// SPDX-License-Identifier: MPL-2.0 // Copyright (c) Yuxuan Shui #pragma once #include #include "compiler.h" /// Code for generating convolution kernels typedef struct conv { int size; double *rsum; double data[]; } conv; /// Calculate the sum of a rectangle part of the convolution kernel /// the rectangle is defined by top left (x, y), and a size (width x height) double attr_const sum_kernel(const conv *map, int x, int y, int width, int height); double attr_const sum_kernel_normalized(const conv *map, int x, int y, int width, int height); /// Create a kernel with gaussian distribution of radius r conv *gaussian_kernel(double r); /// preprocess kernels to make shadow generation faster /// shadow_sum[x*d+y] is the sum of the kernel from (0, 0) to (x, y), inclusive void shadow_preprocess(conv *map); static inline void free_conv(conv *k) { free(k->rsum); free(k); }