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backend: gl: implement root_change interface for glx & egl
Co-authored-by: Monsterovich <Monsterovich@gmail.com> Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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4 changed files with 9 additions and 0 deletions
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@ -366,6 +366,7 @@ static void egl_diagnostics(backend_t *base) {
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struct backend_operations egl_ops = {
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.init = egl_init,
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.deinit = egl_deinit,
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.root_change = gl_root_change,
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.bind_pixmap = egl_bind_pixmap,
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.release_image = gl_release_image,
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.prepare = gl_prepare,
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@ -621,6 +621,11 @@ static bool gl_win_shader_from_stringv(const char **vshader_strv,
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return true;
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}
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void gl_root_change(backend_t *base, session_t *ps) {
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auto gd = (struct gl_data *)base;
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gl_resize(gd, ps->root_width, ps->root_height);
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}
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/**
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* Callback to run on root window size change.
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*/
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@ -153,6 +153,8 @@ bool gl_last_render_time(backend_t *backend_data, struct timespec *time);
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void gl_compose(backend_t *, image_handle image, coord_t image_dst, image_handle mask,
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coord_t mask_dst, const region_t *reg_tgt, const region_t *reg_visible);
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void gl_root_change(backend_t *base, session_t *);
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void gl_resize(struct gl_data *, int width, int height);
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bool gl_init(struct gl_data *gd, session_t *);
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@ -547,6 +547,7 @@ static void glx_diagnostics(backend_t *base) {
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struct backend_operations glx_ops = {
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.init = glx_init,
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.deinit = glx_deinit,
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.root_change = gl_root_change,
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.bind_pixmap = glx_bind_pixmap,
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.release_image = gl_release_image,
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.prepare = gl_prepare,
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