# Unreleased ## New features * Allow `corner-radius-rules` to override `corner-radius = 0`. Previously setting corner radius to 0 globally disables rounded corners. (#1170) ## Notable changes * Marginally improve performance when resizing/opening/closing windows. (#1190) # v11.2 (2024-Feb-13) ## Build changes * `picom` now depends on `libepoxy` for OpenGL symbol management. ## Bug fixes * Workaround a NVIDIA problem that causes high CPU usage after suspend/resume (#1172, #1168) * Fix building on OpenBSD (#1189, #1188) * Fix occasional freezes (#1040, #1145, #1166) * Fix `corner-radius-rules` not applying sometimes (#1177) * Fix window shader not having an effect when frame opacity is enabled (#1174) * Fix binding root pixmap in case of depth mismatch (#984) # v11.1 (2024-Jan-28) ## Bug fixes * Fix missing fading on window close for some window managers. (#704) # v11 (2024-Jan-20) ## Build changes * Due to some caveats discovered related to setting the `CAP_SYS_NICE` capability, it is now recommended to **NOT** set this capability for picom. ## Deprecations * Uses of `--sw-opti`, and `--respect-prop-shadow` are now hard errors. * `-F` has been removed completely. It was deprecated before the picom fork. # v11-rc1 (2024-Jan-14) ## Notable features * picom now uses dithering to prevent banding. Banding is most notable when using a strong background blur. (#952) * Frame pacing. picom uses present feedback information to schedule new frames when it makes sense to do so. This improves latency, and replaces the `glFlush` and `GL_MaxFramesAllowed=1` hacks we used to do for NVIDIA. (#968 #1156) * Some missing features have been implemented for the EGL backend (#1004 #1007) ## Bug fixes * Many memory/resource leak fixes thanks to @absolutelynothelix . (#977 #978 #979 #980 #982 #985 #992 #1009 #1022) * Fix tiling of wallpaper. (#1002) * Fix some blur artifacts (#1095) * Fix shadow color for transparent shadows (#1124) * Don't spam logs when another compositor is running (#1104) * Fix rounded corners showing as black with the xrender backend (#1003) * Fix blur with rounded windows (#950) ## Build changes * Dependency `pcre` has been replaced by `pcre2`. * New dependency `xcb-util`. * `xinerama` is no longer used. * `picom` now tries to give itself a real-time scheduling priority. ~~Please consider giving `picom` the `CAP_SYS_NICE` capability when packaging it.~~ ## Deprecations * The `kawase` blur method is removed. Note this is just an alias to the `dual_kawase` method, which is still available. (#1102) # Earlier versions Please see the GitHub releases page.