w = find_managed_win(ps, ev->window);
if (w) {
auto _ attr_unused = unmap_win(ps, w, false);
unmap_win(ps, w);
}
}
@ -322,13 +318,10 @@ static inline void ev_reparent_notify(session_t *ps, xcb_reparent_notify_event_t
}
} else {
// otherwise, find and destroy the window first
auto w = find_win(ps, ev->window);
if (w) {
if (w->managed) {
auto _ attr_unused =
unmap_win(ps, (struct managed_win *)w, true);
} else {
destroy_unmanaged_win(ps, w);
{
auto w = find_win(ps, ev->window);
if (w) {
auto _ attr_unused = destroy_win(ps, w);
}
}

202
src/win.c
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@ -1668,51 +1668,58 @@ static void finish_unmap_win(session_t *ps, struct managed_win *w) {
/// Finish the destruction of a window (e.g. after fading has finished).
/// Frees `w`
static void finish_destroy_win(session_t *ps, struct managed_win *w) {
log_trace("Trying to finish destroying (%#010x)", w->base.id);
static void finish_destroy_win(session_t *ps, struct win *w) {
log_trace("Trying to finish destroying (%#010x)", w->id);
if (w->state != WSTATE_UNMAPPED) {
// Only UNMAPPED state has window resources freed, otherwise
// we need to call finish_unmap_win to free them.
finish_unmap_win(ps, w);
}
auto next_w = win_stack_find_next_managed(ps, &w->stack_neighbour);
list_remove(&w->stack_neighbour);
// Invalidate reg_ignore of windows below this one
// TODO what if w->next is not mapped??
// TODO seriously figure out how reg_ignore behaves.
// I think if `w` is unmapped, and destroyed after
// paint happened at least once, w->reg_ignore_valid would
// be true, and there is no need to invalid w->next->reg_ignore
// when w is destroyed.
auto next_w = win_stack_find_next_managed(ps, &w->base.stack_neighbour);
if (next_w) {
rc_region_unref(&next_w->reg_ignore);
next_w->reg_ignore_valid = false;
}
if (w->managed) {
auto mw = (struct managed_win *)w;
log_trace("Trying to destroy (%#010x)", w->base.id);
list_remove(&w->base.stack_neighbour);
if (mw->state != WSTATE_UNMAPPED) {
// Only UNMAPPED state has window resources freed, otherwise
// we need to call unmap_win_finish to free them.
// XXX actually we unmap_win_finish only frees the rendering
// resources, we still need to call free_win_res. will fix
// later.
finish_unmap_win(ps, mw);
}
if (w == ps->active_win) {
// Usually, the window cannot be the focused at destruction. FocusOut
// should be generated before the window is destroyed.
// We do this check just to be completely sure we don't have dangling
// references.
log_debug("window %#010x (%s) is destroyed while being focused",
w->base.id, w->name);
ps->active_win = NULL;
}
// Invalidate reg_ignore of windows below this one
// TODO what if next_w is not mapped??
// TODO seriously figure out how reg_ignore behaves.
// I think if `w` is unmapped, and destroyed after
// paint happened at least once, w->reg_ignore_valid would
// be true, and there is no need to invalid w->next->reg_ignore
// when w is destroyed.
if (next_w) {
rc_region_unref(&next_w->reg_ignore);
next_w->reg_ignore_valid = false;
}
free_win_res(ps, w);
if (mw == ps->active_win) {
// Usually, the window cannot be the focused at destruction.
// FocusOut should be generated before the window is destroyed. We
// do this check just to be completely sure we don't have dangling
// references.
log_debug("window %#010x (%s) is destroyed while being focused",
w->id, mw->name);
ps->active_win = NULL;
}
// Drop w from all prev_trans to avoid accessing freed memory in
// repair_win()
// TODO there can only be one prev_trans pointing to w
win_stack_foreach_managed(w2, &ps->window_stack) {
if (w == w2->prev_trans) {
w2->prev_trans = NULL;
free_win_res(ps, mw);
// Drop w from all prev_trans to avoid accessing freed memory in
// repair_win()
// TODO there can only be one prev_trans pointing to w
win_stack_foreach_managed(w2, &ps->window_stack) {
if (mw == w2->prev_trans) {
w2->prev_trans = NULL;
}
}
}
free(w);
}
@ -1721,14 +1728,6 @@ static void finish_map_win(struct managed_win *w) {
w->state = WSTATE_MAPPED;
}
void destroy_unmanaged_win(session_t *ps, struct win *w) {
assert(!w->managed);
assert(!w->destroyed);
list_remove(&w->stack_neighbour);
HASH_DEL(ps->windows, w);
free(w);
}
/// Move window `w` so it's before `next` in the list
static inline void restack_win(session_t *ps, struct win *w, struct list_node *next) {
struct managed_win *mw = NULL;
@ -1812,86 +1811,93 @@ void restack_top(session_t *ps, struct win *w) {
restack_win(ps, w, ps->window_stack.next);
}
/// Unmap or destroy a window
/// @return whether the window is destroyed and freed
bool unmap_win(session_t *ps, struct managed_win *w, bool destroy) {
winstate_t target_state = destroy ? WSTATE_DESTROYING : WSTATE_UNMAPPING;
/// Start destroying a window. Windows cannot always be destroyed immediately
/// because of fading and such.
///
/// @return whether the window has finished destroying and is freed
bool destroy_win(session_t *ps, struct win *w) {
auto mw = (struct managed_win *)w;
assert(w);
if (unlikely(!w)) {
return false;
log_debug("Destroying %#010x \"%s\", managed = %d", w->id,
(w->managed ? mw->name : NULL), w->managed);
// Delete destroyed window from the hash table, even though the window might still
// be rendered for a while. We need to make sure future window with the same
// window id won't confuse us. Keep the window in the window stack if it's managed
// and mapped, since we might still need to render it (e.g. fading out). Window
// will be removed from the stack when it finishes destroying.
HASH_DEL(ps->windows, w);
if (!w->managed || mw->state == WSTATE_UNMAPPED) {
// Window is already unmapped, or is an unmanged window, just destroy it
finish_destroy_win(ps, w);
return true;
}
if (!destroy && w->a._class == XCB_WINDOW_CLASS_INPUT_ONLY) {
// We don't care about mapping / unmapping of Input Only windows.
// But we need to remember to destroy them, so future window with
// the same id won't be handled incorrectly.
// Issue #119 was caused by this.
return false;
if (w->managed) {
// Update state flags of a managed window
mw->state = WSTATE_DESTROYING;
mw->a.map_state = XCB_MAP_STATE_UNMAPPED;
mw->in_openclose = true;
}
log_trace("Unmapping %#010x \"%s\", destroy = %d", w->base.id,
(w ? w->name : NULL), destroy);
// don't need win_ev_stop because the window is gone anyway
#ifdef CONFIG_DBUS
// Send D-Bus signal
if (ps->o.dbus) {
cdbus_ev_win_destroyed(ps, w);
}
#endif
if (unlikely(w->state == WSTATE_DESTROYING && !destroy)) {
if (!ps->redirected) {
// Skip transition if we are not rendering
return win_skip_fading(ps, mw);
}
return false;
}
void unmap_win(session_t *ps, struct managed_win *w) {
assert(w);
assert(w->base.managed);
assert(w->a._class != XCB_WINDOW_CLASS_INPUT_ONLY);
log_debug("Unmapping %#010x \"%s\"", w->base.id, w->name);
if (unlikely(w->state == WSTATE_DESTROYING)) {
log_warn("Trying to undestroy a window?");
assert(false);
}
// If the window is already in the state we want
if (unlikely(w->state == target_state)) {
log_warn("%s a window twice", destroy ? "Destroying" : "Unmapping");
return false;
}
if (destroy) {
// Delete destroyed window from the hash table, so future window with the
// same window id won't confuse us.
// Keep the window in the window stack, since we might still need to
// render it (fading out). Window will be removed from the stack when
// fading finishes.
HASH_DEL(ps->windows, &w->base);
}
if (unlikely(w->state == WSTATE_UNMAPPED) || w->a._class == XCB_WINDOW_CLASS_INPUT_ONLY) {
if (unlikely(!destroy)) {
log_warn("Unmapping an already unmapped window %#010x %s twice",
w->base.id, w->name);
return false;
}
// Window is already unmapped, or is an Input Only window, just destroy it
finish_destroy_win(ps, w);
return true;
if (unlikely(w->state == WSTATE_UNMAPPING || w->state == WSTATE_UNMAPPED)) {
log_warn("Trying to unmapping an already unmapped window %#010x "
"\"%s\"",
w->base.id, w->name);
assert(false);
return;
}
// Note we don't update focused window here. This will either be
// triggered by subsequence Focus{In, Out} event, or by recheck_focus
w->a.map_state = XCB_MAP_STATE_UNMAPPED;
w->state = target_state;
w->state = WSTATE_UNMAPPING;
w->opacity_target = win_calc_opacity_target(ps, w, false);
w->in_openclose = destroy;
// don't care about properties anymore
if (!destroy) {
win_ev_stop(ps, &w->base);
}
win_ev_stop(ps, &w->base);
#ifdef CONFIG_DBUS
// Send D-Bus signal
if (ps->o.dbus) {
if (destroy) {
cdbus_ev_win_destroyed(ps, &w->base);
} else {
cdbus_ev_win_unmapped(ps, &w->base);
}
cdbus_ev_win_unmapped(ps, &w->base);
}
#endif
if (!ps->redirected) {
return win_skip_fading(ps, w);
CHECK(!win_skip_fading(ps, w));
}
return false;
}
/**
@ -1908,7 +1914,7 @@ bool win_check_fade_finished(session_t *ps, struct managed_win *w) {
if (w->opacity == w->opacity_target) {
switch (w->state) {
case WSTATE_UNMAPPING: finish_unmap_win(ps, w); return false;
case WSTATE_DESTROYING: finish_destroy_win(ps, w); return true;
case WSTATE_DESTROYING: finish_destroy_win(ps, &w->base); return true;
case WSTATE_MAPPING: finish_map_win(w); return false;
case WSTATE_FADING: w->state = WSTATE_MAPPED; break;
default: unreachable;

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@ -253,6 +253,14 @@ struct managed_win {
/// Process pending images flags on a window. Has to be called in X critical section
void win_process_flags(session_t *ps, struct managed_win *w);
/// Start the unmap of a window. We cannot unmap immediately since we might need to fade
/// the window out.
void unmap_win(struct session *, struct managed_win *);
/// Start the destroying of a window. Windows cannot always be destroyed immediately
/// because of fading and such.
bool must_use destroy_win(session_t *ps, struct win *w);
/// Release images bound with a window, set the *_NONE flags on the window. Only to be
/// used when de-initializing the backend outside of win.c
void win_release_images(struct backend_base *base, struct managed_win *w);
@ -358,12 +366,6 @@ void restack_above(session_t *ps, struct win *w, xcb_window_t below);
void restack_bottom(session_t *ps, struct win *w);
/// Move window `w` to the top of the stack
void restack_top(session_t *ps, struct win *w);
/// Unmap or destroy a window
/// @return whether the window is destroyed and freed
bool must_use unmap_win(session_t *ps, struct managed_win *, bool destroy);
/// Destroy and free an unmanaged window
void destroy_unmanaged_win(session_t *ps, struct win *w);
void map_win(session_t *ps, struct managed_win *w);
/**