// SPDX-License-Identifier: MIT /* * Compton - a compositor for X11 * * Based on `xcompmgr` - Copyright (c) 2003, Keith Packard * * Copyright (c) 2011-2013, Christopher Jeffrey * See LICENSE-mit for more information. * */ #pragma once #include "common.h" #include "compiler.h" #include "log.h" #include "region.h" #include "render.h" #include "win.h" #include #include #include #include #include #include #include #include typedef struct { /// Fragment shader for blur. GLuint frag_shader; /// GLSL program for blur. GLuint prog; /// Location of uniform "offset_x" in blur GLSL program. GLint unifm_offset_x; /// Location of uniform "offset_y" in blur GLSL program. GLint unifm_offset_y; /// Location of uniform "factor_center" in blur GLSL program. GLint unifm_factor_center; } glx_blur_pass_t; typedef struct { /// Fragment shader for rounded corners. GLuint frag_shader; /// GLSL program for rounded corners. GLuint prog; /// Location of uniform "radius" in rounded-corners GLSL program. GLint unifm_radius; /// Location of uniform "texcoord" in rounded-corners GLSL program. GLint unifm_texcoord; /// Location of uniform "texsize" in rounded-corners GLSL program. GLint unifm_texsize; /// Location of uniform "borderw" in rounded-corners GLSL program. GLint unifm_borderw; /// Location of uniform "borderc" in rounded-corners GLSL program. GLint unifm_borderc; /// Location of uniform "resolution" in rounded-corners GLSL program. GLint unifm_resolution; /// Location of uniform "texture_scr" in rounded-corners GLSL program. GLint unifm_tex_scr; } glx_round_pass_t; /// Structure containing GLX-dependent data for a session. typedef struct glx_session { // === OpenGL related === /// GLX context. GLXContext context; /// Whether we have GL_ARB_texture_non_power_of_two. bool has_texture_non_power_of_two; /// Current GLX Z value. int z; glx_blur_pass_t *blur_passes; glx_round_pass_t *round_passes; } glx_session_t; /// @brief Wrapper of a binded GLX texture. typedef struct _glx_texture { GLuint texture; GLXPixmap glpixmap; xcb_pixmap_t pixmap; GLenum target; int width; int height; bool y_inverted; } glx_texture_t; #define CGLX_SESSION_INIT \ { .context = NULL } bool glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, int z, GLfloat factor, const region_t *reg_tgt); bool glx_render(session_t *ps, const glx_texture_t *ptex, int x, int y, int dx, int dy, int width, int height, int z, double opacity, bool argb, bool neg, const region_t *reg_tgt, const glx_prog_main_t *pprogram); bool glx_init(session_t *ps, bool need_render); void glx_destroy(session_t *ps); void glx_on_root_change(session_t *ps); bool glx_init_blur(session_t *ps); bool glx_init_rounded_corners(session_t *ps); #ifdef CONFIG_OPENGL bool glx_load_prog_main(const char *vshader_str, const char *fshader_str, glx_prog_main_t *pprogram); #endif bool glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, xcb_pixmap_t pixmap, int width, int height, bool repeat, const struct glx_fbconfig_info *); void glx_release_pixmap(session_t *ps, glx_texture_t *ptex); bool glx_bind_texture(session_t *ps, glx_texture_t **pptex, int x, int y, int width, int height); void glx_paint_pre(session_t *ps, region_t *preg) attr_nonnull(1, 2); /** * Check if a texture is binded, or is binded to the given pixmap. */ static inline bool glx_tex_binded(const glx_texture_t *ptex, xcb_pixmap_t pixmap) { return ptex && ptex->glpixmap && ptex->texture && (!pixmap || pixmap == ptex->pixmap); } void glx_set_clip(session_t *ps, const region_t *reg); bool glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z, GLfloat factor_center, const region_t *reg_tgt, glx_blur_cache_t *pbc); bool glx_round_corners_dst(session_t *ps, struct managed_win *w, const glx_texture_t *ptex, int dx, int dy, int width, int height, float z, float cr, const region_t *reg_tgt); GLuint glx_create_shader(GLenum shader_type, const char *shader_str); GLuint glx_create_program(const GLuint *const shaders, int nshaders); GLuint glx_create_program_from_str(const char *vert_shader_str, const char *frag_shader_str); unsigned char *glx_take_screenshot(session_t *ps, int *out_length); /** * Check if there's a GLX context. */ static inline bool glx_has_context(session_t *ps) { return ps->psglx && ps->psglx->context; } /** * Ensure we have a GLX context. */ static inline bool ensure_glx_context(session_t *ps) { // Create GLX context if (!glx_has_context(ps)) glx_init(ps, false); return glx_has_context(ps); } /** * Free a GLX texture. */ static inline void free_texture_r(session_t *ps attr_unused, GLuint *ptexture) { if (*ptexture) { assert(glx_has_context(ps)); glDeleteTextures(1, ptexture); *ptexture = 0; } } /** * Free a GLX Framebuffer object. */ static inline void free_glx_fbo(GLuint *pfbo) { if (*pfbo) { glDeleteFramebuffers(1, pfbo); *pfbo = 0; } assert(!*pfbo); } /** * Free data in glx_blur_cache_t on resize. */ static inline void free_glx_bc_resize(session_t *ps, glx_blur_cache_t *pbc) { free_texture_r(ps, &pbc->textures[0]); free_texture_r(ps, &pbc->textures[1]); pbc->width = 0; pbc->height = 0; } /** * Free a glx_blur_cache_t */ static inline void free_glx_bc(session_t *ps, glx_blur_cache_t *pbc) { free_glx_fbo(&pbc->fbo); free_glx_bc_resize(ps, pbc); } /** * Free a glx_texture_t. */ static inline void free_texture(session_t *ps, glx_texture_t **pptex) { glx_texture_t *ptex = *pptex; // Quit if there's nothing if (!ptex) { return; } glx_release_pixmap(ps, ptex); free_texture_r(ps, &ptex->texture); // Free structure itself free(ptex); *pptex = NULL; } /** * Free GLX part of paint_t. */ static inline void free_paint_glx(session_t *ps, paint_t *ppaint) { free_texture(ps, &ppaint->ptex); #ifdef CONFIG_OPENGL free(ppaint->fbcfg); #endif ppaint->fbcfg = NULL; } /** * Free GLX part of win. */ static inline void free_win_res_glx(session_t *ps, struct managed_win *w) { free_paint_glx(ps, &w->paint); free_paint_glx(ps, &w->shadow_paint); #ifdef CONFIG_OPENGL free_glx_bc(ps, &w->glx_blur_cache); free_texture(ps, &w->glx_texture_bg); #endif }