#include "backend.h" backend_info_t *backend_list[NUM_BKEND] = {[BKEND_XRENDER] = &xrender_backend}; bool default_is_win_transparent(void *backend_data, win *w, void *win_data) { return w->mode != WMODE_SOLID; } bool default_is_frame_transparent(void *backend_data, win *w, void *win_data) { return w->frame_opacity != 1; }